• Autodesk Revit 2024: Fundamentals for Structure (Metric Units)

    To take full advantage of Building Information Modeling, the Autodesk® Revit® 2024: Fundamentals for Structure guide has been designed to teach the concepts and principles of creating 3D parametric models of structural buildings from engineering design through construction documentation.

    This guide is intended to introduce you to the user interface and the basic building components of the software that makes Autodesk® Revit® a powerful and flexible structural modeling tool. The goal is to familiarize you with the tools required to create, modify, analyze, and document a parametric model. The examples and practices are designed to take you through the basics of a full structural project, from linking in an architectural model to construction documents.

    Topics Covered

      • Introduction to the Autodesk Revit software, including navigating the Revit interface
      • Starting a structural project based on a linked architectural model and creating levels and grids as datum elements for the model
      • Understanding the project browser and working with views
      • Understanding Revit families and components
      • Working with the basic sketching and modifying tools
      • Adding structural columns to a project and copying and monitoring elements from linked models
      • Adding foundations and footings
      • Creating structural framing, including beams, trusses, and framing systems
      • Creating slabs for foundations, structural floors, and roofs
      • Creating structural reinforcement, including placing rebar and adding fabric reinforcement
      • Setting up sheets and placing and modifying views on sheets
      • Working with dimensions, text, annotations, and legends
      • Adding tags and working with schedules
      • Setting up detail views and adding detail components

        Prerequisites

          • Access to the 2024.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).
          • This guide introduces the fundamental skills in learning how to use the Autodesk Revit software, with a focus on the structural tools. It is highly recommended that students have experience and knowledge in structural engineering and its terminology.

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        £82.90
      • Basic Computing for the Older Generation

        07
        Basic Computing for the Older Generation

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        £8.60£9.50
      • Basics Animation 03: Drawing for Animation

        03
        The thinking process behind drawing, characters, composition and movement, narrative and adaptation are all fully examined in the latest title “Drawing for Animation”. Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts may be envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the pre-production work essential for producing great animation. It is supported by student exercises and includes varied contributions from pioneers in the industry, as well as contemporary practitioners.

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        £19.00
      • Becoming a Salesforce Certified Technical Architect: Build a strong command of architectural principles and strategies to prepare for the CTA review board

        02

        Gain practical experience designing and building high-performance, secure, and scalable Salesforce solutions using real-world scenarios.

        Purchase of the book unlocks access to web-based exam prep resources like flashcards and a free eBook PDF.

        Key Features

        • Master each knowledge domain by applying key concepts to a real-world scenario
        • Put all the skills covered in the book into action with two full mock scenarios
        • Gain access to additional online assets including flashcards and exam tips

        Book Description

        This book is a complete guide to learning essential architectural concepts that’ll enable you to deliver secure, high-performant Salesforce solutions and pass the Salesforce CTA review board exam with confidence. This second edition comes with updated content, additional supporting material such as cheat sheets, and detailed practical examples, and helps you learn key soft skills to craft a winning presentation.

        You’ll begin by reviewing vital architectural concepts needed to create a scalable end-to-end Salesforce solution. Next, you’ll find out how to identify requirements and break down a problem into smaller, more solvable parts. As you advance, you’ll gain practical experience in managing design decisions and defending them using real-world scenarios. The book also helps familiarize you with the correct methodology to structure your solution presentation and the necessary supporting artifacts. Finally, you’ll practice providing solutions for two full hypothetical scenarios and structuring your playback step by step.

        By the end of this Salesforce book, you’ll be able to design a highly scalable Salesforce solution and create suitable material to comfortably explain the end-to-end solution to the CTA review board and potentially your customer, and have a higher chance of passing.

        What you will learn

        • Explore core architectural concepts essential for any Salesforce architect
        • Understand Salesforce knowledge domains using practical examples
        • Practice creating solutions using scenarios focusing on particular knowledge domains
        • Discover key artifacts needed to document and explain an end-to-end solution
        • Apply data life cycle management effectively in the Salesforce ecosystem
        • Design appropriate enterprise integration interfaces to build your connected solution
        • Know what to expect on the day of the review board along with valuable tips and tricks

        Who this book is for

        This book is for Salesforce architects who want to design secure, performant, and scalable technical solutions for their organizations and ultimately become Salesforce Certified Technical Architects. A solid understanding of the Salesforce platform is required, ideally combined with three to five years of practical experience as an application architect, system architect, enterprise architect, or solution architect.

        Table of Contents

        1. Starting Your Journey as a CTA
        2. Core Architectural Concepts: Data Life Cycle
        3. Core Architectural Concepts: Integration and Cryptography
        4. Core Architectural Concepts: Identity and Access Management
        5. Developing a Scalable System Architecture
        6. Formulating a Secure Architecture in Salesforce
        7. Designing a Scalable Salesforce Data Architecture
        8. Creating a Lean Solution Architecture
        9. Forging an Integrated Solution
        10. Development Life Cycle and Deployment Planning
        11. Communicating and Socializing Your Solution
        12. Practice the Review Board: First Mock
        13. Present and Defend: First Mock
        14. Practice the Review Board: Second Mock
        15. Present and Defend: Second Mock
        16. Appendix: Tips and Tricks, and the Way Forward

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        £50.30
      • Beginner’s Step-by-Step Coding Course: Learn Computer Programming the Easy Way

        01

        The simplest, most visual introduction to coding for adults.

