• Lighting for Animation: The Art of Visual Storytelling

    02

    Lighting for Animation is designed with one goal in mind – to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on:

     

    • Creating mood and storytelling through lighting

    • Using light to create visual shaping

    • Directing the viewer’s eye with light and color

    • Gathering and utilizing reference images

    • Successfully lighting and rendering workflows

    • Render layers and how they can be used most effectively

    • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence

    • Material properties and their work with lighting

    • Compositing techniques essential for a lighter

    • A guide on how to start your career and achieve success as a lighting artist

     

    This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs.  That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. 

     

    Key Features

      • Stunning examples from a variety of films serve to inspire and inform your creative choices.

        • Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press.

          • Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.

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          £30.20
        • OpenCL Programming Guide (OpenGL)

          05
          Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects.

           

          Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language.

           

          Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes

           

          • Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale
          • Programming with OpenCL C and the runtime API
          • Using buffers, sub-buffers, images, samplers, and events
          • Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D
          • Simplifying development with the C++ Wrapper API
          • Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes
          • Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more
          • Source code for this book is available at https://code.google.com/p/opencl-book-samples/

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          £21.00
        • The Muvipix.com Guide to Adobe Premiere Elements 2024: The tools, and how to use them, to make movies on your personal computer

          01
          From the basics of video editing with Premiere Elements, like capturing your media and building a timeline, to advanced functions, like creating customized effects and building projects for social media, videomaker support site Muvipix co-founder Steve Grisetti will show you:

          * How to use the Motion Tracking tool, Candid Moments and the Smart Trim tools to edit and enhance your videos.
          * How to navigate the streamlined Quick View editing space.
          * How to create and upload videos directly to YouTube, Vimeo, Facebook, Instagram, LinkedIn and Pinterest.
          * How to use the new Color Match tool.
          * How to create automatic Highlight Reels.
          * The magic of keyframing, Premiere Elements’ most versatile and powerful tool for creating motion paths and special effects.
          * How to use the options in the program’s Export & Share workspace to create movies and share your videos online.

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          £23.40
        • The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One

          BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

          Blender is FREE to download and use by anyone for anything.

          The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

          Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

          Key Features:

            • The book provides instruction for New Users starting at the very beginning

            • Instruction is presented in a series of chapters incorporating visual reference to the program’s interface

            • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program

            • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material

            Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.

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            £34.30
          • The Making of Prince of Persia: Journals 1985-1993

            07
            A deep dive into the origins of the epic, bestselling video game, in the creator’s own words.

            The creator of one of the most innovative and bestselling video games of all time gives an unvarnished look into the creative process in this one-of-a-kind compilation.

            Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner. Mechner’s candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry—and the creative, technical, and personal struggles that brought the Prince into being and, ultimately, into the homes of millions of people worldwide.

            Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes:

            • 300 pages of Mechner’s original journals
            • Present-day margin notations by Mechner adding explanation, context, and affectionate cartoons of real-life characters
            • Archival visuals illustrating the stages of the game’s creation
            • Work-in-progress sketches, rotoscoped animation, screenshots, interface design, memos, and moreA full-color 32-page “Legacy” section in which Mechner and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie

            The Making of Prince of Persia is both a tribute to a timeless classic and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.

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            £13.30
          • Basics Animation 03: Drawing for Animation

            03
            The thinking process behind drawing, characters, composition and movement, narrative and adaptation are all fully examined in the latest title “Drawing for Animation”. Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts may be envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the pre-production work essential for producing great animation. It is supported by student exercises and includes varied contributions from pioneers in the industry, as well as contemporary practitioners.

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            £19.00
          • The Complete Guide to Photorealism for Visual Effects, Visualization and Games

            This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.

            Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage.

            Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

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            £30.80
          • Production Pipeline Fundamentals for Film and Games

            03

            Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.

            Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.

              • Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide.

              • Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe.

              • Visit the companion website for even further resources on the pipeline.

              Read more

              £33.70
            • Minecraft Master Builds: The official illustrated book for experienced Minecrafters showcasing a world of stunning creations and exclusive interviews with the builders behind them!

              08

              The definitive book on Minecraft’s greatest creations.

              Minecraft is the global phenomenon inspiring people across the world to unleash their imaginations. Minecraft Master Builds showcases the creations that have taken the game to new levels, and introduces the builders behind them.

              Explore awe-inspiring vistas as the pages take you from stunning underwater sculptures to monumental space panoramas, or travel through time to visit grand medieval towns and futuristic cityscapes.

              Minecraft Master Builds is packed with beautifully rendered illustrations of each colossal creation, highlighting the painstaking details that make these builds masterful. Featuring exclusive interviews from the builders that provide insight into their design and creation, plus a foreword written by Mojang game tech lead and content creator slicedlime, this must-have book is perfect for Minecraft fans, aspiring builders, and anyone looking for inspiration!

