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The Indie Game Developer Handbook
The indie game developer’s complete guide to running a studio.
The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio―from the initial creation of the game through to completion, release and beyond.
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- Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more.
- Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way.
- Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
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£39.40£40.80The Indie Game Developer Handbook
£39.40£40.80 -
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The Legend of Zelda: Breath of the Wild The Complete Official Guide – Expanded Edition
The Expanded Edition Guide to The Legend of Zelda: Breath of the Wild is a 512-page hardcover guidebook covering everything in the main game as well as the two Expansion Pass DLC packs “The Master Trials” and “The Champions’ Ballad”.INCLUDES: Expansion Pass concept art gallery; dedicated chapters covering both Expansion Passes; Reference and Analysis chapter; Maps chapter; all-new hardcover and an extensive 4-page Index.
GUIDE DETAILS
• MAPS CHAPTER: a dedicated 36-page atlas of Hyrule showing the exact location of all Korok seeds and treasure chests.
• REFERENCE & ANALYSIS CHAPTER: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more.
• EXPANSION PASS CHAPTERS: 34 pages dedicated to “The Master Trials” and “The Champions’ Ballad”.
• 100% AUTHORITATIVE: all side quests, all shrines of Trials and all information about collectible items fully mapped out; also includes optional challenges, mini-games, unlockables, Easter eggs, and more.
• AT-A-GLANCE WALKTHROUGHS: annotated maps and screenshots show the optimal way through every quest and dungeon.
• LARGE MAP POSTER: two-sided and fully-annotated – covering the immense game area.
• CONCEPT ART: direct from the development team and beautifully laid out across two sections: 16 pages of concept art from “The Master Trials” and “The Champions’ Ballad” as well as a 16-page art tour of the main game.
• PUZZLE MASTER: every single puzzle and riddle unraveled with refined, visual solutions.
• EXPERT COMBAT STRATEGY: practical, reproducible tactics to crush all enemies and bosses.
• COMPREHENSIVE REFERENCES: exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game.
• EASE OF USE: Instant searches, print navigation systems, extensive 4-page index and detailed map poster give you immediate access to the information you need.
• PREMIUM HARDCOVER: with guide pages printed on superior-quality art paper.
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£25.60 -
The Making of Prince of Persia: Journals 1985-1993
A deep dive into the origins of the epic, bestselling video game, in the creator’s own words.The creator of one of the most innovative and bestselling video games of all time gives an unvarnished look into the creative process in this one-of-a-kind compilation.
Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner. Mechner’s candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry—and the creative, technical, and personal struggles that brought the Prince into being and, ultimately, into the homes of millions of people worldwide.
Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes:
- 300 pages of Mechner’s original journals
- Present-day margin notations by Mechner adding explanation, context, and affectionate cartoons of real-life characters
- Archival visuals illustrating the stages of the game’s creation
- Work-in-progress sketches, rotoscoped animation, screenshots, interface design, memos, and moreA full-color 32-page “Legacy” section in which Mechner and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie
The Making of Prince of Persia is both a tribute to a timeless classic and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
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The Muvipix.com Guide to Adobe Premiere Elements 2024: The tools, and how to use them, to make movies on your personal computer
From the basics of video editing with Premiere Elements, like capturing your media and building a timeline, to advanced functions, like creating customized effects and building projects for social media, videomaker support site Muvipix co-founder Steve Grisetti will show you:* How to use the Motion Tracking tool, Candid Moments and the Smart Trim tools to edit and enhance your videos.
* How to navigate the streamlined Quick View editing space.
* How to create and upload videos directly to YouTube, Vimeo, Facebook, Instagram, LinkedIn and Pinterest.
* How to use the new Color Match tool.
* How to create automatic Highlight Reels.
* The magic of keyframing, Premiere Elements’ most versatile and powerful tool for creating motion paths and special effects.
* How to use the options in the program’s Export & Share workspace to create movies and share your videos online.Read more
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The Muvipix.com Guide to CyberLink PowerDirector 21 Ultimate: The fun, powerful way to make movies on your home computer in 2023
PowerDirector is the fun, easy – but nonetheless surprisingly powerful – way to make great-looking movies on your personal computer. Steve Grisetti, founding member of videomaker support site Muvipix.com, shows you how to use all the tools in this amazing little program to make and publish professional-looking videos.