        Using a graphic method to break complex subjects into user-friendly chunks, computer coding has never been easier thanks to this programming book.

        Here’s what you’ll find inside the pages of this coding for beginners book:

        – To reinforce learning, practical coding projects are followed by suggestions and challenges for the reader to adapt and personalise a project
        – Step-by-step explanations visually break down each section of code and explain how coding works
        – Written and checked by a team of expert coders
        – Includes widely used languages, from introduction to career-useful

        From learning Python coding and Javascript to HTML and Scratch, Beginner’s Step-by-Step Coding Course brings the most essential coding skills within easy reach! Each chapter contains tutorials on practical programming projects designed to teach you the main applications of each coding language, such as building websites, creating games, and designing apps.

        You’ll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete programme. This essential coding guide contains everything you need to get on the road to code! It’s perfect for anyone who wants to learn to code for a hobby or who wants to take their first steps towards a career in coding.

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        £15.50£19.00
      • Blender 3.6: The beginner’s guide

        Blender 3.6: The beginners guide

        Are you keen to explore 3D modeling and animation using a powerful, open-source tool? Enter Blender. It’s not just software; it’s a canvas where your digital artistry finds its true calling. Blender 3.6 embraces many enhancements, streamlined user experience, and avant-garde technologies.

        The Beginner’s Guide for Blender 3.6 unravels the intricacies of Blender, tailored especially for the novice artist or someone charting a course in digital artistry.

        Here’s a snapshot of what’s inside:

        • A comprehensive tour of the user interface
        • Basics of 3D navigation
        • Modeling: A deep dive into tools and techniques
        • The Asset Browser’s offerings
        • Shading: How to get interactive
        • Materials and Textures decoded
        • Mastering PBR materials with Cycles and Eevee
        • Camera work essentials
        • Rendering in-depth: Eevee and Cycles
        • Crafting and exporting captivating stills
        • The art of animation and interpolation
        • Harnessing animation constraints
        • The magic of the ‘follow path’ in animation
        • Tools for animating and rendering visual stories
        • Turning animations into cinematic videos

        Grounded in practicality, the book is peppered with real-world examples, guided instructions for nuanced tasks like hierarchical animations, and insights into scene setups for Cycles and Eevee rendering.

        Designed with the Blender newbie in mind, Blender 3.6: The Beginner’s Guide is devoid of jargon yet intricate in detail. And if you’re a seasoned artist from Blender’s earlier eras, consider this your refreshed guidebook. Accelerate your transition to Blender 3.6 and let your creativity soar!

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        £9.50
      • Blender All-in-One For Dummies

        Create excellent 3D animations with free, open-source software

        When you’re looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you’re on your way toward making your animation dreams a reality.

        • Set up Blender and navigate the interface
        • Learn how to build models in virtual space
        • Texture, light, and animate your figures―then render your final product
        • Get help and inspiration from the Blender community

        If you’re new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.

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        £33.20£36.10
      • Blender For Dummies

        08

        Make your 3D world a reality

        Some of the dramatic visual effects you’ve seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.

        Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!

        • Create 3D characters―no experience required
        • Build scenes with texture and real lighting features
        • Animate your creations and share them with the world
        • Avoid common rookie mistakes

        This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

         

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        £26.30£33.20

        Blender For Dummies

        £26.30£33.20
      • C# 12 in a Nutshell: The Definitive Reference

        When you have questions about C# 12 or .NET 8, this best-selling guide has the answers you need. C# is a language of unusual flexibility and breadth, and with its continual growth, there’s always so much more to learn. In the tradition of O’Reilly’s Nutshell guides, this thoroughly updated edition is simply the best one-volume reference to the C# language available today. Aimed at intermediate and advanced programmers, this is a book whose explanations get straight to the point, covering C#, the CLR, and the core .NET libraries in depth, without long intros or bloated samples. Get up to speed on C# from syntax and variables to advanced topics such as pointers, closures, and patterns Dig deep into LINQ, with three chapters dedicated to the topic Explore concurrency and asynchrony, advanced threading, and parallel programming Work with .NET features, including regular expressions, networking, assemblies, spans, cryptography and reflection.emit

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        £42.30£50.50
      • Cambridge Technicals Level 3 Digital Media (Cambridge Technicals 2016)

        02

        Exam Board: Cambridge
        Level: KS4
        Subject: Digital Media
        First Teaching: September 2016
        First Exam: June 2018

        Support your teaching of the new Cambridge Technicals 2016 suite with Cambridge Technical Level 3 Digital Media, developed in partnership between OCR and Hodder Education; this textbook covers each specialist pathway and ensures your ability to deliver a flexible course that is both vocationally focused and academically thorough.

