Web Design
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Pinnacle Studio 26 Revealed
Learn to unleash the full power of Pinnacle Studio by following practical examples. As Studio develops, so does the Revealed series, with all the features of this popular software covered in detail. Start from scratch, or dip in and out – this book works both as a manual and a series of tutorials.
From Basic Principles right through to understanding the latest additions to the program, Pinnacle Studio Revealed is packed with tips and examples, using both the sample footage and easily downloaded content. Topics include keeping your movies in sync, troubleshooting, Motion Titles, Masking and Motion Tracking, Multi-Cam, Split Screen templates and working with MyDVD as well as Legacy Disc Authoring.
This revised version covers the 26.2.298 patchRead more
£28.50Pinnacle Studio 26 Revealed
£28.50 -
Minecraft: Exploded Builds: Medieval Fortress: An Official Mojang Book
Have you ever wanted to create your own legendary medieval kingdom to rule over? Well, now you can, with Minecraft Exploded Builds: Medieval Fortress.Learn how to design, build, and customize every part of your castle and the surrounding area, from sturdy walls and deadly traps to dank, dark dungeons and sprawling villages. Each build has an exploded view to show you exactly which blocks to use, plus extra ideas to make every part of your kingdom unique.
Packed with interesting facts about medieval life, full-color illustrations, and a foldout depicting the epic scale of the kingdom, this official Mojang book has dozens of building ideas to ignite the imaginations of Minecrafters of all ages.
Note: This book has been designed to mimic job-site engineering plans. The marks and scuffs on the pages are an intentional design element.
Collect all of the official Minecraft books:
Minecraft: The Island
Minecraft: The Crash
Minecraft: The Lost Journals
Minecraft: The Survivors’ Book of Secrets
Minecraft: Exploded Builds: Medieval Fortress
Minecraft: Guide to Exploration
Minecraft: Guide to Creative
Minecraft: Guide to the Nether & the End
Minecraft: Guide to Redstone
Minecraft: Mobestiary
Minecraft: Guide to Enchantments & Potions
Minecraft: Guide to PVP Minigames
Minecraft: Guide to Farming
Minecraft: Let’s Build! Theme Park Adventure
Minecraft for BeginnersRead more
£10.30 -
Lighting for Animation: The Art of Visual Storytelling
Lighting for Animation is designed with one goal in mind – to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on:
• Creating mood and storytelling through lighting
• Using light to create visual shaping
• Directing the viewer’s eye with light and color
• Gathering and utilizing reference images
• Successfully lighting and rendering workflows
• Render layers and how they can be used most effectively
• Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence
• Material properties and their work with lighting
• Compositing techniques essential for a lighter
• A guide on how to start your career and achieve success as a lighting artist
This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.
Key Features
- Stunning examples from a variety of films serve to inspire and inform your creative choices.
- Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press.
- Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.
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£30.20 -
OpenCL Programming Guide (OpenGL)
Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects.Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language.
Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes
- Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale
- Programming with OpenCL C and the runtime API
- Using buffers, sub-buffers, images, samplers, and events
- Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D
- Simplifying development with the C++ Wrapper API
- Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes
- Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more
- Source code for this book is available at https://code.google.com/p/opencl-book-samples/
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£21.00 -
The Muvipix.com Guide to Adobe Premiere Elements 2024: The tools, and how to use them, to make movies on your personal computer
From the basics of video editing with Premiere Elements, like capturing your media and building a timeline, to advanced functions, like creating customized effects and building projects for social media, videomaker support site Muvipix co-founder Steve Grisetti will show you:* How to use the Motion Tracking tool, Candid Moments and the Smart Trim tools to edit and enhance your videos.
* How to navigate the streamlined Quick View editing space.
* How to create and upload videos directly to YouTube, Vimeo, Facebook, Instagram, LinkedIn and Pinterest.
* How to use the new Color Match tool.
* How to create automatic Highlight Reels.
* The magic of keyframing, Premiere Elements’ most versatile and powerful tool for creating motion paths and special effects.
* How to use the options in the program’s Export & Share workspace to create movies and share your videos online.Read more
£23.40 -
The Complete Guide to Photorealism for Visual Effects, Visualization and Games
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage.
Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
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£30.80 -
Production Pipeline Fundamentals for Film and Games
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.
Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.
- Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide.
- Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe.