You’ll learn:* How to start up a project and gather media from your camcorder, smartphone, discs and hard drive.
* How to use the Slideshow Creator and Magic Movie Wizard to create instant videos!
* How to create and edit your movie on the Full Feature timeline and then bring it to life with an amazing library of effects.
* How to use the multicam editor and the video collage tool.
* How to keyframe animations and how to use the new Object Selection tools to make exciting video effects.
* How to use the new AI tool set to remove wind noise, remove echoes, enhance speech and even replace the sky in your videos.
* How to share your finished movies on popular social media sites or publish them as cool-looking DVDs or BluRay discs.Read more
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The Ridiculously Simple Guide to Final Cut Pro X: A Beginners Guide to Video Edition Like a Pro
Apple promises that Final Cut – the company’s flagship digital editing software – is “not just a different cut, but a whole new production” –and it truly is. Workflow is faster, smoother and easier than ever. Background tasks are completely automated, and with the program logistics under control, you’re free to fully explore your creativity.
This guide will walk you through all the basics and have you editing video like a pro in no time at all!
This book is not endorsed by Apple, Inc and should be considered unofficial.
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The Software Engineer’s Guidebook: Navigating senior, tech lead, and staff engineer positions at tech companies and startups
In my first few years as a developer I assumed that hard work was all I needed. Then I was passed over for a promotion and my manager couldn’t give me feedback on what areas to improve, so I could get to the senior engineer level. I was frustrated; even bitter: not as much about missing the promotion, but because of the lack of guidance.
By the time I became a manager, I was determined to support engineers reporting to me with the kind of feedback and support I wish I would have gotten years earlier. And I did. While my team tripled over the next two years, people became visibly better engineers, and this progression was clear from performance reviews and promotions.
This book is a summary of the advice I’ve given to software engineers over the years – and then some more.
This book follows the structure of a “typical” career path for a software engineer, from starting out as a fresh-faced software developer, through being a role model senior/lead, all the way to the staff/principle/distinguished level. It summarizes what I’ve learned as a developer and how I’ve approached coaching engineers at different stages of their careers.
We cover “soft” skills which become increasingly important as your seniority increases, and the “hard” parts of the job, like software engineering concepts and approaches which help you grow professionally.
The names of levels and their expectations can – and do! – vary across companies. The higher “tier” a business is, the more tends to be expected of engineers, compared to lower tier places. For example, the “senior engineer” level has notoriously high expectations at Google (L5 level) and Meta (E5 level,) compared to lower-tier companies. If you work at a higher-tier business, it may be useful to read the chapters about higher levels, and not only the level you’re currently interested in.
The book is composed of six standalone parts, each made up of several chapters:
- Part 1: Developer Career Fundamentals
- Part 2: The Competent Software Developer
- Part 3: The Well-Rounded Senior Engineer
- Part 4: The Pragmatic Tech Lead
- Part 5: Role Model Staff and Principal Engineers
- Part 6: Conclusion
Parts 1 and 6 apply to all engineering levels, from entry-level software developer, to principal-and-above engineer. Parts 2, 3, 4, and 5 cover increasingly senior engineering levels and group together topics in chapters, such as “Software Engineering,” “Collaboration,” “Getting Things Done,” etc.
Naming and levels vary, but the principles of what makes a great engineer who is impactful at the individual, team, and organizational levels, are remarkably constant. No matter where you are in your career, I hope this book provides a fresh perspective and new ideas on how to grow as an engineer.
Praise for the book
“From performance reviews to P95 latency, from team dynamics to testing, Gergely demystifies all aspects of a software career. This book is well named: it really does feel like the missing guidebook for the whole industry.”
– Tanya Reilly, senior principal engineer and author of The Staff Engineer’s Path
“Spanning a huge range of topics from technical to social in a concise manner, this belongs on the desk of any software engineer looking to grow their impact and their career. You’ll reach for it again and again for sage advice in any situation.”
