Hobbies & Games

  • Lancer Ttrpg Core Rulebook

    A Mud-and-Lasers Tabletop Roleplaying Game of Modular Mechs and the Pilots that crew them. Created in partnership with Massif Press, Dark Horse Books presents LANCER.

    15,000 years into the future, humanity has survived near collapse and since expanded ever wider into the frontiers of space, organized by UNION, the central hegemon of the populated galaxy. At Union’s heart, the dream of human utopia has been realized; but Lancer is set at the trembling edges of the expansion where resistance to the ideals of the utopia grow.

    As a lancer, you pilot a mech as unique as yourself. You are, by training, luck, circumstance, or work, one of the best. In this era near the golden age, you have one question to answer above all: who do you fight for?

    Lancer features a deep, story-rich setting for players to engage with. Every choice they make, every ordnance they mount, every weapon they wield — all of it has lore attached, just waiting for a story to develop.

    Read more

    £48.29
  • Pathfinder RPG: Pathfinder Player Core (P2)

    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!

    Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

    Pathfinder Player Core includes:
    • Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
    • Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
    • A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
    • Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
    • A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
    • Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
    • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
    • This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

    Read more

    £40.90£51.30
  • Pathfinder RPG: Pathfinder GM Core (P2)

    Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!

    Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

    Pathfinder GM Core includes:
    • The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
    • Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.
    • Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.
    • Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!
    • A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!
    • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!
    • Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

    Read more

    £40.90£51.30
  • Harrington on Cash Games: How to Win at No-Limit Hold’em Money Games: v. 1

    08
    The first years of the poker boom were fueled by the interest in no-limit hold em tournaments. Recently, however, players have been gravitating to another, even more complex form of hold em no-limit cash games.

    In Harrington on Cash Games: Volume I, Dan Harrington teaches you the key concepts that drive deep-stack cash game play. You ll learn how to tailor your selection of starting hands to your stack size, how to recognize the increasing deception value of supposedly weaker hands as the stack sizes increase, and how to use the concept of pot commitment to your advantage as the size of the pot grows. After laying out the general concepts behind deep-stack cash game play, Harrington shows you a complete strategy for post-flop play, and then teaches you the difference between post-flop play against a single opponent and post-flop play against multiple opponents. If you play no-limit hold em cash games, you need to read this book.

    Dan Harrington won the gold bracelet and the World Champion title at the $10,000 buy-in No-Limit Hold em Championship at the 1995 World Series of Poker. And he was the only player to make the final table in 2003 (field of 839) and 2004 (field of 2,576) considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Cash Games, Harrington and two-time World Backgammon Champion Bill Robertie have written the definitive books on no-limit cash games. These books will teach you what you need to know to be a winner in the cash game world.

    Read more

    £25.90
  • D&D Dungeon Master’s Guide (Dungeons & Dragons Core Rulebook)

    08
    Weave legendary stories in the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.

    Read more

    £24.90£39.90
  • Dungeons & Dragons Core Rulebook: Monster Manual, WTCA92180000, standard

    07
    • Fill your Dungeons & Dragons games with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun • Over 150 ready-to-play D&D monsters • Over 400 stat blocks—with all the info a Dungeon Master needs to run encounters • Detailed descriptions and beautiful illustrations • 1 of 3 D&D Core Rulebooks for 5th edition—the Player’s Handbook (rules for playing the game), the Dungeon Master’s Guide (how to run the game), and Monster Manual (creatures to encounter in your game).The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

    Read more

    £24.70£37.00
  • Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse: 1

    08
    A bestiary of formidable allies and enemies for the world’s best role-playing game.This spellbook illuminated by the reflections of the magician Mordenkainen contains a host of creatures to use in the role-playing game Dungeons & Dragons . In this compilation and update of monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, creatures represent some of the most benevolent and malicious forces D&D heroes can confront. This book also brings together fantasy peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Players’ Manual.