        Cambridge Technical Level 3 Digital Media is matched exactly to the new specification and follows specialist pathways in digital content for interactive media, and moving image and audio production.

        – Ensures effective teaching of each specialist pathway offered within the qualification.
        – Focuses learning on the skills, knowledge and understanding demanded from employers and universities.
        – Provides ideas and exercises for the application of practical skills and knowledge.
        – Developed in partnership between Hodder Education and OCR, guaranteeing quality resources which match the specification perfectly

        Hodder Education have worked with OCR to make updates to our Cambridge Technicals textbooks to bring them more closely in line with the model assignment course requirements. We would like to let you know about a recent change to this textbook, updated pages which are now available free of charge as a PDF when you click on the ‘Amended Pages’ link on the left of this webpage.

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        £26.20£28.50
      • CATIA V5-6R2018: Advanced Surface Design

        The CATIA V5-6R2018: Advanced Surface Design learning guide expands on the knowledge learned in the CATIA V5-6R2018: Introduction to Surface Design learning guide by covering advanced curve and surface topics found in the Generative Shape Design Workbench. Topics include: advanced curve construction, advanced swept, blend and offset surface construction, complex fillet creation, and the use of laws. Curve and surface analysis are introduced to validate the student’s geometry. Tools and methods for rebuilding geometry are also discussed. As with the CATIA V5-6R2018: Introduction to Surface Design learning guide, meeting model specifications (such as continuity settings) remains forefront in introducing tools and methodologies.

        Topics Covered

        • Surface Design Overview
        • Advanced Wireframe Elements
        • Curve Analysis and Repair
        • Swept Surfaces
        • Blend Surfaces
        • Adaptive Sweep
        • Laws
        • Advanced Surface Fillets
        • Alternative Filleting Methods
        • Duplication Tools
        • Knowledge Templates
        • Surface Analysis and Repair
        • Offset Surfaces
        • Project Exercises

          Prerequisites

          • Access to the V5-6R2018 version of the software, to ensure compatibility with this guide. Future software updates that are released by Dassault Systèmes may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (i.e., V5-6R2017).
          • Completion of the CATIA V5-6R2018: Introduction to Surface Design course is recommended.

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        £72.00
      • Character Mentor: Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life

        05

        You’ve researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children’s book, you’re going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student “apprentices.” His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis. Character Mentor is an apprenticeship in a book.

        Professional artists from a variety of media offer their experience through additional commentary. These include Marcus Hamilton (Dennis the Menace), Terry Dodson (X-Men), Bobby Rubio (Pixar), Sean “Cheeks” Galloway (Spiderman animated), and more. With a foreword by comicbook artist Adam Hughes, who has produced work for DC, Marvel Comics, Lucasfilm, Warner Bros. Pictures, and other companies.

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        £32.40
      • Chromebook Seniors Guide: The Most User-Friendly Seniors and Beginners Guide to Learning Chromebook’s Essential Features

        Google Engineer Reveals: How to Use Your Chromebook Without Asking Anyone for Help!

        Explore this Official Step-By-Step Illustrated guide tailored for seniors to easily unlock the full potential of their Chromebooks. Effortlessly simplify tasks you once found daunting!

        Have you ever wished to navigate the web independently, finding information at your fingertips? Have you ever dreamed of effortlessly sending and receiving emails, free from reliance on others?

        In today’s world, Chromebook computer proficiency is almost synonymous with independence and connectivity, while also bridging the gap between family, business, and the global community. Yet, it’s common to feel frustrated and dependent when external help is required.

        Within this illustrated Chromebook guide crafted for seniors, we’ll zero in on the core skills essential for self-sufficiency in all things Chromebook, ensuring you’re always seamlessly plugged into the online realm.

        Here’s a glimpse of what this guide offers:

        • An inclusive, visually guided introduction to Chromebook, unraveling its fundamental features and optimizing settings for an intuitively seamless user experience.

        • Secure software installations, encompassing antivirus and video-viewing programs, with expert advice on executing them flawlessly.

        • Navigating the web with Google Chrome – from incognito browsing to ad-blocker setup, all made effortlessly clear.

        • Staying connected through emails: a step-by-step tutorial to master these vital PC features, whether for personal connections or professional endeavors

        • A comprehensive overview of useful apps and their practical usage: delve into photos, calendars, Cortana, maps, and beyond.

        • Unearth invaluable Tips and Tricks to elevate your tech prowess, becoming the go-to source for computer advice.

        And much, much more!

        If you’re eager to unlock the full potential of Chromebook through a guided, uncomplicated, and highly functional approach, this guide is your gateway.

        ⭐FREE BONUS eBOOK INCLUDED⭐ To DOWNLOAD it, follow the instructions inside the book.**

        Simply click “Buy Now” and embark on a journey towards flawless Chromebook proficiency today!