– James Stanier, Director of Engineering at Shopify, author of TheEngineeringManager.com
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£32.04£33.50 -
The Usborne History of Britain (Usborne Internet-linked Reference): 1
From the Ice Age to the dawn of the 21st century, this book tells the story of Britain, its people and the events that have shaped their lives. It charts the dramatic developments and twists and turns of Britain’s history, and describes characters from all walks of life, from conquering kings, revolting peasants and troublesome priests, to intrepid explorers, cunning inventors and outrageous artists.
Contents:
The people of Britain
Prehistoric Britain
Roman Britain
The early Middle Ages
The Middle Ages
Tudors and Stuarts
The Georgians
The Victorians
The early 20th century
The Second World War
Post War Britain
Factfile Britain’s long and varied history comes to life with intriguing facts, stunning illustrations, photographs, detailed reconstructions, paintings, maps and family trees. Includes a factfile with places to visit and internet links to recommended websites via the Usborne Quicklinks Website. Beautifully presented with a cloth cover, dust jacket and ribbon marker.Read more
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The Web before the Web: Putting the Hype into Hypertext
In the mid-1970s, the personal computer began to
completely revolutionise the world of information technology,
creating a unique opportunity for those of us in that industry to
invent a different type of computing experience.Over the next twenty years this innovative new world of personal
computing was constructed. New applications were being invented
for the first time – and were being widely welcomed.By the mid-90s, the basic applications of personal computing had
been determined, the internet and the World Wide Web had been
established, enabling what we now recognise as the environment
of modern communications and information publishing.This book describes these 20 years when today’s information
world was being invented for the first time; from the perspective
of the developers of online interactive documents, hypertext,
the technology on which the World Wide Web is based.The World Wide Web has now become the platform on
which the modern information world is built: communications,
publishing, commerce, and broadcasting are all enabled by this
revolutionary technology.The Web before the Web describes our part in pioneering hypertext,
the technology behind this phenomenon.Read more
£9.50 -
Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
THE MILLION-COPY BESTSELLING PHENOMENON
‘Exhilarating, timely and emotive’ GUARDIAN
‘I devoured it. So enjoyable’ ZADIE SMITH
‘Love, friendship and betrayal…gorgeous’ SUNDAY TELEGRAPH
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This is the story of Sam and Sadie. It’s not a romance, but it is about love.When Sam catches sight of Sadie at a crowded train station one morning he is catapulted straight back to childhood, and the hours they spent immersed in playing games.
Their spark is instantly reignited and sets off a creative collaboration that will make them superstars. It is the 90s, and anything is possible.
What comes next is a decades-long tale of friendship and rivalry, fame and art, betrayal and tragedy, perfect worlds and imperfect ones. And, above all, our need to connect: to be loved and to love.
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‘I’m LOVING it’ ZOE SUGG
‘One of the best books I’ve ever read’ JOHN GREEN
‘Extraordinary… made me sob’ JOJO MOYES
‘Magnificent… Such wisdom and tenderness’ RUSSELL T. DAVIES
‘I couldn’t put it down’ GERI HALLIWELL
‘Beautiful and heartbreaking’ THE TIMES
‘An exquisite love-letter to life’ TAYARI JONES
‘Anyone who reads Tomorrow can’t stop talking about it’ STYLIST
‘I loved it’ CELESTE NG
‘Exhilarating’ PSYCHOLOGIES
‘This BLEW me away’ PANDORA SYKES
‘The go-to for your next hit of nineties nostalgia’ EVENING STANDARD
‘Terrific…Zevin is a great writer’ BILL GATES
‘Tremendous… A literary blockbuster destined to be filed in the Great American Novel category’ INDEPENDENTTomorrow, and Tomorrow, and Tomorrow was a #1 Sunday Times bestseller from 30.07.2023 – 24.9.23
Note: There is a chance the book cover you receive may differ from the cover displayed here.