              Read more

              £22.00£33.30
            • Increasing Autodesk Revit Productivity for BIM Projects: A practical guide to using Revit workflows to improve productivity and efficiency in BIM projects

              08

              Implement Revit best practices with Dynamo and Power BI to visualize and analyze BIM information

              Key Features

              • Boost productivity in Revit and apply multiple workflows to work efficiently on BIM projects
              • Optimize your daily work in Revit to perform more tasks in less time
              • Take a hands-on approach to improving your efficiency with useful explanations, which will step-change your productivity

              Book Description

              Increasing Autodesk Revit Productivity for BIM Projects takes a hands-on approach to implementing Revit effectively for everyone curious about this new and exciting methodology.

              Complete with step-by-step explanations of essential concepts and practical examples, this Revit book begins by explaining the principles of productivity in Revit and data management for BIM projects.

              You’ll get to grips with the primary BIM documentation to start a BIM project, including the contract, Exchange Information Requirements (EIR), and BIM Execution Plan (BEP/BXP).

              Later, you’ll create a Revit template, start a Revit project, and explore the core functionalities of Revit to increase productivity. Once you’ve built the foundation, you’ll learn about Revit plugins and use Dynamo for visual programming and Power BI for analyzing BIM information.

              By the end of this book, you’ll have a solid understanding of Revit as construction and design software, how to increase productivity in Revit, and how to apply multiple workflows in your project to manage BIM.

              What you will learn

              • Explore the primary BIM documentation to start a BIM project
              • Set up a Revit project and apply the correct coordinate system to ensure long-term productivity
              • Improve the efficiency of Revit core functionalities that apply to daily activities
              • Use visual programming with Dynamo to boost productivity and manage data in BIM projects
              • Import data from Revit to Power BI and create project dashboards to analyze data
              • Discover the different Revit plugins for improved productivity, visualization, and analysis
              • Implement best practices for modeling in Revit

              Who this book is for

              This book is for architects, designers, engineers, modelers, BIM coordinators, and BIM managers interested in learning Autodesk Revit best practices. Increasing Autodesk Revit Productivity for BIM Projects will help you to explore the methodology that combines information management and research for quality inputs when working in Revit.

              Table of Contents

              1. Introduction to Productivity in Revit
              2. Project Data Management
              3. Revit Templates and Standards
              4. Starting a Revit Project Efficiently
              5. Core Revit Functionalities
              6. Visual Programming with Dynamo
              7. Dashboard Analyses with Power BI
              8. Collaborating With Consultants
              9. Enhancing Productivity with Plugins
              10. Improving Performance

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              £34.20£36.10
            • FORCE: Drawing Human Anatomy (Force Drawing Series)

              03

              The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to different poses affects the aesthetics and form of muscle. The chapters are divided by the different parts of the body, thus allowing the reader to concentrate on mastery one body part at a time. Color coded images detail each muscle and their different angles. Special consideration is given to anatomy for animation, allowing the reader to create a character that is anatomically accurate in both stillness and motion.

              Key Features

              • Detailed visual instruction includes colourful, step-by-step diagrams that allow you to easily follow the construction of an anatomically correct figure.
              • Clearly organized and color coded per regions of the body’s anatomy, a clarity of design for better reader understanding.
              • Learn how anatomy is drawn and defined by the function of a pose.
              • Visit the companion website for drawing demonstrations and further resources on anatomy.

              Read more

              £35.90£37.00
            • LIVE STREAMING BASICS: Everything you need to get started – Simply explained

              ‘LIVE STREAMING BASICS: Everything you need to get started – Simply explained’ is a publication curated by Massimo Coloso – multimedia communication consultant and owner of Servizistreaming.com – whose aim is to provide those approaching this stimulating digital environment with all the necessary information to avoid taking a leap in the dark when setting up a live broadcasting workstation, be it professional or domestic. The book deals with all the fundamental aspects of live streaming: cameras, direction, connections, cabling and good practices to put in place during a live broadcast, all comprehensibly and clearly explained for a fluent but by no means superficial, rather in-depth reading.
              120 pages divided into 13 chapters: STREAMING: WHAT IT IS AND HOW IT WORKS – HISTORICAL BACKGROUND – CONTENT FOCUS – THE BANDWIDTH – WIRED vs WIRELESS – CHOOSING THE CONFIGURATION – AUDIO/VIDEO SOURCES – CAPTURE CARDS AND CONNECTIONS – CONTROL ROOM – THE ENCODER – PLATFORM CHOICE – SET-UP HYPOTHESIS – STREAMING NETIQUETTE.
              ‘LIVE STREAMING BASICS: Everything you need to get started – Simply explained’ is one of the very few books currently available that deals with the topic of ‘how to do a live stream’ and can indeed be an important chapter in the education of informed streamers and future live shows directors.

