Graphics & Multimedia

  • The Art of SEO

    06
    A well-designed, easy-to-navigate website is useless if no one can find it. If your company is going to succeed in the web economy, optimizing your site for search engine visibility is essential. In this book, four of the most noted experts in the field of search engine optimization (SEO) provide you with proven guidelines and cutting-edge techniques for planning and executing a comprehensive SEO strategy. The authors clearly explain SEO fundamentals, while correcting many common misconceptions. If you are new to SEO, you’ll get a complete and thorough SEO education, as well as an array of effective tactics, from basic to advanced. Seasoned practitioners will find this book useful as a complete reference to SEO best practices. * Explore the underlying theory behind SEO and how search engines work * Learn the steps you need to prepare for, execute, and evaluate SEO initiatives * Examine a number of advanced strategies and tactics * Understand the intricacies involved in managing complex SEO projects * Learn what’s necessary to build a competent SEO team with defined roles * Glimpse the future of search and what lies ahead for the SEO industry

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    £23.70£32.80

    The Art of SEO

    £23.70£32.80
  • Graphic Design For Everyone: Understand the Building Blocks so You can Do It Yourself

    08

    Use design to transform your ideas into powerful visuals that connect with the right audience, define your brand, or take your project to the next level.

    Students, entrepreneurs, community groups, social media influencers, bloggers or campaigners: this practical guide is for you, and everyone else who wants to learn how to communicate visually, combining the building blocks of type, photography, illustration, and colour to create designs that inform, influence, and enthral.

    All the key principles of graphic design are explained via a series of specially created, beautifully streamlined graphics that show, rather than tell, you what you need to know. In addition, detailed how-to demonstrations, hands-on workshops, and inspirational galleries of the best design will help you to achieve your aims, from creating a brand identity or setting the right mood by choosing the best typeface, to organizing the elements of a layout to boost your message and meaning.

    Ten step-by-step projects help you create your own bespoke designs – for websites, digital newsletters, e-commerce, invitations, posters, sales materials, and more. There’s also plenty of practical advice, including tips on publishing online, dealing with printers, commissioning professionals, and finding free design tools.

    If you’re ready to use the power of design to take your personal project or burgeoning business to the next level, Graphic Design for Everyone is a one-stop resource to becoming an effective, inspirational visual communicator.

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    £13.50£16.10
  • Blender For Dummies

    08

    Make your 3D world a reality

    Some of the dramatic visual effects you’ve seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.

    Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!

    • Create 3D characters―no experience required
    • Build scenes with texture and real lighting features
    • Animate your creations and share them with the world
    • Avoid common rookie mistakes

    This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

     

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    £26.30£33.20

    Blender For Dummies

    £26.30£33.20
  • Design Thinking For Dummies

    Innovate your business by incorporating design thinking 

    Organizations that can innovate have an advantage over competitors who stick to old processes, models, and products. Design Thinking For Dummies walks would-be intrapreneurs through the steps of incorporating design thinking principles into their organizations. Written by a recognized expert in the field of design thinking, the book guides readers through the steps of adapting to a design thinking culture, identifying customer problems, creating and testing solutions, and making innovation an ongoing process.  

    The book covers the crucial and central topics in design thinking, including: 

    • Adopting a design thinking mindset 
    • Building creative environments 
    • Facilitating design thinking workshops 
    • Working through the design thinking cycle 
    • Implementing your solutions 
    • And many more 

    Design Thinking For Dummies is a great starting place for people joining design-oriented teams and organizations, as well as small businesses and start-ups seeking to take advantage of the same methods and techniques that large firms have used to grow and succeed. 

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    £21.30£28.50
  • Photoshop Elements 2024 User Guide: A Complete Practical Guide to Learn and Master Adobe Photoshop Elements 2024 with all the New Features, Updated Tips, Tricks & Shortcuts for…

    Are you zealous about creating high-quality, visually appealing images with Photoshop Elements but uncertain where to begin?
    Do you aspire to become an expert photo editor, photographer, graphic designer, or image illustrator?
    Are you interested in learning how to blend images using layers, apply filters and effects, and transform ordinary images into creative masterpieces?
    Have you attempted numerous times to enhance image contrast, sharpness, brightness, and exposure, only to achieve minimal or no improvement?
    Look no further than this reliable user guide.
    Photoshop Elements is equipped with a comprehensive set of editing tools that can refine various types of images into stunning works of art. These tools are user-friendly and can easily enhance and correct photos, provided you have access to the appropriate user guide. By mastering Photoshop Elements’ functions and features, you can significantly increase your productivity and efficiency.
    In this book, you will gain knowledge in various areas, including:

    • Exploring the exciting features of Photoshop Elements 2024
    • Navigating around the Photoshop Elements interface
    • Starting with the basic knowledge of image editing
    • Managing pixels in images
    • understanding image resolution and dimensions
    • Organizing and grouping images
    • Creating and modifying selections
    • Blending and merging images with layers
    • Auto-fixing images
    • contrasting raw and non-raw images
    • Utilizing the Camera Raw Editor
    • Enhancing complex image-retouching skills
    • Adding text and graphics to photos
    • Utilizing more than 60 Guided edits that are available in Photoshop Elements 2024
    • Correcting lightness, sharpness, exposure, contrast, and color balance of images
    • Updated shortcuts and useful tips and tricks.

    Whether you are a beginner starting at the elementary level, an intermediate, or a professional looking to enhance your graphic and image editing skills, this user guide is a reliable resource. It provides comprehensive training in image editing and demonstrates how to make the most of the exciting features in the new release of Photoshop Elements 2024.
    With this user guide, you will gain valuable experience in Photoshop Elements, equipping you with the necessary skills and knowledge to master image editing and fully explore all the features and functions of Photoshop Elements 2024.
    I wish you a smooth experience with Photoshop Elements.