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£4.80£9.50 -
Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
THE MILLION-COPY BESTSELLING PHENOMENON
‘Exhilarating, timely and emotive’ GUARDIAN
‘I devoured it. So enjoyable’ ZADIE SMITH
‘Love, friendship and betrayal…gorgeous’ SUNDAY TELEGRAPH
————————————
This is the story of Sam and Sadie. It’s not a romance, but it is about love.When Sam catches sight of Sadie at a crowded train station one morning he is catapulted straight back to childhood, and the hours they spent immersed in playing games.
Their spark is instantly reignited and sets off a creative collaboration that will make them superstars. It is the 90s, and anything is possible.
What comes next is a decades-long tale of friendship and rivalry, fame and art, betrayal and tragedy, perfect worlds and imperfect ones. And, above all, our need to connect: to be loved and to love.
—————————————
‘I’m LOVING it’ ZOE SUGG
‘One of the best books I’ve ever read’ JOHN GREEN
‘Extraordinary… made me sob’ JOJO MOYES
‘Magnificent… Such wisdom and tenderness’ RUSSELL T. DAVIES
‘I couldn’t put it down’ GERI HALLIWELL
‘Beautiful and heartbreaking’ THE TIMES
‘An exquisite love-letter to life’ TAYARI JONES
‘Anyone who reads Tomorrow can’t stop talking about it’ STYLIST
‘I loved it’ CELESTE NG
‘Exhilarating’ PSYCHOLOGIES
‘This BLEW me away’ PANDORA SYKES
‘The go-to for your next hit of nineties nostalgia’ EVENING STANDARD
‘Terrific…Zevin is a great writer’ BILL GATES
‘Tremendous… A literary blockbuster destined to be filed in the Great American Novel category’ INDEPENDENTTomorrow, and Tomorrow, and Tomorrow was a #1 Sunday Times bestseller from 30.07.2023 – 24.9.23
Note: There is a chance the book cover you receive may differ from the cover displayed here.
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£4.80£9.50 -
Transmedia Storytelling in East Asia: The Age of Digital Media (Routledge Research in Digital Media and Culture in Asia)
This book offers a thorough investigation of the recent surge of webtoons and manga/animation as the sources of transmedia storytelling for popular culture, not only in East Asia but in the wider global context.
An international team of experts employ a unique theoretical framework of media convergence supported by transmedia storytelling, alongside historical and textual analyses, to examine the ways in which webtoons and anime become some of the major sources for transmedia storytelling. The book historicizes the evolution of regional popular culture according to the surrounding digital media ecology, driving the change and continuity of the manhwa industry over the past 15 years, and discusses whether cultural products utilizing transmedia storytelling take a major role as the primary local cultural product in the cultural market.
Offering new perspectives on current debates surrounding transmedia storytelling in the cultural industries, this book will be of great interest to scholars and students of media studies, East Asian studies and cultural studies.
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Twitch For Dummies
The first full resource to offer advice on tapping into Twitch
Twitch got its start as a live-streaming platform mostly populated by gamers and their fans. It’s quickly grown to host streaming events of all kinds―concerts, conferences, production events like podcast recording sessions, and even pro sports.
Twitch For Dummies helps initiate those new to streaming with advice on how to launch and build a Twitch channel. Podcasting For Dummies author Tee Morris guides readers through the basics of starting a channel, streaming games or live events, growing and interacting with an audience, and how to overcome common tech glitches.
• Build a streaming studio
• Create your Twitch profile
• Find successful streaming strategies
• Interact with your audienceThis guide offers friendly, reliable advice for broadcasters, marketers, and video fans on how to tap into the most popular online live-streaming service.
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£8.60Twitch For Dummies
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Unreal Engine 5 Character Creation, Animation, and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color
Key Features
- Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
- Create hand-keyed animations and clean up motion capture natively in Unreal Engine
- Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs
Book Description
Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open – source) software.
By following the step-by-step, beginner-friendly tutorials in this book, you’ll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you’ll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You’ll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you’ll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5’s new Control Rig. Finally, you’ll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5’s Sequencer.
By the end of this Unreal Engine book, you’ll have learned how to combine different elements in UE5 to make your own movies and cinematics.