- Visit the companion website for even further resources on the pipeline.
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£33.70 -
Minecraft Master Builds: The official illustrated book for experienced Minecrafters showcasing a world of stunning creations and exclusive interviews with the builders behind them!
The definitive book on Minecraft’s greatest creations.
Minecraft is the global phenomenon inspiring people across the world to unleash their imaginations. Minecraft Master Builds showcases the creations that have taken the game to new levels, and introduces the builders behind them.
Explore awe-inspiring vistas as the pages take you from stunning underwater sculptures to monumental space panoramas, or travel through time to visit grand medieval towns and futuristic cityscapes.
Minecraft Master Builds is packed with beautifully rendered illustrations of each colossal creation, highlighting the painstaking details that make these builds masterful. Featuring exclusive interviews from the builders that provide insight into their design and creation, plus a foreword written by Mojang game tech lead and content creator slicedlime, this must-have book is perfect for Minecraft fans, aspiring builders, and anyone looking for inspiration!
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£22.00£33.30 -
LIVE STREAMING BASICS: Everything you need to get started – Simply explained
‘LIVE STREAMING BASICS: Everything you need to get started – Simply explained’ is a publication curated by Massimo Coloso – multimedia communication consultant and owner of Servizistreaming.com – whose aim is to provide those approaching this stimulating digital environment with all the necessary information to avoid taking a leap in the dark when setting up a live broadcasting workstation, be it professional or domestic. The book deals with all the fundamental aspects of live streaming: cameras, direction, connections, cabling and good practices to put in place during a live broadcast, all comprehensibly and clearly explained for a fluent but by no means superficial, rather in-depth reading.
120 pages divided into 13 chapters: STREAMING: WHAT IT IS AND HOW IT WORKS – HISTORICAL BACKGROUND – CONTENT FOCUS – THE BANDWIDTH – WIRED vs WIRELESS – CHOOSING THE CONFIGURATION – AUDIO/VIDEO SOURCES – CAPTURE CARDS AND CONNECTIONS – CONTROL ROOM – THE ENCODER – PLATFORM CHOICE – SET-UP HYPOTHESIS – STREAMING NETIQUETTE.
‘LIVE STREAMING BASICS: Everything you need to get started – Simply explained’ is one of the very few books currently available that deals with the topic of ‘how to do a live stream’ and can indeed be an important chapter in the education of informed streamers and future live shows directors.Read more
£3.70 -
The Ridiculously Simple Guide to Final Cut Pro X: A Beginners Guide to Video Edition Like a Pro
Apple promises that Final Cut – the company’s flagship digital editing software – is “not just a different cut, but a whole new production” –and it truly is. Workflow is faster, smoother and easier than ever. Background tasks are completely automated, and with the program logistics under control, you’re free to fully explore your creativity.
This guide will walk you through all the basics and have you editing video like a pro in no time at all!
This book is not endorsed by Apple, Inc and should be considered unofficial.
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£10.20 -
Learn to Produce Videos with FFmpeg: In Thirty Minutes or Less
This title was superseded by the 2018 Edition of the same name, which is now available on Amazon and other online booksellers. If you purchased this version, send proof of purchase to janozer@gmail.com and I’ll send you a free PDF copy of the update ($29.95 value). Note that the changes in the book are concentrated, with new sections on Bento4 in Chapters 10 and 12, and several new sections on live transcoding and AV1 encoding in Chapter 14. Otherwise, most of the book is the same, so having a physical copy of the old edition and a PDF of the new should not be a hassle. Note that if you wait and buy a physical copy of the new edition, you won’t get a PDF copy.
This focused 120-page book teaches readers how to use FFmpeg to create full adaptive bitrate ladders and package them into HLS or DASH formats. The book also includes a primer on terms and technologies related to streaming and recommended settings for all parameters detailed in the book.
Initial chapters focus on installing FFmpeg on Windows, Mac, and Linux computers, and basics of command-line programming. Then the technology primer, and individual chapters on bitrate control, resolution, frame rate, I-, B-, P- and reference-frame settings. These are followed by chapters on H.264 and HTTP Live Streaming (HLS), which includes instruction on Apple tools Media File Segmenter, Variant Playlist Creator, and Media Stream Validator. Also covered is encoding for DASH with MP4Box. Next up are chapters on encoding HEVC with x265, and producing VP9, with the final chapter covering miscellaneous operations like concatenating multiple files, or computing PSNR with FFmpeg.