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    £6.40
  • 3D Printing For Dummies (For Dummies (Computer/Tech))

    01

    Print out whatever you can dream up

    3D Printing For Dummies is an easy reference for anyone new to the process of taking a digital file and turning it into an object in the real world. (Pretty amazing stuff, right?) It’s also a handy guide for more experienced users looking to learn the latest and greatest in additive manufacturing. Updated for the latest generation of machines and materials, this book walks you through creating models and printing 3D objects. You’ll get the scoop on the impact of these versatile machines in production and manufacturing, reuse and recycling, intellectual property design controls, and more. It’s an exciting time to get into 3D printing, and this friendly Dummies guide is here to help you do it.

    • Wrap your mind around the technology of 3D printing
    • Understand how 3D printing is transforming industries
    • Get an intro to making your own digital models
    • Consider the pros and cons of 3D printing for your hobby or business needs

    3D Printing For Dummies is a perfect resource for anyone interested in learning about and taking advantage of 3D printing technology.

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    £18.20£21.80
  • Autodesk Revit 2024: Fundamentals for MEP – Part 1 (Metric Units)

    Note: This book is continued in Autodesk® Revit® 2024: Fundamentals for MEP – Part 2. Both books are required to complete this guide.

    To take full advantage of Building Information Modeling, the Autodesk® Revit® 2024: Fundamentals for MEP guide (Part 1 and Part 2) has been designed to teach the concepts and principles of creating 3D parametric models of MEP systems from engineering design through construction documentation.

    This guide is intended to introduce users to the user interface and the basic HVAC, electrical, and piping/plumbing components that make Autodesk Revit a powerful and flexible engineering modeling tool. The guide will also familiarize users with the tools required to create, document, and print the parametric model. The examples and practices are designed to take users through the basics of a full MEP project from linking in an architectural model to construction documents.

    Topics Covered in Part 1

      • Introduction to the Autodesk Revit software, including navigating the Revit interface.
      • Starting an MEP project based on a linked architectural model and creating levels and grids as datum elements for the model.
      • Understanding the project browser and working with views.
      • Understanding Revit families and components.
      • Working with the basic sketching and modifying tools.
      • Copying and monitoring elements and coordinating linked models.
      • Creating spaces so that you can analyze heating and cooling loads.
      • Connecting and testing basic systems.
      • Creating pipe systems with plumbing fixtures and pipes.
      • Creating duct systems with air terminals, mechanical equipment, and ducts.
      • Creating advanced HVAC and plumbing systems with automatic duct and piping layouts.
      • Creating electrical circuits with electrical equipment, devices, and light fixtures and adding cable trays and conduits.

      Prerequisites

        • Access to the 2024.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).
        • This guide introduces the fundamental skills you need to learn the Autodesk Revit MEP software. It is highly recommended that users have experience and knowledge in MEP engineering and its terminology.
        • It is recommended that users have a standard three-button mouse to successfully complete the practices in this guide.

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        £47.20
      • Technical Drawing GCE and CSE

        06

        Exam Board: any
        Level & Subject: GCSE and A-level

        Step-by-step practical guide to the basics of technical drawing.

        This covers all of the basic drawing techniques, rules and styles. It builds up the level of difficulty gradually through simple practice drawings. Contents include standard symbols, isometric, oblique, orthographic, thick/thin lines, dimensioning and the creation of objects using geometry. The skills developed will cover you for the majority of technical drawing areas for engineering, construction, architectural or other design fields.

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        £27.50
      • Read Me First! A Style Guide for the Computer Industry, Third Edition

        01
        The definitive reference for technical writers, editors, and documentation managers, Read Me First! A Style Guide for the Computer Industry, Third Edition,has been revised and updated to cover everything from creating screencasts and referencing web sites to writing for wikis.

        This award-winning guide to creating clear, consistent, and easy-to-understand documentation covers everything from grammar and writing style to typographic and legal guidelines. The authors, who are senior editors and writers at Sun Microsystems, share their extensive experience and provide practical tips and recommendations, including guidance on hiring writers, working with illustrators, managing schedules and workflow, and more.

        The third edition of Read Me First features new chapters on:

        • Writing for wikis and encouraging wiki collaboration
        • Creating screencasts, using screencast terminology, and guidelines for writing narration
        • Creating alternative text for nontext elements such as screen captures, multimedia content, illustrations, and diagrams

        It also includes new tables for symbol name conventions, for common anthropomorphisms, and for common idioms and colloquialisms. An updated and expanded recommended reading list suggests additional resources.

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        £18.00
      • Autodesk Revit 2024 BIM Management: Template and Family Creation (Metric Units): 10

        Building Information Modeling (BIM) is an approach to the entire building life cycle. Autodesk® Revit® is a powerful BIM program for architecture, MEP, and structure that supports the ability to coordinate, update, and share design data with team members throughout the design construction and management phases of a building’s life. A key component in managing the BIM process is to establish a company foundation for different types of projects by creating standard templates and custom family elements. Having this in place makes the process of any new project flow smoothly and efficiently.

        The objective of the Autodesk® Revit® 2024 BIM Management: Template and Family Creation guide is to enable users who have worked with the software to expand their knowledge in setting up office standards with templates that include annotation styles, preset views, sheets, and schedules, as well as creating custom system, in-place, and component families.

        This guide contains practices that are specific to each discipline.