What you will learn
- Create, customize, and use a MetaHuman in a cinematic scene in UE5
- Model and texture custom 3D assets for your movie using Blender and Quixel Mixer
- Use Nanite with Quixel Megascans assets to build 3D movie sets
- Rig and animate characters and 3D assets inside UE5 using Control Rig tools
- Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene
- Light your 3D movie set using Lumen lighting in UE5
Who this book is for
This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
Table of Contents
- An Introduction to Blender’s 3D Modeling and Sculpting Tools
- Modeling a Robot Drone Character
- Let’s Sculpt an Alien Plant!
- UV Maps and Texture Baking
- Texturing Your Models inside Quixel Mixer
- Exploring Unreal Engine 5
- Setting Up Materials in UE 5
- Using MetaHuman to Create a Photorealistic Human for UE5
- Building a Virtual 3D Movie Set in UE5
- Adding Lighting and Atmospheric Visual Effects in UE5
- Alien Plant Joint Setup in Blender
- Alien Plant Skinning in Blender
- Robot Joint Setup and Skinning in Blender
- Making a Custom Rig for Our Alien Plant with Control Rig
- Creating a Control Rig with Basic IK Controls for a Robot in UE5
(N.B. Please use the Look Inside option to see further chapters)
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£53.60£62.70 -
Using Microsoft Publisher – 2023 Edition: The Step-by-step Guide to Using Microsoft Publisher (Using Microsoft Office)
Unlock the full potential of Microsoft Publisher with this comprehensive guide written by best-selling technology author and trainer Kevin Wilson. Whether you’re beginning with the basics or an experienced user aspiring to enhance your skills, Using Microsoft Publisher is your indispensable guide to navigating and mastering Microsoft Publisher.
Using Microsoft Publisher is packed with easy-to-follow instructions, full color illustrative photos, screenshots, and helpful tips, including video demos for a hands-on learning experience. In this guide you’ll learn:
- Getting Started with Publisher: Learn how to navigate around the main user interface, customize your workspace, and create shortcuts for quick access.
- The Ribbon Menu: Learn how to use the ribbon menu’s functionalities and explore the Home, Insert, Page Design, and other crucial tabs.
- Building a New Design: Discover the fundamentals of good design, using contrast, repetition, alignment, and proportion. Understand how these principles can improve your publications.
- Creating Publications: Learn how to create new publications, page sizes, orientations, and understanding margins.
- Enhancing with Graphics: Master the art of adding and editing images, clip art, and shapes. Learn text wrapping techniques and image adjustments for a professional look.
- Managing Publications: Learn how to save documents in various formats such as PDF, as well as opening saved projects, and setting up page layouts effectively.
- Advanced Publisher Features: Explore advanced topics such as creating multipage spreads, using mail merges, and designing with tables and guides.
- Exercises and Real-World Applications: Practice with hands-on exercises and practical examples to apply your skills effectively.
This guide is an indispensable resource for learning the intricacies of Microsoft Publisher, designed to enhance your abilities and provide you with the expertise necessary to craft professional-quality publications with ease. So scroll up and get your copy of Using Microsoft Publisher today!
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£15.70 -
UX For Dummies
Get up to speed quickly on the latest in user experience strategy and designUX For Dummies is a hands-on guide to developing and implementing user experience strategy. Written by globally-recognized UX consultants, this essential resource provides expert insight and guidance on using the tools and techniques that create a great user experience, along with practical advice on implementing a UX strategy that aligns with your organisation’s business goals and philosophy. You’ll learn how to integrate web design, user research, business planning and data analysis to focus your company’s web presence on the needs of your customers, gaining the skills you need to be effective in the field of user experience design.
Whether it’s the interface, graphics, industrial design, physical interaction or a user manual, being anything less than on point can negatively affect customer satisfaction and retention. User experience design fully encompasses traditional human-computer interaction design, and extends it to address all aspects of a product or service as perceived by users. UX For Dummies provides comprehensive guidance to professionals looking to understand and apply effective UX strategies.