A downloadable zipped file includes all (Windows) batch files used in the book, which you can easily adapt for your own use, and a detailed Table of Contents and Index will help you find what you need. All these contents ensure that you’ll be able to Learn to Produce Videos with FFmpeg in 30 Minutes or Less.
(Note: the email in the book for the downloadable files is incorrect. Please email the request to jozer@mindspring.com. Sorry for any inconvenience).
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£23.70 -
Adobe After Effects Classroom in a Book (2023 release)
Learn video compositing, motion graphics design, and animation using Adobe After Effects
Adobe After Effects Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:
- Create, manipulate, and optimize motion graphics for film, video, the web, and mobile devices
- Animate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects
- Customize cameras and lighting to create compelling 3D content
- Design Motion Graphics templates for editing in Adobe Premiere Pro
- Deform and animate objects and video using robust Puppet tools
Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does―an official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to:
- Downloadable lesson files you need to work through the projects in the book
- Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step
What you need to use this book: Adobe After Effects (2023 release) software, for either Windows or macOS. (Software not included.)
Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe After Effects software.
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£41.90£46.50 -
Pinnacle Studio 24 Revealed
Learn to unleash the full power of Pinnacle Studio by following practical examples. As Studio develops, so does the Revealed series, with all the new features of this popular software covered in detail. Start from scratch, or dip in and out – this book works both as a manual and a series of tutorials. From Basic Principles right through to understanding the latest features, Pinnacle Studio Revealed is packed with tips and examples, using both the sample footage and easily downloaded content.Topics include keeping your movies in sync, troubleshooting, Masking amd Motion tracking, Animating Titles, Multi-Cam, and working with MyDVD as well as legacy disc authoring.Read more
£19.10£28.50Pinnacle Studio 24 Revealed
£19.10£28.50 -
Murach’s HTML and CSS: Training & Reference
Until now, my websites looked great but have been coded with what seems like duct-tape and bubble-gum’ methods, just for appearances and not for professionalism or compliance. This book taught me all that is possible with HTML and CSS coding. What a game changer! That’s what one web designer posted about a previous edition of Murach’s HTML and CSS. Now, this 5th Edition updates and improves all the HTML and CSS content in the book…and it’s in full color so it’s easier than ever to learn from it. In fact, whether you’re a web designer, a JavaScript programmer, a server-side programmer, or a rookie, this book delivers all the HTML and CSS skills that you need on the job. This book begins with an 8-chapter hands-on course that teaches you HTML and CSS from scratch, including the latest HTML and CSS features. This short course ends with a chapter that teaches you how to use fluid design and media queries to implement Responsive Web Design so your pages will look good and work right on any screen, from phone to tablet to desktop. After that, the unique design of this book lets you go on to any other chapter to learn new skills whenever you need them. For example, chapters 9 and 10 show you how to use Flexible Box and Grid Layout. Chapter 13 shows you how to work with forms and data validation. Chapter 14 shows you how to enhance a site with video clips. Chapter 15 shows you how to use CSS transitions, transforms, and animations. Chapters 16 and 17 show you how to design and deploy a website. And chapter 18 introduces you to JavaScript, a must-have language that’s the next step for many web developers. One final point: After teaching you all the HTML and CSS skills that you need, this book becomes the best on-the-job reference you’ve ever used.Read more
£42.80 -
YouTube Planning Book for Kids: BUMPER EDITION: a bumper edition of our popular notebook for budding Youtubers
A #1 AMAZON BESTSELLER!
“Perfect little planning notebook to get the kids writing their own plans before getting immersed in their videos and screentime. And a little cute record to keep of all of their ideas!”
BUMPER EDITION! Got a child who loves YouTube and loves making their own videos? Help them harness their ideas and filming skills and get planning like a pro with this kid-friendly YouTube planning notebook.
This is a bumper edition of our original bestselling Youtube planning notebook with more pages for more ideas!
Get kids off their screens 24/7 and help them hone their writing, planning, organising, editing, marketing and business skills through a hobby they love – and make better videos because of it!
Includes hints and tips on how to make good videos, how to stay safe when publishing online, and a review section to keep thinking about what you do and how to make it better each time.