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        £11.30
      • Clean Code: A Handbook of Agile Software Craftsmanship (Robert C. Martin) (Robert C. Martin Series)

        07
        Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer—but only if you work at it. What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code—of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

        Read more

        £35.00£38.00
      • Clean Code: A Handbook of Agile Software Craftsmanship (Robert C. Martin) (Robert C. Martin Series)

        07
        Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer—but only if you work at it. What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code—of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

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        £35.00£38.00
      • Clockwork Game Design

        02

        Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.

        Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it.

        Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games.

          • A hands-on, practical book that outlines a very specific approach to designing games

          • Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept

          • Practice designing games through the featured exercises and illustrations

           

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          £31.60
        • Cloud Computing

          With the advent of internet, there is a complete paradigm shift in the manner we comprehend computing. Need to enable ubiquity, convenient and on-demand access to resources in highly scalable and resilient environments that can be remotely accessed, gave birth to the concept of Cloud computing. The acceptance is so rapid that the notion influences sophisticated innovations in academia, industry and research world-wide and hereby change the landscape of information technology as we thought of. Through this book, the authors tried to incorporate core principles and basic notion of cloud computing in a step-by-step manner and tried to emphasize on key concepts for clear and thorough insight into the subject.This book begins with the fundamentals of cloud computing, its service and deployment models, architecture, as well as applications and platforms. It presents some key enterprise strategies and models for the adoption of and migration to cloud. Privacy and security issues and challenges also form a major part of our discussion in the book as well as case studies of cloud computing adoption in Sub-Saharan Africa and India. The book concludes with a discussion of several advanced topics, such as Amazon Web Services (AWS), Open Nebulla, Microsoft Azure, Apache Hadoop and Google App Engine (GAE). What will you learnLearn about the Importance of Cloud Computing in Current Digital EraUnderstand the Core concepts and Principles of Cloud Computing with practical benefitsLearn about the Cloud Deployment models and Services Discover how Cloud Computing Architecture works Learn about the Load balancing approach and Mobile Cloud Computing (MCC)Learn about the Virtualization and Service-Oriented Architecture (SOA) conceptsLearn about the various Cloud Computing applications, Platforms and Security conceptsUnderstand the adoption Cloud Computing technology and strategies for migration to the cloudCase Studies for Cloud computing adoption – Sub-Saharan Africa and India.

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          £5.90
        • Cloud Computing and Distributed Systems: 2 in 1 Guide: Elevating Scalability, Efficiency, and Connectivity in the Digital Age

          In a world driven by data and interconnectedness, the realms of cloud computing and distributed systems have emerged as the pillars upon which our digital future is built. “Cloud Computing and Distributed Systems” is your comprehensive guide to understanding and harnessing the full potential of these transformative technologies.

          As the digital landscape continues to evolve at breakneck speed, the need for efficient, scalable, and flexible computing solutions has never been greater. This book demystifies the complex world of cloud computing and distributed systems, making it accessible to tech enthusiasts, professionals, and students alike.

          What You’ll Discover Inside:

          • Cloud Computing Unveiled: Dive into the heart of cloud computing, where you’ll learn about the fundamentals, service models, and deployment models that define this technology. From Infrastructure as a Service (IaaS) to Platform as a Service (PaaS) and Software as a Service (SaaS), you’ll gain a deep understanding of how cloud services work and their real-world applications.

          • Distributed Systems Deconstructed: Explore the fascinating world of distributed systems, where computing resources are spread across networks and collaborate to perform tasks. You’ll delve into concepts like scalability, fault tolerance, and consistency, all while discovering the architecture of distributed systems that underpin services like social networks, e-commerce platforms, and more.

          • Practical Applications: This book goes beyond theory to provide practical insights into designing, deploying, and managing cloud-based and distributed systems. Real-world case studies and examples demonstrate how these technologies are used in fields as diverse as healthcare, finance, entertainment, and IoT (Internet of Things).

          • Security and Challenges: Understand the security considerations and challenges that come with cloud computing and distributed systems. Learn how to mitigate risks and safeguard your data in an increasingly interconnected world.

          • Emerging Trends: Stay ahead of the curve with discussions on the latest trends in cloud computing and distributed systems, including serverless computing, edge computing, and the convergence of AI (Artificial Intelligence) and IoT.

          • Hands-On Learning: Throughout the book, you’ll find hands-on exercises and practical tips that empower you to apply your newfound knowledge. Whether you’re a developer, IT professional, or business leader, you’ll gain the skills needed to thrive in a cloud-centric world.

          “Cloud Computing and Distributed Systems” is a roadmap to the future of technology. It equips you with the knowledge and tools to leverage the power of the cloud and distributed systems, enabling you to innovate, scale, and thrive in a digital landscape defined by connectivity and data. Whether you’re a seasoned professional or just embarking on your tech journey, this book is your gateway to mastering the technologies that are shaping our digital destiny.

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          £18.50
        • Cloud Computing Solutions Architect: A Hands-On Approach: A Competency-based Textbook for Universities and a Guide for AWS Cloud Certification and Beyond

          01

          A recent industry report from Gartner points out that choices related to cloud computing at enterprises have changed from “if” to “how” to build, deploy, consume, manage, secure and integrate cloud services into their operations. The cloud solutions architect is the person who defines the enterprise cloud strategy from a technical point of view and must take responsibility for rolling out these cloud services.