              Read more

              £3.70
            • The Ridiculously Simple Guide to Final Cut Pro X: A Beginners Guide to Video Edition Like a Pro

              Apple promises that Final Cut – the company’s flagship digital editing software – is “not just a different cut, but a whole new production” –and it truly is. Workflow is faster, smoother and easier than ever. Background tasks are completely automated, and with the program logistics under control, you’re free to fully explore your creativity.

              This guide will walk you through all the basics and have you editing video like a pro in no time at all!

              This book is not endorsed by Apple, Inc and should be considered unofficial.

              Read more

              £10.20
            • The Complete Guide to Blender Graphics: Computer Modeling & Animation

              04

              BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

              Blender is FREE to download and use by anyone for anything.

              The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.

              The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.

              Key Features:

                • The book provides instruction for New Users starting at the very beginning.

                  • Instruction is presented in a series of chapters incorporating visual reference to the program’s interface.

                    • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.

                      • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

                      The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.

                      Read more

                      £142.50
                    • Adobe Creative Cloud Classroom in a Book: Design Software Foundations with Adobe Creative Cloud

                      Your Adobe Creative Cloud subscription delivers a breathtaking collection of state-of-the-art creativity tools―for web, print, video, interactive, digital marketing, UX/UI design, and more. With so much power, where do you start? If you’re familiar with one or two of Adobe’s tools, how do you extend your knowledge to make the most of the entire Creative Cloud, choose the right tool for each job, and do amazing work? Start right here, with the only classroom-proven guide to the entire Adobe Creative Cloud suite: Adobe Creative Cloud Classroom in a Book.

                      Authored by leading designer and instructor Joseph Labrecque, this guide reflects his experience teaching hundreds of students at the University of Colorado Boulder College of Media, Communication & Information. Each chapter combines an overview of a Creative Cloud app with well-crafted hands-on practice. Labrecque introduces the software, explains essential concepts and design principles surrounding its use, guides you through basic tools and workflows, and then walks you through executing a project from beginning to end. You’ll learn how each tool works in real life, and how to apply design concepts and theory in your own creative practice.

                      Labrecque introduces the fundamentals of Creative Cloud for both desktop and mobile, Creative Cloud Express, and all these skills:

                      • Cloud-based photography with Lightroom
                      • Raster image compositing with Photoshop
                      • Vector graphics design with Illustrator
                      • Page layout management with InDesign
                      • Prototyping for screens with Adobe XD
                      • 3D rendering with Dimension
                      • Audio content production with Audition
                      • Video content sequencing with Premiere Pro
                      • Motion graphics compositing with After Effects
                      • Live performance capture with Character Animator
                      • Interactive content animation with Animate

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                      £46.50
                    • The After Effects Illusionist: All the Effects in One Complete Guide

                      01

                      Harness the full power of After Effects by mastering its native plug-in effects. Author Chad Perkins breaks down the creation and application of each native plug-in effect available in the After Effects toolset. He also shows you how each can be used optimally in your own media project, when and why it makes sense to use each, and how to “break the rules” by using effects in unconventional ways.

                      Completely updated for CS6 and revised to include coverage of Keylight and the Cycore effects, you will learn every effect from color correction to distortion to simulation and all in between, putting the full power of After Effects in your hands. Included is instruction for using, among others:

                      • The 3D Camera Tracker
                      • The Cycore effects
                      • Matte tools, including Keylight and Refine Matte
                      • Color correction tools
                      • A wide array of pattern generating tools

                      The downloadable resources include project files, allowing you work hand-in-hand with the lessons contained in the book.

                      Customers who buy an electronic version of the book can contact Peter Linsley (peter.linsley@taylorandfrancis.com) with their receipt and Focal Press will grant access to the companion files.

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                      £22.10£44.60
                    • Learn to Produce Videos with FFmpeg: In Thirty Minutes or Less

                      02

                      This title was superseded by the 2018 Edition of the same name, which is now available on Amazon and other online booksellers. If you purchased this version, send proof of purchase to janozer@gmail.com and I’ll send you a free PDF copy of the update ($29.95 value). Note that the changes in the book are concentrated, with new sections on Bento4 in Chapters 10 and 12, and several new sections on live transcoding and AV1 encoding in Chapter 14. Otherwise, most of the book is the same, so having a physical copy of the old edition and a PDF of the new should not be a hassle. Note that if you wait and buy a physical copy of the new edition, you won’t get a PDF copy.

                      This focused 120-page book teaches readers how to use FFmpeg to create full adaptive bitrate ladders and package them into HLS or DASH formats. The book also includes a primer on terms and technologies related to streaming and recommended settings for all parameters detailed in the book.