        Topics Covered

          • Create custom templates with annotation styles, title blocks, and custom element types.
          • Create schedules, including material takeoff schedules with formulas.
          • Create custom wall, roof, and floor types, as well as MEP system families.
          • Set up a component family file with a parametric framework.
          • Create family geometry.
          • Create family types.
          • Modify the visibility of components and incorporate additional family items such as controls, MEP connectors, and nested components.
          • Create specific families, including in-place families, profiles, annotations, and parameters.

            This guide also contains discipline-specific practices for families, including doors, windows, railings, pipe fittings, light fixtures, gusset plates, and built-up columns.

            Prerequisites

              • Access to the 2024.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).
              • You should be comfortable with the fundamentals of the Autodesk Revit software, as found in the Autodesk Revit 2024: Fundamentals for Architecture, Autodesk Revit 2024: Fundamentals for Structure, or Autodesk Revit 2024: Fundamentals for MEP guides. Knowledge of basic techniques is assumed, such as creating standard elements, copying and moving elements, and creating and working with views. Information on Collaboration Tools, Conceptual Design, and Site Planning and Design are covered in other guides.

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            £62.50
          • Technical Blogging 2e: Amplify Your Influence

            01
            Successful technical blogging is not easy but it’s also not magic. Use these techniques to attract and keep an audience of loyal, regular readers. Leverage this popularity to reach your goals and amplify your influence in your field. Get more more users for your startup or open source project, or simply find an outlet to share your expertise. This book is your blueprint, with step-by-step instructions that leave no stone unturned. Plan, create, maintain, and promote a successful blog that will have remarkable effects on your career or business. Successful people often get recognition by teaching what they know. Blogging is a reliable path to do that, while gaining influence in the process. The problem is getting it right. Far too often professionals start a blog with big hopes, only to quickly give up because they don’t get speedy results. This book will spare you that fate, by outlining a careful plan of action. A plan that will bring amazing benefits to your career, new job possibilities, as well as publishing, speaking, and consulting opportunities. And if you are blogging for business, you’ll attract new customers, partners, and outstanding employees. Understand what blogging is and how it can improve your professional (and personal) life. Devise a plan for your new or existing blog. Create remarkable content that ranks well in Google and is shared by readers. Beat procrastination by employing proven time-management techniques that make you an efficient and effective blogger. Promote your blog by mastering on-page and off-page SEO, as well as social media promotion, without compromising your ethics. Analyze your traffic to understand your audience and measure growth. Build a community around your blog and make the best of your newfound popularity, by maximizing its benefits for your career, business, or simply for extra income. Create and maintain a successful technical blog that will amplify your impact, influence, and reach by following Antonio’s step-by-step plan.

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            £26.80£36.60
          • Autodesk Civil 3D 2024: Beyond the Basics for General Civil Design (Metric Units)

            The Autodesk® Civil 3D® 2024: Beyond the Basics guide is designed for civil engineers and surveyors who want to continue exploring the Autodesk Civil 3D software’s interactive, dynamic design functionality. It continues on from the topics covered in the Autodesk Civil 3D 2024: Essentials guide and covers more sophisticated techniques that extend your mastery of the software. This guide looks at configuring the software, Civil 3D’s styles and settings, alternative ways to create surfaces, and creating parcels. It also goes beyond the basics for more advanced corridor and pipe network design. Finally, it covers customizing sheet set properties, performing quantity takeoffs, and visualization.

            Topics Covered

              • Create a Civil 3D template drawing.
              • Create and manage styles and label styles.
              • Create data shortcuts.
              • Create and edit parcels and print parcel reports.
              • Create, edit, view, and analyze surfaces.
              • Create assemblies, corridors, and roundabouts.
              • Add appurtenances to pressure pipe networks.
              • Customize sheet set properties.
              • Perform quantity takeoff and volume calculations.

              * For professionals looking to learn only the survey functionality, consider the Civil 3D Essentials for Surveyors guide.

              Prerequisites

                • Access to the 2024.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).
                • Knowledge of Civil 3D basics as taught in Autodesk Civil 3D: Essentials, or equivalent experience.
                • Experience with AutoCAD® or AutoCAD-based products and a sound understanding and knowledge of civil engineering terminology.

                Read more

                £60.30
              • Developing Quality Technical Information: A Handbook for Writers and Editors (IBM Press)

                02

                The #1 Guide to Excellence in Technical Communication—Fully Updated for Embedded Assistance, Mobile, Search, Multimedia, and More

                 

                Direct from IBM’s own content design experts, this guide shows you how to design product interfaces and technical information that always place users front and center. This edition has been fully revised to help you consistently deliver the right content at the right time.

                 

                You’ll master today’s best practices to apply nine essential characteristics of high-quality technical information: accuracy, clarity, completeness, concreteness, organization, retrievability, style, task orientation, and visual effectiveness.

                 

                Coverage Includes

                • Advocating for users throughout the entire product development process
                • Delivering information in an ordered manner by following progressive disclosure techniques
                • Optimizing content so that users can find it from anywhere
                • Streamlining information for mobile delivery
                • Helping users right where they are

                Whether you’re a writer, editor, information architect, user experience professional, or reviewer, this book shows you how to create great technical information, from the product design to the user interface, topics, and other media.

                • Thoroughly revised and updated
                • Extensive new coverage of self-documenting interfaces and embedded assistance
                • Updated practical guidelines and checklists
                • Hundreds of new examples

                 

                 

                Read more

                £11.30
              • Autodesk Revit 2023: Fundamentals for Structure (Metric Units): Autodesk Authorized Publisher

                To take full advantage of Building Information Modeling, the Autodesk® Revit® 2023: Fundamentals for Structure guide has been designed to teach the concepts and principles of creating 3D parametric models of structural buildings from engineering design through construction documentation.