    Read more

    £23.70£39.40
  • The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One

    08
    The Theory of Poker by David Sklansky discusses theories and concepts applicable to nearly every variation of the game, including five-card draw (high), seven-card stud, hold ’em, lowball draw, and razz (seven-card lowball stud). This book introduces you to the Fundamental Theorem of Poker, its implications, and how it should affect your play. Other chapters discuss the value of deception, bluffing, raising, the slow-play, the value of position, psychology, heads-up play, game theory, implied odds, the free card, and semibluffing.

    Many of today’s top poker players will tell you that this is the book that really made a difference in their play. That is, these are the ideas that separate the experts from the typical players. Those who read and study this book will literally leave behind those who don’t, and most serious players wear the covers off their copies. This is the best book ever written on poker.

    Read more

    £22.90
  • World of Warcraft: The Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth)

    Uncover the rich history of the legendary dragons of Azeroth with this official, lavishly illustrated guide from the iconic game World of Warcraft. With over 100 never-before-seen illustrations, World of Warcraft: Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth) is the ultimate WoW fan’s guide to everything dragons.

    Journey across Azeroth and beyond with this comprehensive guide, highlighting the magnificent dragons of the video game World of Warcraft. With this immersive in-world field guide written by Archmage Khadgar of the Kirin Tor, get an in-depth look at draconic species and the newly awakened dracthyr, along with the magical abilities of World of Warcraft’s dragonflights, proto-dragons, and more!

    After enduring years of hardship, the dragons of Azeroth must reclaim their legacy, and it is more important than ever to learn about their vast history and incredible abilities. Though the Dragon Isles stood dormant for 10,000 years, now the Watcher has reawakened, the beacon has been lit, and the dragons have come home―called to be Azeroth’s protectors once more. The New Age of Dragons has begun in World of Warcraft: Dragonflight. From the untamed northlands of Azeroth, fans of World of Warcraft will be able to follow the history of the dragons from their origins as elemental drakes to the present day dragonflights in this new, all-inclusive dragon codex.

    This fully illustrated, comprehensive guide will highlight the creatures’ magical abilities, outline a chronological evolution of the dragons, and map out enchanting new zones. World of Warcraft: Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth) is a must-have companion piece to the latest expansion, World of Warcraft: Dragonflight.

    Read more

    £22.90£27.10
  • The Game Master’s Book of Villains, Minions and Their Tactics: Epic new antagonists for your PCs, plus new minions, fighting tactics, and guidelines … original BBEGs for 5th…

    A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths. The Game Master’s Book of Villains, Minions and Their Tactics provides tips and strategies that readers can use to “drag and drop” a BBEG into a new or existing game, with full colour illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You’ll also find detailed tactics and combat strategies dozens of other minions found throughout the 5E game. In addition to providing three exciting one-shot adventures, the book also shows you how to create your own original villains, minions and monsters – the best of the worst your game has to offer.

    Read more

    £20.00£25.00
  • Victorian Parlour Games: 50 Traditional Games for Today’s Parties

    Have a seat in the parlor and spend a rollicking evening with this elegant box of 50 Victorian-era entertainments.

    Deal yourself in for a good time as you choose from a selection of games enjoyed in many a Victorian parlor. The box comes with rules to fifty games that can be played without any extra frippery, except perhaps a deck of cards if you fancy a game of Whist. Each game is good for two or more players, with most designed for a group to play together. Card games and guessing games, pantomime and word play—all provide an after-dinner evening of fun, or an afternoon of amusement on the couch or around a picnic table. These games are simple to learn, quick to play, and have silly penalties for when a player is “out.” One side of each card provides the category, the number of players, and the setup for the game while the other has the rules so you can keep them handy as you play. 

    • Test your memory with What’s in Grandmother’s Trunk?, where each player must remember all the other items that have already been named.
    • Take on The Poet’s Chair by remembering more poems, songs, or rhymes than any other player
    • Perhaps you wish to Pass the Slipper? Then close your eyes as players pass a small object and on the count of ten, guess who is holding it.
    • Be careful not to break the rules, or you may have to shake hands blindfolded, pretend to be a parrot, or pay another silly forfeit to account for your blunder.