- Defines UX and offers assistance with determining users and modelling the user experience
- Provides details on creating a content strategy and building information architectures
- Explores visual design and designing for specific channels
- Delves into UX testing and methods for keeping your site relevant
The UX field is growing rapidly as companies realise that meeting your business goals requires a web presence aligned with customer needs. This alignment demands smart strategy and even smarter design. Consultants, designers and practitioners must all be on board if the result is to be cohesive and effective. UX For Dummies provides the information and expert advice you need to get up to speed quickly.
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£16.10£19.00UX For Dummies
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WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.
You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.
You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.
Coverage includes:
• WebGL’s origin, core concepts, features, advantages, and integration with other web standards
• How and basic WebGL functions work together to deliver 3D graphics
• Shader development with OpenGL ES Shading Language (GLSL ES)
• 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective
• Achieving greater realism through lighting and hierarchical objects
• Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more
• Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settingsThis is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
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£38.00 -
What If?: Serious Scientific Answer to Absurd Hypothetical Questions: Serious Scientific Answers to Absurd Hypothetical Questions
THE SUNDAY TIMES BESTSELLER
From the creator of the wildly popular xkcd.com, hilarious and informative answers to important questions you probably never thought to ask.
Millions visit xkcd.com each week to read Randall Munroe’s iconic webcomic. Fans ask him a lot of strange questions: How fast can you hit a speed bump, driving, and live? When (if ever) did the sun go down on the British Empire? When will Facebook contain more profiles of dead people than living? How many humans would a T Rex rampaging through New York need to eat a day?
In pursuit of answers, Munroe runs computer simulations, pores over stacks of declassified military research memos, solves differential equations and consults nuclear reactor operators. His responses are masterpieces of clarity and hilarity, complemented by comics. They often predict the complete annihilation of humankind, or at least a really big explosion.
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£7.99£10.99 -
Windows 11 For Dummies
Need Windows help? Find the latest tips and tricks in this perennial favorite on WindowsWindows 11 promises to be the fastest, most secure, and most flexible version of the Microsoft operating system yet. With a promise like that, of course you want to start using it, as quickly as possible! Windows 11 For Dummies gives you that speed, security, and flexibility by getting you up to date with the latest in Windows. Windows expert and bestselling author Andy Rathbone gives you a helping hand by showing you how to get around the newly updated Windows 11 interface, how to use the new Windows tools like Teams and widgets, and how to use Android apps.
Your tour of Windows 11 starts with the Start menu and ends with how to troubleshoot when things go wrong. In between you find out how to find files on your hard drive, connect with friends and colleagues on Microsoft Teams, transfer photos from your phone to your hard drive, or switch between your desktop and laptop. Additional topics include:
- Navigating the Start menu
- Finding where your files are hiding
- Adding separate user accounts to keep your kids out of your business
- Connecting to a WiFi network
- Customizing your widgets
- Switching to a laptop or tablet
You know what you want to get done. Keep Windows 11 For Dummies by your desktop, laptop, and tablet, and you can open it at any time to find out how to get your Windows computer to do what you need.
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£17.20£19.90Windows 11 For Dummies
£17.20£19.90 -
WordPress: The Missing Manual: The Book That Should Have Been in the Box
Whether you’re a budding blogger or seasoned web designer, WordPress is a brilliant tool for creating websites–once you know how to tap into its impressive features. The latest edition of this jargon-free Missing Manual shows you how to use WordPress 5.0’s themes, widgets, and plug-ins to build just about any kind of site. The important stuff you need to know: Setting up WordPress. Configure WordPress on your web host or get it running on your home computer. Create your site. Get hands-on instructions for building all types of websites, from blogs to business sites with ecommerce features. Mix in multimedia. Add picture galleries, slideshows, video clips, music players, and podcasts. Add features. Select from thousands of plug-ins to enhance your site’s capabilities, from contact forms to a basic shopping cart. Build a truly unique site. Customize a WordPress theme to create a site that looks exactly the way you want. Attract an audience. Use SEO, site statistics, and social sharing to reach more people. Stay safe. Use backup and staging tools to protect your content and avoid catastrophe.Read more
£31.50£38.00 -
Working with Sound: The Future of Audio Work in Interactive Entertainment
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today’s fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process.
Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators, and programmers who collaborate closely with their colleagues working on game audio and sound.
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£30.40 -
Xero For Dummies, 5th Edition
Your comprehensive guide to using Xero
Keeping your business running smoothly has never been easier with Xero. You’re in good hands with Xero For Dummies, the only book endorsed by Xero. With the tips and tricks included in this helpful guide, you can easily tackle tasks like accounts payable, invoices, and estimates. It’s packed with easy to follow explanations and instructions on how to use this popular accounting software. It’s like having a personal accountant at your fingertips!
The latest update to this useful reference shows how you can use Xero for more than a simple spreadsheet. It includes how to set up your account from scratch, convert your business from another accounting software to Xero, and use Xero to its full potential. It includes these essential topics:
- Customize the Xero set-up for your business
- Manage your daily activities with contacts, accounts, sales, and payables
- Organize suppliers and customers
- Automate your weekly and monthly reporting routines
- Track inventory and monitor your business
- Sync seamlessly across other business platforms
Filled with real-world scenarios that shows how you can use Xero every day in your business, Xero For Dummies can help you get your paperwork done quickly, so you can spend your valuable time running your business. Pick up your copy of Xero For Dummies to make that your reality.
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£17.00£19.50Xero For Dummies, 5th Edition
£17.00£19.50 -
You Had One Job 2024 Day-to-Day Calendar
Get ready to see some truly epic fails! This 2024 daily desktop calendar features some of the all-time funniest, most ridiculous workplace blunders that will leave you laughing, crying, and exclaiming, “You had one job!” Each page features an absurd workplace mishap, along with laugh-inducing commentary by humor writer Beverly L. Jenkins.
Features include:- 5.25″ x 4.375″ page size
- Easel backer for desk or tabletop display
- Printed on FSC certified paper with soy-based ink
- Full-color tear-off pages
- Daily Extra on the back of each page―fun puzzles, trivia, activities, and more
- Day/Date reference on each page
- Combined weekend pages
- Official major world holidays and observances
- Includes daily pictures of hilarious workplace ineptitudes
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£11.40 -
YouTube Channels For Dummies
Create content and build a YouTube channel like a proWritten by a successful YouTube channel producer, YouTube Channels For Dummies shows you how to create content, establish a channel, build an audience, and successfully monetize video content online. Beginning with the basics, it shows you how to establish a channel, join a partner program, and develop a content plan. Next, you’ll gain insight into how to create content that builds a channel, enhance the viral nature of a video, encourage subscriptions, and earn repeat views. If that weren’t enough, you’ll go on even further to learn how to get the word out about your channel and discover ways to enhance your potential profits. That’s a lot of info—but it’s easily digestible and simple to put into practice when it’s provided in the accessible and trusted For Dummies format.
YouTube is the third most-visited website on the Internet, making it prime real estate for anyone seeking customers, celebrity, or education. If you want to harness this irresistible platform and reach a global platform, YouTube Channels For Dummies makes it easy. In no time, you’ll have the know-how to create a YouTube channel with regular subscribers who watch, re-watch, and share your videos.
- Includes ten easy tips for growing a raptured YouTube audience
- Details how to enhance the viral nature of a video
- Shows you how to create and maintain a YouTube channel that generates views and revenue
- Written by the producer of a leading YouTube channel
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£11.00YouTube Channels For Dummies
£11.00 -
YouTube Channels For Dummies, 2nd Edition
Create a YouTube channel that draws subscribers with top-notch content
YouTube has the eyes and ears of two billion monthly users. YouTube Channels for Dummies, 2nd Edition offers proven steps to attracting a chunk of those billions to your personal or business channel.
This updated guide offers insight from a quartet of YouTube channel content creators, managers, marketers, and analysts as they share the secrets of creating great content, building an audience, and interacting with your viewers. The book includes information on:
· Setting up a channel
· Creating videos that attract viewers
· Putting together a video studio
· Editing your final product
· Reaching your target audience
· Interacting with your fans
· Building a profitable business
· Tips on copyright law
Written for both the budding YouTube creator and the business professional seeking to boost their company’s profile on the popular social networking site, YouTube Channels for Dummies allows its readers to access the over two billion active YouTube users who log on each day.