                This guide is intended to introduce you to the user interface and the basic building components of the software that makes Autodesk® Revit® a powerful and flexible structural modeling tool. The goal is to familiarize you with the tools required to create, modify, analyze, and document a parametric model. The examples and practices are designed to take you through the basics of a full structural project, from linking in an architectural model to construction documents.

                Topics Covered

                  • Introduction to the Autodesk Revit software.
                  • Navigating the Revit workspace and interface.
                  • Working with the basic sketching and modifying tools.
                  • Creating levels and grids as datum elements for the model.
                  • Understanding Revit families and components.
                  • Understanding the project browser and working with views.
                  • Starting a structural project based on a linked architectural model.
                  • Creating a 3D building model.
                  • Adding structural columns and walls.
                  • Adding foundations and structural slabs.
                  • Structural reinforcement.
                  • Beams, trusses, and framing systems.
                  • Analytical models and placing loads.
                  • Project practices to reinforce learning.
                  • Setting up sheets for plotting with text, dimensions, details, tags, and schedules.
                  • Creating details.

                    Prerequisites

                      • Access to the 2023.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2022).
                      • This guide introduces the fundamental skills in learning how to use the Autodesk Revit software, with a focus on the structural tools. It is highly recommended that students have experience and knowledge in structural engineering and its terminology.

                    Read more

                    £83.90
                  • CATIA V5-6R2018: Advanced Surface Design

                    The CATIA V5-6R2018: Advanced Surface Design learning guide expands on the knowledge learned in the CATIA V5-6R2018: Introduction to Surface Design learning guide by covering advanced curve and surface topics found in the Generative Shape Design Workbench. Topics include: advanced curve construction, advanced swept, blend and offset surface construction, complex fillet creation, and the use of laws. Curve and surface analysis are introduced to validate the student’s geometry. Tools and methods for rebuilding geometry are also discussed. As with the CATIA V5-6R2018: Introduction to Surface Design learning guide, meeting model specifications (such as continuity settings) remains forefront in introducing tools and methodologies.

                    Topics Covered

                    • Surface Design Overview
                    • Advanced Wireframe Elements
                    • Curve Analysis and Repair
                    • Swept Surfaces
                    • Blend Surfaces
                    • Adaptive Sweep
                    • Laws
                    • Advanced Surface Fillets
                    • Alternative Filleting Methods
                    • Duplication Tools
                    • Knowledge Templates
                    • Surface Analysis and Repair
                    • Offset Surfaces
                    • Project Exercises

                      Prerequisites

                      • Access to the V5-6R2018 version of the software, to ensure compatibility with this guide. Future software updates that are released by Dassault Systèmes may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (i.e., V5-6R2017).
                      • Completion of the CATIA V5-6R2018: Introduction to Surface Design course is recommended.

                    Read more

                    £72.00
                  • Autodesk Revit 2024: Fundamentals for Structure (Metric Units)

                    To take full advantage of Building Information Modeling, the Autodesk® Revit® 2024: Fundamentals for Structure guide has been designed to teach the concepts and principles of creating 3D parametric models of structural buildings from engineering design through construction documentation.

                    This guide is intended to introduce you to the user interface and the basic building components of the software that makes Autodesk® Revit® a powerful and flexible structural modeling tool. The goal is to familiarize you with the tools required to create, modify, analyze, and document a parametric model. The examples and practices are designed to take you through the basics of a full structural project, from linking in an architectural model to construction documents.

                    Topics Covered

                      • Introduction to the Autodesk Revit software, including navigating the Revit interface
                      • Starting a structural project based on a linked architectural model and creating levels and grids as datum elements for the model
                      • Understanding the project browser and working with views
                      • Understanding Revit families and components
                      • Working with the basic sketching and modifying tools
                      • Adding structural columns to a project and copying and monitoring elements from linked models
                      • Adding foundations and footings
                      • Creating structural framing, including beams, trusses, and framing systems
                      • Creating slabs for foundations, structural floors, and roofs
                      • Creating structural reinforcement, including placing rebar and adding fabric reinforcement
                      • Setting up sheets and placing and modifying views on sheets
                      • Working with dimensions, text, annotations, and legends
                      • Adding tags and working with schedules
                      • Setting up detail views and adding detail components

                        Prerequisites

                          • Access to the 2024.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).
                          • This guide introduces the fundamental skills in learning how to use the Autodesk Revit software, with a focus on the structural tools. It is highly recommended that students have experience and knowledge in structural engineering and its terminology.

                        Read more

                        £82.90
                      • Autodesk 3ds Max 2024: Fundamentals (Mixed Units)

                        The Autodesk® 3ds Max® 2024: Fundamentals guide provides a thorough introduction to the Autodesk 3ds Max 2024 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The guide instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the guide covers an understanding of various renderers included with the software, as well as image creation and animation techniques.

                        The practices in this guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics such as character modeling, character animation, and rigging are not covered in this guide.

                        Topics Covered

                          • Autodesk 3ds Max interface and workflow
                          • Assembling files by importing, linking, or merging
                          • 3D modeling with primitives and 2D objects
                          • Using modifiers to create and modify 3D objects
                          • Materials and maps
                          • Autodesk 3ds Max lighting
                          • Working with cameras and exposure control
                          • Rendering using various renderers, such as Scanline, ART, and Arnold
                          • Animation for visualization

                            Prerequisites

                              • Access to the 2024.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).
                              • Experience with 3D modeling is recommended.