    Austen aficionados and Bridgerton bingers will delight in these timeless, irreverent games—so pour your afternoon tea and get ready for an evening of nanty narking!

    Read more

    £19.60£20.90
  • Winning Poker Tournaments One Hand at a Time Volume II

    04
    YOU’RE IN THE MONEY…NOW WHAT?

    You’ve put in the time, you’ve built up your stack, and now, at last, you’re inching ever closer to serious tournament payoffs. At this stage, playing smart is more crucial than ever, and who better to give you the edge than three of modern poker’s greatest tournament pros?

    THEY’LL TAKE YOU FROM THE BUBBLE TO THE FINAL TABLE

    Volume 1 of this series shed new light on the fundamentals, and now in, Volume 2, Pearljammer, Apestyles and Rizen—players whose collective stats include, more than 1,800 final tables made, over 300 major wins, and more than $10,000,000 in cashes—return to show you how to crush the final table.

    When deep in a tournament, the ability to analyze opponents’ play is more than an advantage—it’s a necessity. In this exciting follow-up, you get to sweat the best as they walk you through the key hands of actual tournaments: what they did right, what they did wrong, and what you need to do to win, including:

    •How to use the changing dynamic of stack size to your advantage as the field narrows
    •The unique strategies and tactics of Final Table play
    •How to dominate weak players and outthink strong players
    •How to take maximum advantage of your table image to confound your competition
    •How hand selection changes in short-handed and heads-up play

    Poker is a fun game, but it’s even more fun when you win. Online or live, you need to keep your cool and make the right moves to enjoy big-money finishes. If you’ve gotten this far, these top professionals will help you go all the way.

    Read more

    £19.00
  • The Logic Of Sports Betting

    04

    How do sportsbooks make their lines? Which types of bets are the best? Can you beat the house?

    The Logic Of Sports Betting answers all these questions and more with a dash of humor and a whole lot of real talk about how it all works. Peek behind the counter and learn how sportsbooks operate. Combine that insider knowledge with why-didn’t-I-think-of-that sports betting logic, and you have the winning formula.

    Ed Miller is a best-selling (over 300,000 copies sold) author of books on poker and gambling. This is his first book on sports betting, but maybe his favorite book to write so far.

    Matthew Davidow is a sports modeler, using proprietary methods to beat major sports betting markets for over 15 years, and co-founding two leading private sports analytics firms along the way.

    What people are saying about The Logic Of Sports Betting:

    “Matt and Ed are two of the smartest minds in sports betting.” – Rufus Peabody, professional sports bettor

    “As a sportsbook employee for 30-plus years, I find it difficult to read or watch anything about sports betting. But I could not put The Logic Of Sports Betting down. It’s that good.” – Robert Walker, Las Vegas bookmaker

    Read more

    £19.00
  • Gambling Theory and Other Topics

    Most people who gamble are attracted by the action and excitement that this form of entertainment offers. But a small number of people are actually quite successful at gambling. How is this so? Why is it that these few can constantly make decisions that devastate their opponents? And what do you need to do to also become successful at this extremely challenging occupation?

    Gambling Theory and Other Topics was written in an attempt to answer these questions. In this book, you will be introduced to the dynamic concept of non-self-weighting strategies and shown how these strategies apply not only at the very exciting gaming tables but also in real life. In addition, risk and fluctuations are discussed in terms of the statistical standard deviation, and it is explained how these relate to each other as well as to your bankroll.

    Some of the other topics addressed are bankroll requirements, win-rate accuracy, free bets, which blackjack count is best, lottery fallacies, dangerous ideas, poker tournament strategies (including when it is correct to rebuy), settling up in tournaments, pai gow poker, super pan nine, the world’s greatest gamblers, building pyramids, and much more.