          Cloud computing is a transformative paradigm that enables scalable, convenient, on-demand access to a shared pool of configurable computing and networking resources, for efficiently delivering applications and services over the Internet. Amazon Web Services (AWS), a leading provider of cloud platforms and services, defines a cloud solutions architect as one who can provide solution plans for the best architectural practices for cloud applications, can design and deploy highly scalable and fault-tolerant services, can assist in lifting legacy applications and shifting them to the cloud, and can identify and plan for data entry and exit from the cloud platform, choose suitable cloud services based on data, compute, and security requirements. Further, the cloud solutions architect also ensures that enterprise offerings conform to sound principles, such as AWS Well-Architected Framework (WAF) for cloud applications and services.

          We have written this textbook, as part of our expanding “A Hands-On Approach”™ series, to meet this need at colleges and universities. This book is written as a textbook for training the next generation of cloud solutions architects for educational programs at colleges and universities, and also accompanying cloud certification programs where students would be interested in obtaining valuable hands-on skills on actual cloud platforms to further develop their knowledge and competency base.

          The typical reader is expected to have completed a couple of courses in programming using traditional high-level languages at the college level, and is either a senior or a beginning graduate student in one of the science, technology, engineering or mathematics (STEM) fields. The reader is provided the necessary guidance and knowledge to develop working code for real-world cloud computing applications. Concurrent development of practical applications that accompanies traditional instructional material within the book further enhances the learning process, in our opinion. Furthermore, an accompanying website for this book (http://hands-on-books-series.com) contains additional support for instruction and learning.

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          £16.90£66.50
        • Cloud Computing: Concepts, Technology, Security, and Architecture (The Pearson Digital Enterprise Series from Thomas Erl)

          Cloud Computing: Concepts, Technology, Security & Architecture

          Cloud computing has become an integral and foundational part of information technology. The majority of digital business activity and technology innovation occurs with the involvement of contemporary cloud environments that provide highly sophisticated automated technology infrastructure and a vast range of technology resources. To successfully build upon, interact with, or create a cloud environment requires an understanding of its common inner mechanics, architectural layers, models, and security controls. It also requires an understanding of the business and economic factors that justify the adoption and real-world use of clouds and cloud-based products and services.

          In Cloud Computing: Concepts, Technology, Security & Architecture, Thomas Erl, one of the world’s top-selling IT authors, teams up with cloud computing expert Eric Barceló Monroy and researchers to break down proven and mature cloud computing technologies and practices into a series of well-defined concepts, technology mechanisms, and technology architectures. Comprehensive coverage of containerization and cybersecurity topics is also included.

          All chapters are carefully authored from an industry-centric and vendor-neutral point of view. In doing so, the book establishes concrete, academic coverage with a focus on structure, clarity, and well-defined building blocks for mainstream cloud computing and containerization platforms and solutions. With nearly 370 figures, 40 architectural models, and 50 mechanisms, this indispensable guide provides a comprehensive education of contemporary cloud computing, containerization, and cybersecurity that will never leave your side.

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          £42.70
        • Cloud Computing: Theory and Practice

          Cloud Computing: Theory and Practice, Third Edition provides students and IT professionals with an in-depth analysis of the cloud from the ground up. After an introduction to network-centric computing and network-centric content, the book reviews basic concepts of concurrency and parallel and distributed systems, presents critical components of the cloud ecosystem as cloud service providers, cloud access, cloud data storage, and cloud hardware and software, covers cloud applications and cloud security, and presents research topics in cloud computing.

          Specific topics covered include resource virtualization, resource management and scheduling, and advanced topics like the impact of scale on efficiency, cloud scheduling subject to deadlines, alternative cloud architectures, and vehicular clouds. An included glossary covers terms grouped in several categories, from general to services, virtualization, desirable attributes and security.

          • Presents updated content throughout chapters on concurrency, cloud hardware and software, challenges posed by big data, mobile applications and advanced topics
          • Includes an expanded appendix that presents several cloud computing projects
          • Provides more than 400 references in the text, including recent research results in several areas related to cloud computing

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          £47.50£52.20
        • Cloud Computing: Theory and Practice

          01
          Cloud Computing: Theory and Practice, Second Edition, provides students and IT professionals with an in-depth analysis of the cloud from the ground up. After an introduction to network-centric computing and network-centric content in Chapter One, the book is organized into four sections. Section One reviews basic concepts of concurrency and parallel and distributed systems. Section Two presents such critical components of the cloud ecosystem as cloud service providers, cloud access, cloud data storage, and cloud hardware and software. Section Three covers cloud applications and cloud security, while Section Four presents research topics in cloud computing. Specific topics covered include resource virtualization, resource management and scheduling, and advanced topics like the impact of scale on efficiency, cloud scheduling subject to deadlines, alternative cloud architectures, and vehicular clouds. An included glossary covers terms grouped in several categories, from general to services, virtualization, desirable attributes and security.