                            Read more

                            £86.50
                          • Manual of Engineering Drawing: Technical Product Specification and Documentation to British and International Standards

                            08
                            Now in its 4th edition, Manual of Engineering Drawing is a long-established guide for practicing and student engineers to producing engineering drawings and annotated 3D models that comply with the latest BSI and ISO standards of technical product specifications and documentation. This new edition has been updated in line with recent standard revisions and amendments, including the requirements of BS8888 2011 and related ISO standards. Ideal for international use, it includes a guide to the fundamental differences between the relevant ISO and ASME standards, as well as new information on legal aspects such as patents and copyright, and end-of-life design considerations. Equally applicable to CAD and manual drawing, the book includes the latest developments in 3D annotation and the specification of surface texture. Its broad scope also encompasses topics such as orthographic and pictorial projections, dimensional, geometrical and surface tolerancing, and the duality principle, along with numerous examples of electrical and hydraulic diagrams with symbols and applications of cams, bearings, welding and adhesives. Seen by many as an essential design reference, Manual of Engineering Drawing is an ideal companion for students studying vocational courses in technical product specification, undergraduates studying engineering or product design, and professional engineers beginning a career in design.

                            Read more

                            £40.80
                          • Autodesk Revit 2023: Fundamentals for MEP – Part 2 (Metric Units)

                            Note: This book is a continuation of Autodesk® Revit® 2023: Fundamentals for MEP – Part 1. Both books are required to complete this guide.

                            To take full advantage of Building Information Modeling, the Autodesk® Revit® 2023: Fundamentals for MEP guide has been designed to teach the concepts and principles of creating 3D parametric models of MEP systems from engineering design through construction documentation.

                            This guide is intended to introduce users to the user interface and the basic HVAC, electrical, and piping/plumbing components that make Autodesk Revit a powerful and flexible engineering modeling tool. The guide will also familiarize users with the tools required to create, document, and print the parametric model. The examples and practices are designed to take users through the basics of a full MEP project from linking in an architectural model to construction documents.

                            Topics Covered in Part 2

                            • Setting up sheets, and placing and modifying views on sheets.
                            • Working with dimensions, text, annotations, and legends.
                            • Adding tags and working with schedules.
                            • Setting up detail views and adding detail components.

                            Prerequisites

                            • Access to the 2023.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2022).
                            • This guide introduces the fundamental skills you need to learn the Autodesk Revit MEP software. It is highly recommended that users have experience and knowledge in MEP engineering and its terminology.
                            • It is recommended that users have a standard three-button mouse to successfully complete the practices in this guide.

                            Read more

                            £35.90
                          • Autodesk Revit 2023: Fundamentals for MEP – Part 1 (Metric Units)

                            Note: This book is continued in Autodesk® Revit® 2023: Fundamentals for MEP – Part 2. Both books are required to complete this guide.

                            To take full advantage of Building Information Modeling, the Autodesk® Revit® 2023: Fundamentals for MEP guide has been designed to teach the concepts and principles of creating 3D parametric models of MEP systems from engineering design through construction documentation.

                            This guide is intended to introduce users to the user interface and the basic HVAC, electrical, and piping/plumbing components that make Autodesk Revit a powerful and flexible engineering modeling tool. The guide will also familiarize users with the tools required to create, document, and print the parametric model. The examples and practices are designed to take users through the basics of a full MEP project from linking in an architectural model to construction documents.

                            Topics Covered in Part 1

                            • Introduction to the Autodesk Revit software.
                            • Navigating the Revit workspace and interface.
                            • Working with the basic sketching and modifying tools.
                            • Creating levels and grids as datum elements for the model.
                            • Understanding Revit families and components.
                            • Understanding the project browser and working with views.
                            • Starting an MEP project based on a linked architectural model.
                            • Creating spaces and zones so that you can analyze heating and cooling loads.
                            • Creating HVAC networks with air terminals, mechanical equipment, ducts, and pipes.
                            • Creating plumbing networks with plumbing fixtures and pipes.
                            • Creating electrical circuits with electrical equipment, devices, and light fixtures and adding cable trays and conduits.
                            • Creating HVAC and plumbing systems with automatic duct and piping layouts.
                            • Testing duct, piping and electrical systems.

                            Prerequisites

                            • Access to the 2023.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2022).
                            • This guide introduces the fundamental skills you need to learn the Autodesk Revit MEP software. It is highly recommended that users have experience and knowledge in MEP engineering and its terminology.
                            • It is recommended that users have a standard three-button mouse to successfully complete the practices in this guide.

                            Read more

                            £49.80
                          • Technical Drawing with Engineering Graphics

                            This full-color text offers a clear, complete introduction and detailed reference for creating 3D models and 2D documentation drawings. Building on its reputation as a trusted reference, this edition expands on the role that 3D CAD databases now play in design and documentation. Superbly integrated illustrations, text, step-by-step instructions, and navigation make it easier than ever to master key skills and knowledge. Throughout, the authors demonstrate 3D and 2D drawing skills and CAD usage in real-world work practice in today’s leading disciplines. They combine strong technical detail, real-world examples, and current standards, materials, industries, and processes-all in a format that is efficient, colorful, and visual.
                            Features:

                            • Splash Spread: Appealing chapter opener provides context and motivation.
                            • References and Web Links: Useful weblinks and standards provided upfront in each chapter.
                            • Understanding Section: Foundational introductions, tabbed for easy navigation, outline each topic’s importance, use, visualization tips, and theory.
                            • Detail Section: Detailed, well-tested explanations of drawing techniques, variations, and examples-organized into quick-read sections, numbered for easy reference.
                            • CAD at Work Section: Breakout pages offer tips on generating drawings from 2D or 3D models.
                            • Portfolio Section: Examples of finished drawings show how techniques are applied in the real world.
                            • Key Words: Italicized on first reference, summarized after each chapter.
                            • Chapter: Summaries and Review Questions: Efficiently reinforce learning.
                            • Exercises: Outstanding problem sets with updated exercises, including parts, assembly drawings from CAD models, sketching problems, and orthographic projections.