30 double-spread planning pages to get you started on your YouTube journey, plus idea brainstorming and video inventory pages to get organised. Peace out
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£5.70 -
Animate to Harmony: The Independent Animator’s Guide to Toon Boom
Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of platforms and formats.
Animate to Harmony guides you through Toon Boom’s Animate, Animate Pro and Harmony programs, teaching you how to create high-quality 2D animation of all complexities. The main text focuses onfeatures that are common across all three programs while “Advanced Techniques” boxes throughout the book elaborate on Pro and Harmony features, appealing to all levels of experience with any of the three main Toon Boom products.
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£33.40 -
The Art Of Uncharted 2 Among Thieves (Art of the Game)
Ballistic Publishing has partnered with Sony Computer Entertainment America and Naughty Dog, Inc., to produce The Art of Uncharted 2: Among Thieves. The biggest Ballistic Publishing art book to date weighs in at 272 pages and features some of the hundreds of drawings, paintings, and sculpts that began the process of making Nathan Drake’s world real, and helped make Uncharted 2: Among Thieves Game of the Year. From concept art to character studies, environment art, character modeling, game art, cinematics, motion-capture, animation, and effects, The Art of Uncharted 2: Among Thieves is the ultimate companion to the award-winning PlayStation 3 game.
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£38.60 -
Games As A Service: How Free to Play Design Can Make Better Games
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.
Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
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£32.80 -
Elemental Magic , Volume 2: The Technique of Special Effects Animation
Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end-including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects “clean-up,” as well as timing and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo & Stitch and Tarzan.
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£35.20£44.60 -
Game Anim: Video Game Animation Explained
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.
Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.
The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.
Key Features
• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.
• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.
• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.
• Free Animation Rig: Free “AZRI” maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
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£28.90 -
My Revision Notes: OCR Cambridge Nationals in Creative iMedia L 1 / 2: Pre-production skills and Creating digital graphics
Written by experienced author Kevin Wells, this is the only revision guide aimed specifically at helping students prepare for the mandatory examined unit Pre-Production Skills; unlock your students full potential with this step-by-step revision guide that provides the key content you need to know and guidance on how to apply it to achieve your best grade.
– Encourages active revision by combining topic coverage with a variety of ‘Test Yourself’ activities and formal exam-style questions
– Improves your exam technique through examiner tips and examples of typical mistakes to avoid
– Provides opportunities to improve your understanding and practise key IT skills for the mandatory examination
– Makes revision manageable by condensing topics into easy-to-revise chunks with handy end-of topic summaries
– Enables you to get exam ready with quick quizzes and answers to activities available online
– Helps you plan and pace your revision using the revision planner
– Improves your IT vocabulary by providing definitions of key termsRead more
£10.40 -
Draw Anime Faces and Feelings: 800 facial expressions from joy to terror, anger, surprise, sadness and more
Drawing Anime Faces and Feelings is a great book for all abilities!
Big facial expressions are essential to anime and manga. However, faces can be challenging.
With this book, improve your anime-drawing skills with instruction for facial features and expressions for a wide variety of ages, character types, hair styles and activities. With 800 different facial expressions, you’ll be able to draw your character in any emotional situation or with any reaction.
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£18.10£21.80 -
‘Halo: The Great Journey – The Art of Building Worlds’
“‘The Art of Halo’; is the ultimate gallery of the Halo universe, with over 400 images including sketches and concept art by acclaimed artists such as Ashley Wood, detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto’s breathtaking spacescapes, plus commentary from the artists themselves and a Foreword from ‘the face of Halo,’ Frank O’Connor.”Read more
£22.90£28.50 -
YouTube Planning Book for Kids: a notebook for budding YouTubers.: Volume 1 (YouTube Planning Books for Kids)
A #1 AMAZON BESTSELLER!
“Perfect little planning notebook to get the kids writing their own plans before getting immersed in their videos and screentime. And a cute record to keep of all of their ideas!”
Perfect accompaniment to a YouTube or Vlogging Guidebook
Got a child who loves Vlogging and YouTube and loves making their own videos or wants to start? Help them harness their ideas and filming skills and get planning like a pro with this kid-friendly YouTube planning notebook.
Get them off their screens 24/7 and help them hone their writing, planning, organising, editing, marketing and business skills through a hobby they love – and make better videos because of it!