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          £49.40
        • Coding All-in-One For Dummies (For Dummies (Computer/Tech))

          01

          The go-to guide for learning coding from the ground-up

          Adding some coding know-how to your skills can help launch a new career or bolster an old one. Coding All-in-One For Dummies offers an ideal starting place for learning the languages that make technology go. This edition gets you started with a helpful explanation of how coding works and how it’s applied in the real-world before setting you on a path toward writing code for web building, mobile application development, and data analysis. Add coding to your skillset for your existing career, or begin the exciting transition into life as a professional developer―Dummies makes it easy.

          • Learn coding basics and how to apply them
          • Analyze data and automate routine tasks on the job
          • Get the foundation you need to launch a career as a coder
          • Add HTML, JavaScript, and Python know-how to your resume

          This book serves up insight on the basics of coding, designed to be easy to follow, even if you’ve never written a line of code in your life. You can do this.

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          £21.30£27.50
        • Compute-IT: Student’s Book 1 – Computing for KS3

          05

          Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students’ attainment and monitor progression all the way through to Key Stage 4.

          Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing.

          Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:

          Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3

          Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages

          Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support

          Assess students’ work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study

          Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn.

          This is the first title in the Compute-IT course, which comprises three Student’s Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

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          £20.00
        • Computing Projects in Visual Basic.Net (GCE Computing)

          08
          Computing Projects In Visual Basic. NET is ideal for AS/A level Computing, ‘A’ level ICT and Advanced VCE ICT students. The text assumes no starting knowledge of programming and covers everything needed to write a large program, which makes this a great text for Students on other courses, such as BTEC National, and first year HND and degree courses, as well as personal and professional readers. For AS/A level Computing – depending on the Examining Board computing students may need to produce a small project or write a number of programs for the ‘AS’ part of the course. For ‘A’ level a substantial piece of programming may be needed. The theory part of the course covers a number of important programming concepts, which are far better learned through practical programming than only through the pages of a textbook. Visual Basic is an excellent, modern language through which to learn these concepts. For AVCE students – an optional unit on programming using an event-driven language such as Visual Basic is offered by all the Boards. One of the Boards offers two units. Although the amount of programming is not expected to be as much as an A level student of Computing would do, it is still substantial. The object oriented approach to programming is explained and used where applicable.

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          £19.70
        • Cracking the Coding Interview, 6th Edition: 189 Programming Questions and Solutions (Cracking the Interview & Career)

          08
          I am not a recruiter. I am a software engineer. And as such, I know what it’s like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a whiteboard. I’ve been through this—as a candidate and as an interviewer.

          Cracking the Coding Interview, 6th Edition is here to help you through this process, teaching you what you need to know and enabling you to perform at your very best. I’ve coached and interviewed hundreds of software engineers. The result is this book.

          Learn how to uncover the hints and hidden details in a question, discover how to break down a problem into manageable chunks, develop techniques to unstick yourself when stuck, learn (or re-learn) core computer science concepts, and practice on 189 interview questions and solutions.

          These interview questions are real; they are not pulled out of computer science textbooks. They reflect what’s truly being asked at the top companies, so that you can be as prepared as possible.

          WHAT’S INSIDE?

          • 189 programming interview questions, ranging from the basics to the trickiest algorithm problems.
          • A walk-through of how to derive each solution, so that you can learn how to get there yourself.
          • Hints on how to solve each of the 189 questions, just like what you would get in a real interview.
          • Five proven strategies to tackle algorithm questions, so that you can solve questions you haven’t seen.
          • Extensive coverage of essential topics, such as big O time, data structures, and core algorithms.
          • A “behind the scenes” look at how top companies, like Google and Facebook, hire developers.
          • Techniques to prepare for and ace the “soft” side of the interview: behavioral questions.
          • For interviewers and companies: details on what makes a good interview question and hiring process.

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          £26.80
        • Cracking the Coding Interview, 6th Edition: 189 Programming Questions and Solutions (Cracking the Interview & Career)

          08
          I am not a recruiter. I am a software engineer. And as such, I know what it’s like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a whiteboard. I’ve been through this—as a candidate and as an interviewer.

          Cracking the Coding Interview, 6th Edition is here to help you through this process, teaching you what you need to know and enabling you to perform at your very best. I’ve coached and interviewed hundreds of software engineers. The result is this book.

          Learn how to uncover the hints and hidden details in a question, discover how to break down a problem into manageable chunks, develop techniques to unstick yourself when stuck, learn (or re-learn) core computer science concepts, and practice on 189 interview questions and solutions.

          These interview questions are real; they are not pulled out of computer science textbooks. They reflect what’s truly being asked at the top companies, so that you can be as prepared as possible.

          WHAT’S INSIDE?