                      Initial chapters focus on installing FFmpeg on Windows, Mac, and Linux computers, and basics of command-line programming. Then the technology primer, and individual chapters on bitrate control, resolution, frame rate, I-, B-, P- and reference-frame settings. These are followed by chapters on H.264 and HTTP Live Streaming (HLS), which includes instruction on Apple tools Media File Segmenter, Variant Playlist Creator, and Media Stream Validator. Also covered is encoding for DASH with MP4Box. Next up are chapters on encoding HEVC with x265, and producing VP9, with the final chapter covering miscellaneous operations like concatenating multiple files, or computing PSNR with FFmpeg.

                      A downloadable zipped file includes all (Windows) batch files used in the book, which you can easily adapt for your own use, and a detailed Table of Contents and Index will help you find what you need. All these contents ensure that you’ll be able to Learn to Produce Videos with FFmpeg in 30 Minutes or Less.

                      (Note: the email in the book for the downloadable files is incorrect. Please email the request to jozer@mindspring.com. Sorry for any inconvenience).

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                      £23.70
                    • The Game Narrative Toolbox (Focal Press Game Design Workshops)

                      Learn how to create compelling game storylines.

                      Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it’s like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.

                      Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters.

                      Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

                      Read more

                      £50.30
                    • ADOBE PHOTOSHOP ELEMENT 2024 USER’S GUIDE: AN EASY-TO-FOLLOW, STEP BY STEP ILLUSTRATED MANUAL FOR LEARNING ADOBE PHOTOSHOP ELEMENT 2024

                      Are you ready to unlock the full potential of Adobe Photoshop Elements 2024?
                      Dive into the world of digital image editing with this comprehensive guide! Whether you’re a beginner or an experienced user, our in-depth exploration will help you harness the power of this incredible software.
                      Chapter 1: Getting Acquainted with Adobe Photoshop Elements 2024

                      • Discover the latest features in Adobe Photoshop Elements 2024.
                      • Learn about system requirements for Windows and Mac.
                      • Follow step-by-step instructions for downloading and installing the software.

                      Chapter 2: Learning the Basics of Image Editing

                      • Navigate the home screen and launch the photo editor.
                      • Master essential editing techniques in Quick Mode.
                      • Share your photos using various providers and tools.
                      • Explore the history panel and understand file-saving options.

                      Chapter 3: Basic Image-Editing Concepts

                      • Gain a deeper understanding of pixels, resolution, and image dimensions.
                      • Calibrate your monitor for accurate color representation.
                      • Learn about color schemes and profiles in your workspace.

                      Chapter 4: Checking out the Photo Editor

                      • Explore the advanced edit mode and its tools.
                      • Understand contextual menus and the toolbox in Quick Mode.
                      • Dive into the toolbox in advanced mode, including view, select, enhance, draw, and modify groups.
                      • Master panel usage and become familiar with the photo bin.

                      Chapter 5: Moving Within the Organizer

                      • Sort and manage images on your hard drive.
                      • Use the Element Downloader and scanner in the Organizer.
                      • Export images from your mobile devices and customize Organizer preferences.

                      Chapter 6: Organizing Your Pictures with Organizer

                      • Get acquainted with the Organizer workspace.
                      • Use tags to group and categorize images.
                      • Create and view tags, add icons, and explore auto-curation features.
                      • Learn how to work with photo albums effectively.

                      Chapter 7: Viewing and Finding Your Images

                      • Catalog your files and create backups.
                      • Utilize the search options for efficient image retrieval.
                      • Hide files, stack images, and explore various search criteria.

                      Chapter 8: Editing Camera Images Using the Camera Editor

                      • Learn about the Camera Raw Editor and its features.
                      • Understand Raw file format attributes and profiles.
                      • Apply profiles to your images and enhance your photography.

                      Chapter 9: Making and Modifying Selections

                      • Master selection tools like marquee, lasso, magic wand, and more.
                      • Use the Refine Selection Brush Tool and work with eraser tools.
                      • Understand selection commands and refine selection edges.

                      Chapter 10: Working with Layers

                      • Dive into the world of layers and their types.
                      • Create, duplicate, and transform layers.
                      • Work with layer masks, merge layers, and understand layer basics.

                      Chapter 11: Simple Image Makeover

                      • Crop and recompose images using various tools.
                      • Explore one-step auto fixes for smart corrections.
                      • Correct contrast, color, and clarity in your photos.

                      Chapter 12: Correcting Contrast, Color, and Clarity

                      • Adjust color, lighting, and eliminate color casts.
                      • Fine-tune images with hue/saturation, color curves, and more.
                      • Enhance skin tones, defringe layers, and eliminate haze.
                      • Sharpen and focus your images for stunning results.