Learn how to create a channel, build a YouTube following, and get insight on content creation, planning, and marketing from established YouTube creators.
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£17.70£20.90YouTube Channels For Dummies, 2nd Edition
£17.70£20.90 -
YouTube Planning Book for Kids (2nd Edition): a notebook for budding YouTubers and Vloggers
A #1 AMAZON BESTSELLER!
“Perfect little planning notebook to get the kids writing their own plans before getting immersed in their videos and screentime. And a cute record to keep of all of their ideas!”
>>Perfect accompaniment to a YouTube or Vlogging Guidebook
Got a child who loves Vlogging and YouTube and loves making their own videos or wants to start? Help them harness their ideas and filming skills and get planning like a pro with this kid-friendly YouTube planning notebook.
Get them off their screens 24/7 and help them hone their writing, planning, organising, editing, marketing and business skills through a hobby they love – and make better videos because of it!
Includes hints and tips on how to make good videos, how to stay safe when publishing online, and a review section to keep thinking about what you do and how to make it better each time.
10 double-page-spread planning pages to get you started on your YouTube journey.
Don’t miss our new Minecraft Planning Book too! Available on Amazon now
PLEASE NOTE: This is predominantely a notebook, with lots of space for your child to plan and write down their own ideas. There is guidance at the start on how to do this, and each planning page is split into sections to help create logical, structured videos with an audience in mind. It is the perfect accompaniment to the many in-depth Vlogging Guidebooks there are available. It’s a little bit about reading and learning, but much more so about thinking, planning, writing, drawing and doing!
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£4.70 -
YouTube Planning Book for Kids: a notebook for budding YouTubers.: Volume 1 (YouTube Planning Books for Kids)
A #1 AMAZON BESTSELLER!
“Perfect little planning notebook to get the kids writing their own plans before getting immersed in their videos and screentime. And a cute record to keep of all of their ideas!”
Perfect accompaniment to a YouTube or Vlogging Guidebook
Got a child who loves Vlogging and YouTube and loves making their own videos or wants to start? Help them harness their ideas and filming skills and get planning like a pro with this kid-friendly YouTube planning notebook.
Get them off their screens 24/7 and help them hone their writing, planning, organising, editing, marketing and business skills through a hobby they love – and make better videos because of it!
Includes hints and tips on how to make good videos, how to stay safe when publishing online, and a review section to keep thinking about what you do and how to make it better each time.
10 double-page-spread planning pages to get you started on your YouTube journey.
Don’t miss our new Minecraft Planning Book too! Available on Amazon now
PLEASE NOTE: This is predominantely a notebook, with lots of space for your child to plan and write down their own ideas. There is guidance at the start on how to do this, and each planning page is split into sections to help create logical, structured videos with an audience in mind. It is the perfect accompaniment to the many in-depth Vlogging Guidebooks there are available. It’s a little bit about reading and learning, but much more so about thinking, planning, writing, drawing and doing!
Read more
£5.70 -
YouTube Planning Book for Kids: BUMPER EDITION: a bumper edition of our popular notebook for budding Youtubers
A #1 AMAZON BESTSELLER!
“Perfect little planning notebook to get the kids writing their own plans before getting immersed in their videos and screentime. And a little cute record to keep of all of their ideas!”
BUMPER EDITION! Got a child who loves YouTube and loves making their own videos? Help them harness their ideas and filming skills and get planning like a pro with this kid-friendly YouTube planning notebook.
This is a bumper edition of our original bestselling Youtube planning notebook with more pages for more ideas!
Get kids off their screens 24/7 and help them hone their writing, planning, organising, editing, marketing and business skills through a hobby they love – and make better videos because of it!
Includes hints and tips on how to make good videos, how to stay safe when publishing online, and a review section to keep thinking about what you do and how to make it better each time.
30 double-spread planning pages to get you started on your YouTube journey, plus idea brainstorming and video inventory pages to get organised. Peace out
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£5.70