          • 189 programming interview questions, ranging from the basics to the trickiest algorithm problems.
          • A walk-through of how to derive each solution, so that you can learn how to get there yourself.
          • Hints on how to solve each of the 189 questions, just like what you would get in a real interview.
          • Five proven strategies to tackle algorithm questions, so that you can solve questions you haven’t seen.
          • Extensive coverage of essential topics, such as big O time, data structures, and core algorithms.
          • A “behind the scenes” look at how top companies, like Google and Facebook, hire developers.
          • Techniques to prepare for and ace the “soft” side of the interview: behavioral questions.
          • For interviewers and companies: details on what makes a good interview question and hiring process.

          Read more

          £26.80
        • Critical Role: The Mighty Nein Origins–Beauregard Lionett

          From Mae Catt, and Critical Role’s Matthew Mercer and Marisha Ray, comes Mighty Nein member Beauregard Lionett’s origin story in a hardcover graphic novel.

          Despite her origins with a “traditional” family, Beau’s penchant for troublemaking was legendary.

          Outraged by her criminal activity, Beau’s father arranged for her to be kidnapped and turned over to the order of monks known as the Cobalt Soul for some much-needed discipline and direction. But the direction Beau takes–toward the Mighty Nein–isn’t what anyone anticipated!

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          £13.70
        • Critical Role: The Mighty Nein Origins–Caduceus Clay

          Death is never truly the end.

          Follow the origin story of the Mighty Nein’s Caduceus Clay in this beautiful hardcover graphic novel written by Kendra Wells (Tell No Tales), illustrated by Gus Allen (Lumberjanes), with colors by Eren Angiolini and letters by Ariana Maher. Created in consultation with the cast of Critical Role!

          Generations of the Clay family have tended to the careful rituals in the Blooming Grove. But when corruption begins to creep in on their sacred space, the Clays depart one by one to seek answers. Soon young Caduceus and Clarabelle are the only ones left, and when a dangerous burial quest falls to Caduceus, he must leave the Grove to do the family’s work.

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          £13.80
        • Cybersecurity For Dummies (For Dummies (Computer/Tech))

          04

          Explore the latest developments in cybersecurity with this essential guide

          Every day it seems we read another story about one company or another being targeted by cybercriminals. It makes some of us wonder: am I safe online? The good news is that we can all be cybersecure―and it doesn’t take a degree in computer science to make it happen!

          Cybersecurity For Dummies is the down-to-earth guide you need to secure your own data (and your company’s, too). You’ll get step-by-step guidance on how to implement reasonable security measures, prevent cyber attacks, deal securely with remote work, and what to do in the event that your information is compromised.

          The book also offers:

          • Updated directions on how to prevent ransomware attacks and how to handle the situation if you become a target
          • Step-by-step instructions on how to create data backups and implement strong encryption
          • Basic info that every aspiring cybersecurity professional needs to know

          Cybersecurity For Dummies is the ideal handbook for anyone considering a career transition into cybersecurity, as well as anyone seeking to secure sensitive information.

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          £20.30£23.70
        • Data-Driven Marketing: The 15 Metrics Everyone in Marketing Should Know

          05
          NAMED BEST MARKETING BOOK OF 2011 BY THE AMERICAN MARKETING ASSOCIATION

          How organizations can deliver significant performance gains through strategic investment in marketing

          In the new era of tight marketing budgets, no organization can continue to spend on marketing without knowing what’s working and what’s wasted. Data-driven marketing improves efficiency and effectiveness of marketing expenditures across the spectrum of marketing activities from branding and awareness, trail and loyalty, to new product launch and Internet marketing. Based on new research from the Kellogg School of Management, this book is a clear and convincing guide to using a more rigorous, data-driven strategic approach to deliver significant performance gains from your marketing.

          • Explains how to use data-driven marketing to deliver return on marketing investment (ROMI) in any organization
          • In-depth discussion of the fifteen key metrics every marketer should know
          • Based on original research from America’s leading marketing business school, complemented by experience teaching ROMI to executives at Microsoft, DuPont, Nisan, Philips, Sony and many other firms
          • Uses data from a rigorous survey on strategic marketing performance management of 252 Fortune 1000 firms, capturing $53 billion of annual marketing spending
          • In-depth examples of how to apply the principles in small and large organizations
          • Free downloadable ROMI templates for all examples given in the book

          With every department under the microscope looking for results, those who properly use data to optimize their marketing are going to come out on top every time.

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          £20.30£22.80
        • Design patterns : elements of reusable object-oriented software

          08
          Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

          The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

          Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

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          £38.40£42.30
        • Design Thinking For Dummies

          Innovate your business by incorporating design thinking 

          Organizations that can innovate have an advantage over competitors who stick to old processes, models, and products. Design Thinking For Dummies walks would-be intrapreneurs through the steps of incorporating design thinking principles into their organizations. Written by a recognized expert in the field of design thinking, the book guides readers through the steps of adapting to a design thinking culture, identifying customer problems, creating and testing solutions, and making innovation an ongoing process.  

          The book covers the crucial and central topics in design thinking, including: 

          • Adopting a design thinking mindset 
          • Building creative environments 
          • Facilitating design thinking workshops 
          • Working through the design thinking cycle 
          • Implementing your solutions 
          • And many more 

          Design Thinking For Dummies is a great starting place for people joining design-oriented teams and organizations, as well as small businesses and start-ups seeking to take advantage of the same methods and techniques that large firms have used to grow and succeed. 