                      Chapter 13: Tips and Tricks on Photoshop Elements

                      • Learn valuable shortcuts and tips for efficient editing.
                      • Explore dialog box options, ruler units, and more.
                      • Make the most of keyboard shortcuts and hidden features.

                      You don’t want to miss out of this opportunity right?
                      C’mon click on the BUY button now!

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                      £6.30
                    • OpenGL Superbible: Comprehensive Tutorial and Reference

                      07

                      OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development―both desktop and mobile.

                      The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

                      This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

                      Coverage includes

                      • A practical introduction to real-time 3D graphics, including foundational math
                      • Core techniques for rendering, transformations, and texturing
                      • Shaders and the OpenGL Shading Language (GLSL) in depth
                      • Vertex processing, drawing commands, primitives, fragments, and framebuffers
                      • Compute shaders: harnessing graphics cards for more than graphics
                      • Pipeline monitoring and control
                      • Managing, loading, and arbitrating access to data
                      • Building larger applications and deploying them across platforms
                      • Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
                      • Reducing CPU overhead and analyzing GPU behavior
                      • Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
                      • Preventing and debugging errors
                      • New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP

                      Bonus material and sample code are available at openglsuperbible.com.

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                      £40.80£42.30
                    • Adobe After Effects Classroom in a Book (2023 release)

                      Learn video compositing, motion graphics design, and animation using Adobe After Effects

                      Adobe After Effects Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:

                      • Create, manipulate, and optimize motion graphics for film, video, the web, and mobile devices
                      • Animate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects
                      • Customize cameras and lighting to create compelling 3D content
                      • Design Motion Graphics templates for editing in Adobe Premiere Pro
                      • Deform and animate objects and video using robust Puppet tools

                      Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does―an official training series from Adobe, developed with the support of Adobe product experts.

                      Purchasing this book includes valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to:

                      • Downloadable lesson files you need to work through the projects in the book
                      • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

                      What you need to use this book: Adobe After Effects (2023 release) software, for either Windows or macOS. (Software not included.)

                      Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe After Effects software.

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                      £41.90£46.50
                    • Pinnacle Studio 24 Revealed

                      07
                      Learn to unleash the full power of Pinnacle Studio by following practical examples. As Studio develops, so does the Revealed series, with all the new features of this popular software covered in detail. Start from scratch, or dip in and out – this book works both as a manual and a series of tutorials. From Basic Principles right through to understanding the latest features, Pinnacle Studio Revealed is packed with tips and examples, using both the sample footage and easily downloaded content.Topics include keeping your movies in sync, troubleshooting, Masking amd Motion tracking, Animating Titles, Multi-Cam, and working with MyDVD as well as legacy disc authoring.

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                      £19.10£28.50
                    • Murach’s HTML and CSS: Training & Reference

                      Until now, my websites looked great but have been coded with what seems like duct-tape and bubble-gum’ methods, just for appearances and not for professionalism or compliance. This book taught me all that is possible with HTML and CSS coding. What a game changer! That’s what one web designer posted about a previous edition of Murach’s HTML and CSS. Now, this 5th Edition updates and improves all the HTML and CSS content in the book…and it’s in full color so it’s easier than ever to learn from it. In fact, whether you’re a web designer, a JavaScript programmer, a server-side programmer, or a rookie, this book delivers all the HTML and CSS skills that you need on the job. This book begins with an 8-chapter hands-on course that teaches you HTML and CSS from scratch, including the latest HTML and CSS features. This short course ends with a chapter that teaches you how to use fluid design and media queries to implement Responsive Web Design so your pages will look good and work right on any screen, from phone to tablet to desktop. After that, the unique design of this book lets you go on to any other chapter to learn new skills whenever you need them. For example, chapters 9 and 10 show you how to use Flexible Box and Grid Layout. Chapter 13 shows you how to work with forms and data validation. Chapter 14 shows you how to enhance a site with video clips. Chapter 15 shows you how to use CSS transitions, transforms, and animations. Chapters 16 and 17 show you how to design and deploy a website. And chapter 18 introduces you to JavaScript, a must-have language that’s the next step for many web developers. One final point: After teaching you all the HTML and CSS skills that you need, this book becomes the best on-the-job reference you’ve ever used.

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                      £42.80
                    • Adobe Photoshop 2024 Handbook: Everything You Need to Know to Edit, Correct and Retouch Images with Photoshop

                      01

                      Unlock the Full Power of Photoshop 2024: Your Ultimate Guide to Mastering the Art of Image Editing

                      In a world where visual excellence is the standard, Photoshop reigns supreme as the ultimate tool for transforming ordinary images into extraordinary works of art. But what if you’ve never had the chance to grasp its full potential or harness its magic? Don’t fret – we’ve got the solution you’ve been longing for.