Includes hints and tips on how to make good videos, how to stay safe when publishing online, and a review section to keep thinking about what you do and how to make it better each time.
10 double-page-spread planning pages to get you started on your YouTube journey.
Don’t miss our new Minecraft Planning Book too! Available on Amazon now
PLEASE NOTE: This is predominantely a notebook, with lots of space for your child to plan and write down their own ideas. There is guidance at the start on how to do this, and each planning page is split into sections to help create logical, structured videos with an audience in mind. It is the perfect accompaniment to the many in-depth Vlogging Guidebooks there are available. It’s a little bit about reading and learning, but much more so about thinking, planning, writing, drawing and doing!
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£5.70 -
YouTube Channels For Dummies, 2nd Edition
Create a YouTube channel that draws subscribers with top-notch content
YouTube has the eyes and ears of two billion monthly users. YouTube Channels for Dummies, 2nd Edition offers proven steps to attracting a chunk of those billions to your personal or business channel.
This updated guide offers insight from a quartet of YouTube channel content creators, managers, marketers, and analysts as they share the secrets of creating great content, building an audience, and interacting with your viewers. The book includes information on:
· Setting up a channel
· Creating videos that attract viewers
· Putting together a video studio
· Editing your final product
· Reaching your target audience
· Interacting with your fans
· Building a profitable business
· Tips on copyright law
Written for both the budding YouTube creator and the business professional seeking to boost their company’s profile on the popular social networking site, YouTube Channels for Dummies allows its readers to access the over two billion active YouTube users who log on each day.
Learn how to create a channel, build a YouTube following, and get insight on content creation, planning, and marketing from established YouTube creators.
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£17.70£20.90YouTube Channels For Dummies, 2nd Edition
£17.70£20.90 -
The History of Graphic Design. Vol. 2. 1960–Today
Through the turbulent passage of time, graphic design―with its vivid, neat synthesis of image and idea―has distilled the spirit of each age. Surrounding us every minute of every day, from minimalist packaging to colorful adverts, smart environmental graphics to sleek interfaces: graphic design is as much about transmitting information as it is about reflecting society’s cultural aspirations and values.
This second volume rounds off our in-depth exploration of graphic design, spanning from the 1960s until today. About 3,500 seminal designs from across the globe guide us in this visual map through contemporary history, from the establishment of the International Style to the rise of the groundbreaking digital age. Around 80 key pieces go under the microscope in detailed analyses besides 118 biographies of the era’s most important designers, including Massimo Vignelli (New York subway wayfinding system), Otl Aicher (Lufthansa identity), Paula Scher (Citibank brand identity), Neville Brody (The Face magazine), Kashiwa Sato (Uniqlo brand identity), and Stefan Sagmeister (handwriting posters).
With his sweeping knowledge of the field, author Jens Müller curates the standout designs for each year alongside a running sequence of design milestones. Organized chronologically, each decade is prefaced by a succinct overview as well as a stunning visual timeline, offering a vivid display of the variety of graphic production in each decade as well as the global landscape which it at once described and defined.
This collection of important graphic works represents a long-overdue reflection on the development of a creative field constantly changing and challenging itself. These key pieces act as coordinates through contemporary history, helping us trace the sheer influence of graphic design on our daily lives.
Combined with Volume One―which spans from the field’s very beginnings until 1959―the tomes offer the most comprehensive exploration of graphic design to date.
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£46.50£57.00The History of Graphic Design. Vol. 2. 1960–Today
£46.50£57.00 -
How to Tell If Your Cat Is Plotting to Kill You: Volume 2 (The Oatmeal)
Brilliantly whimsical yet oddly informative, TheOatmeal.com is an entertainment site full of comics, quizzes, and stories. Matthew Inman, creator of TheOatmeal.com, is a king of all trades when it comes to the Web. He writes, draws, and codes everything on the site, and his viral marketing skills make the site a huge success. How to Tell If Your Cat Is Plotting to Kill Youis a very funny, creative selection of comics, facts, and instructional guides, which all stem from the creative wonderland at TheOatmeal.com.The book will be designed to create suspense/anticipation with page turns analogous to the experience of scrolling down through the panels on the website. For example, “Cat vs. Internet” will use page turns to draw out the reader’s anticipation of what the crafty kitty might do next to get attention from his Internet-fixated owner. Other favourite cat comics include “How to Pet a Kitty,” “The Bobcats,” and “17 Things Worth Knowing About Your Cat.” A pull-out poster will be included at the back of the book.