                            Read more

                            £80.70
                          • Cambridge Technicals Level 3 Digital Media (Cambridge Technicals 2016)

                            02

                            Exam Board: Cambridge
                            Level: KS4
                            Subject: Digital Media
                            First Teaching: September 2016
                            First Exam: June 2018

                            Support your teaching of the new Cambridge Technicals 2016 suite with Cambridge Technical Level 3 Digital Media, developed in partnership between OCR and Hodder Education; this textbook covers each specialist pathway and ensures your ability to deliver a flexible course that is both vocationally focused and academically thorough.

                            Cambridge Technical Level 3 Digital Media is matched exactly to the new specification and follows specialist pathways in digital content for interactive media, and moving image and audio production.

                            – Ensures effective teaching of each specialist pathway offered within the qualification.
                            – Focuses learning on the skills, knowledge and understanding demanded from employers and universities.
                            – Provides ideas and exercises for the application of practical skills and knowledge.
                            – Developed in partnership between Hodder Education and OCR, guaranteeing quality resources which match the specification perfectly

                            Hodder Education have worked with OCR to make updates to our Cambridge Technicals textbooks to bring them more closely in line with the model assignment course requirements. We would like to let you know about a recent change to this textbook, updated pages which are now available free of charge as a PDF when you click on the ‘Amended Pages’ link on the left of this webpage.

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                            £26.20£28.50
                          • Technical Animation in Video Games

                            This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.

                            Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk’s Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.

                            Additional resources are available on the book’s GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.

                            This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.

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                            £41.20£42.70
                          • My Revision Notes: CCEA GCSE Digital Technology

                            08

                            Exam board: CCEA
                            Level: GCSE
                            Subject: Digital Technology
                            First teaching: September 2017
                            First exams: Summer 2019

                            Target success in CCEA GCSE Digital Technology, whichever route you choose, with our proven formula for effective, structured revision. Key coverage of the three examined units – Digital Technology, Digital Development Concepts and Digital Development Practice – is combined with practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge.
                            With My Revision Notes, every student can:

                            Consolidate subject knowledge by working through clear and focused content coverage.
                            Test understanding and identify areas for improvement with a sample paper included within the book.
                            Improve exam technique through tips written by leading authors and develop an understanding of assessment requirements of the examined units.
                            Get exam ready with extra quick quizzes and answers to the practice questions

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                            £10.40
                          • Adobe Illustrator CC A Complete Course and Compendium of Features: 3

                            06

                            Adobe Illustrator: A Complete Course and Compendium of Features is your guide to building vector graphics, whether you’re creating logos, icons, drawings, typography, or other illustrations–and regardless of their destination: print, web, video, or mobile. First, with a complete Course that includes a set of projects and lessons derived from Adobe Certified Instructor Jason Hoppe, you will learn the procedures needed to use Illustrator effectively and professionally. Dozens of lessons are included that can be applied to any graphics you have in mind. Through these step-by-step lessons, you’ll be exposed to all of Illustrator’s features in practical contexts and its best practices for optimal workflows.

                            To complete the Course, we’ll supply lesson documents and their assets to download. These can even serve as starting points for your own projects.

                            Then, for greater depth of knowledge and subsequent reference, you’ll use the Compendium to uncover more of the “how” and “why” of Illustrator. With each topic easy to access, you can find and explore all of Illustrator’s key features and concepts in depth. With cross references between the Course and Compendium, the two parts of the book complement each other perfectly. Best of all, when the lessons in the Course are done, the Compendium will continue to serve for months and years to come.

                            Learn step by step how to:

                              – Draw basic shapes and lines

                                – Build graphics using Illustrator’s deep and diverse toolset

                                  – Create complex icons using the Pathfinder and Shape Builder

                                    – Use color with predictable and harmonic results

                                      – Work effectively with type

                                        – And much more!

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                                        £33.60£39.90
                                      • Adobe Photoshop (Course and Compendium): A Complete Course and Compendium of Features

                                        Adobe Photoshop: A Complete Course and Compendium of Features is your guide to creating, editing, and enhancing images and designs in Adobe Photoshop. Whether you’re retouching a photograph, making a simulated chalk drawing, or creating a composite photo with a 3D drawing, Photoshop is the tool for you–and this book will teach you what you need to know.

                                        First, with a complete Course that includes a set of projects and lessons derived from Adobe Certified Instructor Steve Laskevitch, you will learn the procedures needed to use Photoshop effectively and professionally. Dozens of lessons are included that can be applied to any graphics you have in mind. Through these step-by-step lessons, you’ll be exposed to all of Photoshop’s features in practical contexts and its best practices for optimal workflows. To complete the Course, we’ll supply lesson documents and their assets to download. These can even serve as starting points for your own projects.

                                        Then, for greater depth of knowledge and subsequent reference, you’ll use the Compendium to uncover more of the “how” and “why” of Photoshop. With each topic easy to access, you can find and explore all of Photoshop’s key features and concepts in depth. With cross references between the Course and Compendium, the two parts of the book complement each other perfectly. Best of all, when the lessons in the Course are done, the Compendium will continue to serve for months and years to come.

                                        Learn step by step how to:

                                          – Set up an ideal workspace

                                            – Master selections and masks

                                              – Work with type and brushes

                                                – Use blend modes for combining images

                                                  – Take advantage of Smart Objects

                                                    – Become more efficient and effective with actions and scripts

                                                      – And much more!