                      Introducing the Photoshop 2024 Masterclass, a book tailor-made for those who are looking to unleash their creative potential, whether you’re an amateur or a seasoned artist. This isn’t just a guide; it’s your ticket to photo-editing mastery.

                      In an age where every photographer, graphic designer, image editor, and visual artist craves precision and finesse, Adobe Photoshop 2024 stands as your trusted ally. With this cutting-edge toolkit in your arsenal, you can expand your graphic design empire and elevate your artistry to unparalleled heights. And, dear reader, you won’t want to miss out on the game-changing features Adobe Photoshop 2024 (version 25.0) brings to the table.

                      Our masterclass isn’t just a run-of-the-mill Photoshop book – it’s a treasure trove of knowledge and techniques that promise to supercharge your creative journey. Explore both the basics and advanced concepts through vivid, real-world examples that are guaranteed to ignite your passion and boost your productivity.

                      Are you a devoted photographer, a visionary graphic designer, or a creative soul eager to delve into the world of image editing? If so, prepare to embark on a transformational journey towards becoming a digital art virtuoso.

                      Whether you’re a novice looking to grasp the essentials or a seasoned pro yearning to harness the latest Photoshop 2024 enhancements, we’ve got you covered.

                      Here’s a sneak peek of what awaits you:

                      • ???? Unleash the full potential of Photoshop 2024 (version 25.0) with expert guidance.
                      • ???? Discover and master groundbreaking features like Generative AI, the contextual taskbar, and the game-changing Remove Tool.
                      • ???? Navigate Photoshop’s intricate web with ease, starting with the Home Screen.
                      • ????️ Dive into the world of pixel art with confidence.
                      • ???? Learn the art of monitor calibration for impeccable color accuracy.
                      • ???? Get up close and personal with the Zoom Tool for pixel-perfect precision.
                      • ???? Create, save, and breathe life into your digital canvas.
                      • ???? Seamlessly adapt to various Photoshop panels and workspaces.
                      • ???? Elevate your imagery with professional-level adjustments and enhancements.
                      • ✨ Effortlessly banish unwanted elements from your images with the formidable Remove Tool and finesse your retouching.
                      • ???? Master the intricate art of selecting subjects with complex outlines.
                      • ☁️ Seamlessly edit your files across devices, from desktop to mobile, with the convenience of Photoshop Cloud Documents.
                      • ???? Enhance your prowess in working with raw images using Camera Raw.
                      • ???? Breathe new life into low-resolution images with resampling and improvements.
                      • ????️ Effortlessly wield the power of selection tools and layer masks to transform your visuals.
                      • ????️ Explore the wonders of Clone Stamp and Healing Brush tools.
                      • ???? Push the boundaries of creativity with Adobe Filter and Liquify Filter.

                      This isn’t just a book; it’s your gateway to mastering the creative universe within Photoshop. Say goodbye to confusion and hello to inspiration, thanks to our user-friendly guide that makes learning Photoshop an exhilarating and straightforward journey.

                      Don’t let your creative potential go untapped – seize this opportunity to harness the extraordinary power of Photoshop 2024 and become the artist you’ve always aspired to be. It’s time to make magic with every pixel, stroke, and edit. Your Photoshop journey starts here.

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                      £17.20
                    • YouTube Planning Book for Kids: BUMPER EDITION: a bumper edition of our popular notebook for budding Youtubers

                      08

                      A #1 AMAZON BESTSELLER!

                      “Perfect little planning notebook to get the kids writing their own plans before getting immersed in their videos and screentime. And a little cute record to keep of all of their ideas!”

                      BUMPER EDITION! Got a child who loves YouTube and loves making their own videos? Help them harness their ideas and filming skills and get planning like a pro with this kid-friendly YouTube planning notebook.

                      This is a bumper edition of our original bestselling Youtube planning notebook with more pages for more ideas!

                      Get kids off their screens 24/7 and help them hone their writing, planning, organising, editing, marketing and business skills through a hobby they love – and make better videos because of it!

                      Includes hints and tips on how to make good videos, how to stay safe when publishing online, and a review section to keep thinking about what you do and how to make it better each time.

                      30 double-spread planning pages to get you started on your YouTube journey, plus idea brainstorming and video inventory pages to get organised. Peace out

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                      £5.70
                    • Animate to Harmony: The Independent Animator’s Guide to Toon Boom

                      05

                      Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of platforms and formats.

                      Animate to Harmony guides you through Toon Boom’s Animate, Animate Pro and Harmony programs, teaching you how to create high-quality 2D animation of all complexities. The main text focuses onfeatures that are common across all three programs while “Advanced Techniques” boxes throughout the book elaborate on Pro and Harmony features, appealing to all levels of experience with any of the three main Toon Boom products.