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£8.10£9.50 -
How To: Absurd Scientific Advice for Common Real-World Problems from Randall Munroe of xkcd
Randall Munroe is . . .’Nerd royalty’ Ben Goldacre
‘Totally brilliant’ Tim Harford
‘Laugh-out-loud funny’ Bill Gates
‘Wonderful’ Neil Gaiman
AN INSTANT #1 NEW YORK TIMES BESTSELLER
The world’s most entertaining and useless self-help guide, from the brilliant mind behind the wildly popular webcomic xkcd and the million-selling What If? and Thing Explainer
For any task you might want to do, there’s a right way, a wrong way, and a way so monumentally bad that no one would ever try it. How To is a guide to the third kind of approach. It’s full of highly impractical advice for everything from landing a plane to digging a hole.
‘How strange science can fix everyday problems’ New Scientist
‘A brilliant book: clamber in for a wild ride’ Nature
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£7.30£10.40 -
How to Tell If Your Cat Is Plotting to Kill You: Volume 2 (The Oatmeal)
Brilliantly whimsical yet oddly informative, TheOatmeal.com is an entertainment site full of comics, quizzes, and stories. Matthew Inman, creator of TheOatmeal.com, is a king of all trades when it comes to the Web. He writes, draws, and codes everything on the site, and his viral marketing skills make the site a huge success. How to Tell If Your Cat Is Plotting to Kill Youis a very funny, creative selection of comics, facts, and instructional guides, which all stem from the creative wonderland at TheOatmeal.com.The book will be designed to create suspense/anticipation with page turns analogous to the experience of scrolling down through the panels on the website. For example, “Cat vs. Internet” will use page turns to draw out the reader’s anticipation of what the crafty kitty might do next to get attention from his Internet-fixated owner. Other favourite cat comics include “How to Pet a Kitty,” “The Bobcats,” and “17 Things Worth Knowing About Your Cat.” A pull-out poster will be included at the back of the book.
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£8.10£9.50 -
What If?: Serious Scientific Answer to Absurd Hypothetical Questions: Serious Scientific Answers to Absurd Hypothetical Questions
THE SUNDAY TIMES BESTSELLER
From the creator of the wildly popular xkcd.com, hilarious and informative answers to important questions you probably never thought to ask.
Millions visit xkcd.com each week to read Randall Munroe’s iconic webcomic. Fans ask him a lot of strange questions: How fast can you hit a speed bump, driving, and live? When (if ever) did the sun go down on the British Empire? When will Facebook contain more profiles of dead people than living? How many humans would a T Rex rampaging through New York need to eat a day?
In pursuit of answers, Munroe runs computer simulations, pores over stacks of declassified military research memos, solves differential equations and consults nuclear reactor operators. His responses are masterpieces of clarity and hilarity, complemented by comics. They often predict the complete annihilation of humankind, or at least a really big explosion.
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£7.99£10.99 -
Critical Role: The Mighty Nein Origins–Beauregard Lionett
From Mae Catt, and Critical Role’s Matthew Mercer and Marisha Ray, comes Mighty Nein member Beauregard Lionett’s origin story in a hardcover graphic novel.Despite her origins with a “traditional” family, Beau’s penchant for troublemaking was legendary.
Outraged by her criminal activity, Beau’s father arranged for her to be kidnapped and turned over to the order of monks known as the Cobalt Soul for some much-needed discipline and direction. But the direction Beau takes–toward the Mighty Nein–isn’t what anyone anticipated!
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Critical Role: The Mighty Nein Origins–Caduceus Clay
Death is never truly the end.Follow the origin story of the Mighty Nein’s Caduceus Clay in this beautiful hardcover graphic novel written by Kendra Wells (Tell No Tales), illustrated by Gus Allen (Lumberjanes), with colors by Eren Angiolini and letters by Ariana Maher. Created in consultation with the cast of Critical Role!
Generations of the Clay family have tended to the careful rituals in the Blooming Grove. But when corruption begins to creep in on their sacred space, the Clays depart one by one to seek answers. Soon young Caduceus and Clarabelle are the only ones left, and when a dangerous burial quest falls to Caduceus, he must leave the Grove to do the family’s work.
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£13.80