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                                                      £37.50
                                                    • Amazing Patterns: Adult Coloring Book, Stress Relieving Mandala Style Patterns

                                                      08

                                                      Relaxing adult coloring book with hand-drawn mandala style patterns.

                                                      Fantastic and relaxing patterns will allow you to break away from the chaos of everyday life and plunge into the land of peace and relaxation.

                                                      • Originality. All drawings are hand drawn. Individual patterns are always created with passion. This guarantees the uniqueness and originality of the performance.

                                                      • Quality 50 different models, finished with attention to every detail, guarantee high-quality workmanship.

                                                      • Diversity Every project is different. Which guarantees fantastic and creative play with colors.

                                                      • Single-sided pages Each image is placed on its own page.

                                                      • Relax Coloring amazing patterns is a great way to get away from any problems and enter the world of colors.

                                                      • Creativity Creating the world with your own colors creates a sense of independence and fosters creativity, improves self-esteem and builds confidence.

                                                      • A great gift This coloring book is a great gift for anyone who needs a moment of peace and relaxation.

                                                      Specifications:

                                                      • Premium Soft Cover
                                                      • Dimensions: 8.5 x 11 inches
                                                      • 50 individual projects.

                                                      Read more

                                                      £4.70
                                                    • The Indie Game Developer Handbook

                                                      03

                                                      The indie game developer’s complete guide to running a studio.

                                                      The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio―from the initial creation of the game through to completion, release and beyond.

                                                        • Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more.
                                                        • Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way.
                                                        • Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

                                                        Read more

                                                        £39.40£40.80
                                                      • The Complete Guide to Blender Graphics: Computer Modeling & Animation

                                                        01

                                                        BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

                                                        Blender is FREE to download and use by anyone for anything.

                                                        The Complete Guide to Blender Graphics: Computer Modeling and Animation, Sixth Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 2.82a.

                                                        A reader of the Sixth Edition should use Blender 2.82a when learning the program and treat it as a training exercise before using any later versions

                                                        Key Features:

                                                        • The book provides instruction for New Users starting at the very beginning.
                                                        • Instruction is presented in a series of chapters incorporating visual reference to the program’s interface.
                                                        • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
                                                        • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

                                                        The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.

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                                                        £65.90£114.00
                                                      • Blender All-in-One For Dummies

                                                        Create excellent 3D animations with free, open-source software

                                                        When you’re looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you’re on your way toward making your animation dreams a reality.

                                                        • Set up Blender and navigate the interface
                                                        • Learn how to build models in virtual space
                                                        • Texture, light, and animate your figures―then render your final product
                                                        • Get help and inspiration from the Blender community

                                                        If you’re new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.

                                                        Read more

                                                        £33.20£36.10
                                                      • Adobe Premiere Pro For Dummies

                                                        08

                                                        Quiet on set! Time to start your moviemaking adventure — here’s what you need to know about capturing, editing, and publishing your videos

                                                        If you’re an amateur filmmaker shooting documentaries or a hobbyist putting together a family video, Adobe Premiere Pro For Dummies is the book for you. From setting up a production studio and shooting good footage, to editing clips, adding effects, and working with audio, this user-friendly and comprehensive guide written in plain English can help you create your next video masterpiece and share the finished product.

                                                        This handy guide starts with the basics, getting you familiar with the Adobe Premiere Pro software and its interface and helping you set up your dream studio. From there, you’ll dive into capturing footage for your videos, learn how to manage multiple movie projects, and edit movies to your liking. You’ll learn to:

                                                        • Capture audio and video from your camcorder or video deck (if your computer has the right hardware)
                                                        • Pick and choose scenes to include in a movie, moving frame by frame through video to precisely place edits
                                                        • Add and edit (up to 99) audio soundtracks to your program
                                                        • Create titles and add still graphics to your movie projects
                                                        • Animate titles and graphics
                                                        • Apply one of 73 different transitions to video
                                                        • Modify your movie with 94 video and 22 audio effects
                                                        • Improve and adjust color using an advanced Color Corrector, new to this version of the software
                                                        • Use powerful new audio tools to mix audio, whether it’s mono, stereo, or 5.1 channel surround
                                                        • Work with multiple, nestable timelines
                                                        • Preview edits immediately in real time

                                                        Once you’re finalized your movie project, you can export it, save it to DVD, or publish it online. But that’s not all! With this helpful guide, you’ll learn pro movie-making tips, third-party software add-ons, and additional tools for your production studio. Pick up your copy and start shooting your film today.

                                                        Read more

                                                        £24.70
                                                      • Force: Animal Drawing: Animal Locomotion and Design Concepts for Animators (Force Drawing Series)

                                                        This 10th Anniversary Edition of Force: Animal Drawing: Animal Locomotion and Design Concepts for Animators offers readers an enlarged and an enhanced selection of images that apply FORCE to animals. With larger images, readers can better appreciate and learn how to bring their own animal illustrations to life. New drawings and facts about the animals create a more comprehensive edition for your library. Readers will also adapt key industry techniques that will help personify animal animations as well as endowing their creations with human-like expressions and unique animal movement. content can be found at DrawingFORCE.com

                                                        Key Features:

                                                        • This full-color 10th Anniversary Edition makes FORCE even easier to understand through great diagrams and illustrations

                                                        • Color-coded page edges help you find more easily the animal you want to draw

                                                        • Learn about key specifications for each mammal such as their weight range, food they eat, and how fast they run

                                                        • Video content can be found at DrawingFORCE.com

                                                        Read more

                                                        £34.20
                                                      • Unreal Engine 5 Character Creation, Animation, and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite

                                                        02

                                                        Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color

                                                        Key Features

                                                        • Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
                                                        • Create hand-keyed animations and clean up motion capture natively in Unreal Engine
                                                        • Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs

                                                        Book Description

                                                        Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open – source) software.