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                      £33.40
                    • Working with Sound: The Future of Audio Work in Interactive Entertainment

                      Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.

                      Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today’s fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process.

                      Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators, and programmers who collaborate closely with their colleagues working on game audio and sound.

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                      £30.40
                    • The Art Of Uncharted 2 Among Thieves (Art of the Game)

                      06

                      Ballistic Publishing has partnered with Sony Computer Entertainment America and Naughty Dog, Inc., to produce The Art of Uncharted 2: Among Thieves. The biggest Ballistic Publishing art book to date weighs in at 272 pages and features some of the hundreds of drawings, paintings, and sculpts that began the process of making Nathan Drake’s world real, and helped make Uncharted 2: Among Thieves Game of the Year. From concept art to character studies, environment art, character modeling, game art, cinematics, motion-capture, animation, and effects, The Art of Uncharted 2: Among Thieves is the ultimate companion to the award-winning PlayStation 3 game.

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                      £38.60
                    • Games As A Service: How Free to Play Design Can Make Better Games

                      06

                      The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

                      Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.

                      Oscar Clark is a consultant and Evangelist for Everyplay from Applifier.  He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation.  He is also a notorious hat wearer.

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                      £32.80
                    • Adobe After Effects Classroom in a Book (2020 release)

                      05
                      Adobe After Effects Classroom in a Book (2020 release) is the best-selling guide to Adobe’s powerful motion graphics program. The 15 project-based lessons in this book teach students step-by-step the key techniques for working efficiently in After Effects and delivering in the widest possible range of media types. In addition to the key elements of the After Effects interface, this revised edition covers new features and techniques. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, removing unwanted objects, and correcting color. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software).
                      The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

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                      £13.00£42.70
                    • Elemental Magic , Volume 2: The Technique of Special Effects Animation

                      03

                      Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end-including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects “clean-up,” as well as timing and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo & Stitch and Tarzan.

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                      £35.20£44.60
                    • Blender 3.6: The beginner’s guide

                      Blender 3.6: The beginners guide

                      Are you keen to explore 3D modeling and animation using a powerful, open-source tool? Enter Blender. It’s not just software; it’s a canvas where your digital artistry finds its true calling. Blender 3.6 embraces many enhancements, streamlined user experience, and avant-garde technologies.

                      The Beginner’s Guide for Blender 3.6 unravels the intricacies of Blender, tailored especially for the novice artist or someone charting a course in digital artistry.

                      Here’s a snapshot of what’s inside:

                      • A comprehensive tour of the user interface
                      • Basics of 3D navigation
                      • Modeling: A deep dive into tools and techniques
                      • The Asset Browser’s offerings
                      • Shading: How to get interactive
                      • Materials and Textures decoded
                      • Mastering PBR materials with Cycles and Eevee
                      • Camera work essentials
                      • Rendering in-depth: Eevee and Cycles
                      • Crafting and exporting captivating stills
                      • The art of animation and interpolation
                      • Harnessing animation constraints
                      • The magic of the ‘follow path’ in animation
                      • Tools for animating and rendering visual stories
                      • Turning animations into cinematic videos

                      Grounded in practicality, the book is peppered with real-world examples, guided instructions for nuanced tasks like hierarchical animations, and insights into scene setups for Cycles and Eevee rendering.

                      Designed with the Blender newbie in mind, Blender 3.6: The Beginner’s Guide is devoid of jargon yet intricate in detail. And if you’re a seasoned artist from Blender’s earlier eras, consider this your refreshed guidebook. Accelerate your transition to Blender 3.6 and let your creativity soar!

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                      £9.50
                    • Game Anim: Video Game Animation Explained

                      02

                      Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. 

                      Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.

                      The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. 

                      Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. 

                      Key Features

                      • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.

                      • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.

                      • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.

                      • Free Animation Rig: Free “AZRI” maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

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                      £28.90
                    • My Revision Notes: OCR Cambridge Nationals in Creative iMedia L 1 / 2: Pre-production skills and Creating digital graphics

                      08

                      Written by experienced author Kevin Wells, this is the only revision guide aimed specifically at helping students prepare for the mandatory examined unit Pre-Production Skills; unlock your students full potential with this step-by-step revision guide that provides the key content you need to know and guidance on how to apply it to achieve your best grade.