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          £21.30£28.50
        • Designing Games: A Guide to Engineering Experiences

          08

          Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

          In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

          • Create game mechanics to trigger a range of emotions and provide a variety of play
          • Explore several options for combining narrative with interactivity
          • Build interactions that let multiplayer gamers get into each other’s heads
          • Motivate players through rewards that align with the rest of the game
          • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
          • Plan, test, and analyze your design through iteration rather than deciding everything up front
          • Learn how your game’s market positioning will affect your design

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          £30.40£38.00
        • Developing Quality Technical Information: A Handbook for Writers and Editors (IBM Press)

          02

          The #1 Guide to Excellence in Technical Communication—Fully Updated for Embedded Assistance, Mobile, Search, Multimedia, and More

           

          Direct from IBM’s own content design experts, this guide shows you how to design product interfaces and technical information that always place users front and center. This edition has been fully revised to help you consistently deliver the right content at the right time.

           

          You’ll master today’s best practices to apply nine essential characteristics of high-quality technical information: accuracy, clarity, completeness, concreteness, organization, retrievability, style, task orientation, and visual effectiveness.

           

          Coverage Includes

          • Advocating for users throughout the entire product development process
          • Delivering information in an ordered manner by following progressive disclosure techniques
          • Optimizing content so that users can find it from anywhere
          • Streamlining information for mobile delivery
          • Helping users right where they are

          Whether you’re a writer, editor, information architect, user experience professional, or reviewer, this book shows you how to create great technical information, from the product design to the user interface, topics, and other media.

          • Thoroughly revised and updated
          • Extensive new coverage of self-documenting interfaces and embedded assistance
          • Updated practical guidelines and checklists
          • Hundreds of new examples

           

           

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          £11.30
        • Digital Painting Techniques: Masters Collection: 01 (Digital Art Masters Series)

          05
          Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book – within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.

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          £35.20£44.60
        • Discrete Mathematics for Computing

          04
          Discrete Mathematics for Computing presents the essential mathematics needed for the study of computing and information systems. The subject is covered in a gentle and informal style, but without compromising the need for correct methodology. It is perfect for students with a limited background in mathematics.

          This new edition includes:
          – An expanded section on encryption
          – Additional examples of the ways in which theory can be applied to problems in computing
          – Many more exercises covering a range of levels, from the basic to the more advanced

          This book is ideal for students taking a one-semester introductory course in discrete mathematics – particularly for first year undergraduates studying Computing and Information Systems.

          PETER GROSSMAN has worked in both academic and industrial roles as a mathematician and computing professional. As a lecturer in mathematics, he was responsible for coordinating and developing mathematics courses for Computing students. He has also applied his skills in areas as diverse as calculator design, irrigation systems and underground mine layouts. He lives and works in Melbourne, Australia.

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          £52.20£57.00
        • Disney Eeyore 2024 Calendar, Month To View Slim Wall Calendar, Official Product

          2024 Eeyore Slim Wall Calendar. Each month features adorable imagery and quotes from this this much-loved donkey from Winnie the Pooh. This calendar has a monthly date grid where you can keep track of appointments, birthdays and make plenty of notes.

          Product Dimensions: 420 X 149 MM

          Danilo is the leading publisher of officially licensed calendars, diaries, greeting cards, gift wrap and gift bags in the UK. We are a family run company that’s been operating for more than 40 years. Our licenses range from baby to adult. All the paper we use is responsibly sourced and we only work with suppliers and manufacturers that meet our stringent ethical requirements.

          Read more

          £6.70
        • Disney Eeyore 2024 Calendar, Month To View Slim Wall Calendar, Official Product

          2024 Eeyore Slim Wall Calendar. Each month features adorable imagery and quotes from this this much-loved donkey from Winnie the Pooh. This calendar has a monthly date grid where you can keep track of appointments, birthdays and make plenty of notes.

          Product Dimensions: 420 X 149 MM

          Danilo is the leading publisher of officially licensed calendars, diaries, greeting cards, gift wrap and gift bags in the UK. We are a family run company that’s been operating for more than 40 years. Our licenses range from baby to adult. All the paper we use is responsibly sourced and we only work with suppliers and manufacturers that meet our stringent ethical requirements.

          Read more

          £6.70
        • DNS For Dummies

          06
          Install, configure, and troubleshoot DNS with this straightforward guide!

          This is a unique, entry-level guide to Domain Name System (DNS), which translates Internet host names into IP addresses and is used with all Internet servers.
          DNS For Dummies will:

          • Show you how to install, configure, and troubleshoot DNS on both Windows and UNIX servers
          • Help you seek technology certifications
          • Become comfortable with DNS theory, terminology, and architecture – a requirement in several popular exams!

          DNS For Dummies includes real-world examples based on the author’s daily experience with both large and small networks.

          Read more

          £20.30£25.60

          DNS For Dummies

          £20.30£25.60

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