                                                        By following the step-by-step, beginner-friendly tutorials in this book, you’ll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you’ll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You’ll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you’ll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5’s new Control Rig. Finally, you’ll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5’s Sequencer.

                                                        By the end of this Unreal Engine book, you’ll have learned how to combine different elements in UE5 to make your own movies and cinematics.

                                                        What you will learn

                                                        • Create, customize, and use a MetaHuman in a cinematic scene in UE5
                                                        • Model and texture custom 3D assets for your movie using Blender and Quixel Mixer
                                                        • Use Nanite with Quixel Megascans assets to build 3D movie sets
                                                        • Rig and animate characters and 3D assets inside UE5 using Control Rig tools
                                                        • Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene
                                                        • Light your 3D movie set using Lumen lighting in UE5

                                                        Who this book is for

                                                        This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

                                                        Table of Contents

                                                        1. An Introduction to Blender’s 3D Modeling and Sculpting Tools
                                                        2. Modeling a Robot Drone Character
                                                        3. Let’s Sculpt an Alien Plant!
                                                        4. UV Maps and Texture Baking
                                                        5. Texturing Your Models inside Quixel Mixer
                                                        6. Exploring Unreal Engine 5
                                                        7. Setting Up Materials in UE 5
                                                        8. Using MetaHuman to Create a Photorealistic Human for UE5
                                                        9. Building a Virtual 3D Movie Set in UE5
                                                        10. Adding Lighting and Atmospheric Visual Effects in UE5
                                                        11. Alien Plant Joint Setup in Blender
                                                        12. Alien Plant Skinning in Blender
                                                        13. Robot Joint Setup and Skinning in Blender
                                                        14. Making a Custom Rig for Our Alien Plant with Control Rig
                                                        15. Creating a Control Rig with Basic IK Controls for a Robot in UE5

                                                        (N.B. Please use the Look Inside option to see further chapters)

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                                                        £53.60£62.70
                                                      • WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

                                                        07

                                                        Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.

                                                        You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.

                                                        You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.

                                                        Coverage includes:

                                                        • WebGL’s origin, core concepts, features, advantages, and integration with other web standards
                                                        • How and basic WebGL functions work together to deliver 3D graphics
                                                        • Shader development with OpenGL ES Shading Language (GLSL ES)
                                                        • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective
                                                        • Achieving greater realism through lighting and hierarchical objects
                                                        • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more
                                                        • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings

                                                        This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

                                                        Read more

                                                        £38.00
                                                      • Learning Blender

                                                        01
                                                        Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing

                                                        Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.

                                                        Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.

                                                        The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media — and you’ll have up-to-date skills for any 3D project, whether it involves characters or not.

                                                        • Learn Blender’s updated user interface and navigation
                                                        • Create your first scene with Blender and the Blender Render and Cycles render engines
                                                        • Organize an efficient, step-by-step pipeline to streamline workflow in any project
                                                        • Master modeling, unwrapping, and texturing
                                                        • Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender)
                                                        • Create your character’s skeleton and make it walk
                                                        • Use Camera Tracking to mix 3D objects into a real-world video
                                                        • Transform a raw rendered scene into the final result using Blender’s compositing nodes

                                                        Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

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                                                        £31.60
                                                      • OpenGL ES 3.0 Programming Guide (2nd Edition)

                                                        03
                                                        OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL ® ES ™ 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.

                                                        Read more

                                                        £30.20
                                                      • Twitch For Dummies

                                                        08

                                                        The first full resource to offer advice on tapping into Twitch

                                                        Twitch got its start as a live-streaming platform mostly populated by gamers and their fans. It’s quickly grown to host streaming events of all kinds―concerts, conferences, production events like podcast recording sessions, and even pro sports.

                                                        Twitch For Dummies helps initiate those new to streaming with advice on how to launch and build a Twitch channel. Podcasting For Dummies author Tee Morris guides readers through the basics of starting a channel, streaming games or live events, growing and interacting with an audience, and how to overcome common tech glitches.

                                                        • Build a streaming studio
                                                        • Create your Twitch profile
                                                        • Find successful streaming strategies
                                                        • Interact with your audience

                                                        This guide offers friendly, reliable advice for broadcasters, marketers, and video fans on how to tap into the most popular online live-streaming service.

                                                         

                                                        Read more

                                                        £8.60
                                                      • The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volumes One and Two: 1-2

                                                        BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

                                                        Blender is FREE to download and use by anyone for anything.

                                                        The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

                                                        Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

                                                        Key Features:

                                                          • The book provides instruction for New Users starting at the very beginning.
                                                          • Instruction is presented in a series of chapters incorporating visual reference to the program’s interface.
                                                          • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
                                                          • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

                                                          Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.

                                                          Read more

                                                          £78.80
                                                        • Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

                                                          04

                                                          What really makes a video game story interactive?
                                                          What’s the best way to create an interactive story?
                                                          How much control should players be given?
                                                          Do they really want that control in the first place?
                                                          Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

                                                          All of these questions and more are examined in this definitive book on interactive storytelling for video games. You’ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You’ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you’ll:

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                                                          £40.90
                                                        • The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One

                                                          BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

                                                          Blender is FREE to download and use by anyone for anything.

                                                          The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

                                                          Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

                                                          Key Features:

                                                            • The book provides instruction for New Users starting at the very beginning

                                                            • Instruction is presented in a series of chapters incorporating visual reference to the program’s interface

                                                            • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program

                                                            • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material

                                                            Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.

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                                                            £34.30

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