                      – Encourages active revision by combining topic coverage with a variety of ‘Test Yourself’ activities and formal exam-style questions
                      – Improves your exam technique through examiner tips and examples of typical mistakes to avoid
                      – Provides opportunities to improve your understanding and practise key IT skills for the mandatory examination
                      – Makes revision manageable by condensing topics into easy-to-revise chunks with handy end-of topic summaries
                      – Enables you to get exam ready with quick quizzes and answers to activities available online
                      – Helps you plan and pace your revision using the revision planner
                      – Improves your IT vocabulary by providing definitions of key terms

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                      £10.40
                    • Draw Anime Faces and Feelings: 800 facial expressions from joy to terror, anger, surprise, sadness and more

                      02

                      Drawing Anime Faces and Feelings is a great book for all abilities!

                      Big facial expressions are essential to anime and manga. However, faces can be challenging.

                      With this book, improve your anime-drawing skills with instruction for facial features and expressions for a wide variety of ages, character types, hair styles and activities. With 800 different facial expressions, you’ll be able to draw your character in any emotional situation or with any reaction.

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                      £18.10£21.80
                    • ‘Halo: The Great Journey – The Art of Building Worlds’

                      08
                      “‘The Art of Halo’; is the ultimate gallery of the Halo universe, with over 400 images including sketches and concept art by acclaimed artists such as Ashley Wood, detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto’s breathtaking spacescapes, plus commentary from the artists themselves and a Foreword from ‘the face of Halo,’ Frank O’Connor.”

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                      £22.90£28.50
                    • The Art of Direction

                      07
                      Ron Ashtiani brings together twenty-five years of experience directing creative projects for games and film to share what it takes to be a successful art director in the entertainment industry today. Using his phenomenal artistic skills, art director and project management abilities, real-world examples, clear diagrams and text, he educates his readers on every element of stellar art design for both video games and movies. Providing creative and business leadership, as well as being a specialist consultant and a regular industry and educational public speaker, he is one of the most resourceful and well educated practitioners in the field of video game and movie art design and perfectly poised to teach others in the entertainment design industry.

                      The fully-illustrated The Art of Direction will lead the reader on the journey of the art director, from how to craft an artistic vision to how to successfully manage a team of artists in bringing that vision to life and making the best creative decisions along the way.

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                      £28.40£35.10

                      The Art of Direction

                      £28.40£35.10
                    • YouTube Planning Book for Kids: a notebook for budding YouTubers.: Volume 1 (YouTube Planning Books for Kids)

                      08

                      A #1 AMAZON BESTSELLER!

                      “Perfect little planning notebook to get the kids writing their own plans before getting immersed in their videos and screentime. And a cute record to keep of all of their ideas!”

                      Perfect accompaniment to a YouTube or Vlogging Guidebook

                      Got a child who loves Vlogging and YouTube and loves making their own videos or wants to start? Help them harness their ideas and filming skills and get planning like a pro with this kid-friendly YouTube planning notebook.

                      Get them off their screens 24/7 and help them hone their writing, planning, organising, editing, marketing and business skills through a hobby they love – and make better videos because of it!

                      Includes hints and tips on how to make good videos, how to stay safe when publishing online, and a review section to keep thinking about what you do and how to make it better each time.

                      10 double-page-spread planning pages to get you started on your YouTube journey.

                      Don’t miss our new Minecraft Planning Book too! Available on Amazon now

                      PLEASE NOTE: This is predominantely a notebook, with lots of space for your child to plan and write down their own ideas. There is guidance at the start on how to do this, and each planning page is split into sections to help create logical, structured videos with an audience in mind. It is the perfect accompaniment to the many in-depth Vlogging Guidebooks there are available. It’s a little bit about reading and learning, but much more so about thinking, planning, writing, drawing and doing!

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                      £5.70
                    • YouTube Channels For Dummies, 2nd Edition

                      08

                      Create a YouTube channel that draws subscribers with top-notch content 

                      YouTube has the eyes and ears of two billion monthly users. YouTube Channels for Dummies, 2nd Edition offers proven steps to attracting a chunk of those billions to your personal or business channel.  

                      This updated guide offers insight from a quartet of YouTube channel content creators, managers, marketers, and analysts as they share the secrets of creating great content, building an audience, and interacting with your viewers. The book includes information on: 

                      ·         Setting up a channel 

                      ·         Creating videos that attract viewers 

                      ·         Putting together a video studio 

                      ·         Editing your final product 

                      ·         Reaching your target audience 

                      ·         Interacting with your fans 

                      ·         Building a profitable business 

                      ·         Tips on copyright law 

                      Written for both the budding YouTube creator and the business professional seeking to boost their company’s profile on the popular social networking site, YouTube Channels for Dummies allows its readers to access the over two billion active YouTube users who log on each day. 

                      Learn how to create a channel, build a YouTube following, and get insight on content creation, planning, and marketing from established YouTube creators.  

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                      £17.70£20.90
                    • A Complete Guide to Character Rigging for Games Using Blender

                      This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

                      Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

                      This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

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                      £44.10£46.50

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