    This text is absolutely must reading for all serious gamblers. Many of the ideas and concepts discussed must be mastered to ensure survival and success in this extremely challenging and highly rewarding profession.

    Read more

    £18.50
  • Gambling and Gambling Devices

    John Philip Quinn’s classic “Gambling and Gambling Devices” exposes the secrets of fraudsters, swinderls and card sharps of the 19th and early 20th century. More than 70 illiustrations illustrating devices ranging from gaffed slot machines, crooked faro boxes to loaded dice. Scams outside of the tale game and casino world are covered as well, with a thorough explaination of the “Gold Brick” swindle and many others.

    This book contains over 350 pages of secrets known to the fraudsters of yesterday.

    Read more

    £18.10
  • The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters (Volume 1)

    08
    In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

    In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.

    Easy to read and apply, The Monsters Know What They’re Doing is essential reading for every DM.

    Read more

    £16.70£19.00
  • Chess For Dummies, 4th Edition

    08

    Want to play chess like a champ? Dummies can help.

    From Netflix’s “The Queen’s Gambit” to podcasts, virtual and mobile gaming, and beyond, chess is back in a big way. But, with all those kings, queens, and knights, chess can be a royal pain to grasp. Chess For Dummies is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and sharpen their chess strategy such that even Paul Morphy would be impressed. You’ll learn the laws of chess, its lingo, and engage in the art of the attack with the easy-to-follow, step-by-step explanations found in the latest edition of Chess For Dummies.

    Whether you’re playing chess online, in a tournament, or across the dining room table with a family member or friend, this hands-on guide is sure to capture your interest (and your opponent’s queen), getting you up to speed on the game and its components and giving you the know-how you need to put the principles of play into action from the opening to the endgame.

    • Grasp the rules of play and the nuances of each phase of the game
    • Familiarize yourself with the pieces and the board
    • Pick the perfect chess set and chessboard for you
    • Get to know each of the pieces and their powers

    If you feel like you’re in a stalemate before you even begin a game, Chess For Dummies is your guide to forcing moves, raking bishops, and skewering your opponents like a true champion.

    Read more

    £16.20£18.00
  • Bridge For Dummies, 4th Edition

    08
    Try a hand at bridge―and outsmart your opponents

    Bridge is the most popular card game in the world―and, as any player will tell you, is simply the best card game ever. Whether you’re new to the game or a long-time player looking for new tricks, this new edition of Bridge For Dummies walks you through the intricacies of the game and arms you with tried-and-true tips and strategies for being a better player and beating your opponents from the very first draw.

    Covering not only traditional contract bridge, but other popular variations of the game―including ACOL, Rubber, and Duplicate Bridge―this hands-on, friendly guide takes the guesswork out of this beloved game and arms you with the knowledge and know-how to make your game mates your minions. From knowing when and how high to bid to bringing home the tricks when you end up in a trump contract, it’ll take your bridge skills to the next level in no time!

    • Strategize with your bridge partner
    • Confidently play bridge in clubs and tournaments
    • Use basic and advanced bidding techniques
    • Find bridge clubs and tournaments all over the world

    Are you ready to trump the competition? Success is a page away with the help of Bridge For Dummies.

    Read more

    £16.10
  • Winning Against the Odds: My Life in Gambling and Politics

    08
    Winning Against the Odds tells the captivating story of one of England’s most fascinating and eccentric men.

    Stuart Wheeler went to Eton and Oxford. He was an officer in the Welsh Guards, a barrister, an investment banker and a major donor to the Conservative Party. You might think that he has led a life of impeccably conformist upper-class respectability. You’d be wrong.

    For Wheeler is also an illegitimate child adopted at the age of two, a maverick businessman who made his fortune on the back of `the most brilliant idea that anyone had had of his generation’ and a devoted gambler who has been thrown out of more than one Las Vegas casino.

    He played cards with Lord Lucan two nights before his infamous disappearance, effectively invented spread-betting with the creation in 1974 of IG Index and gave William Hague’s Conservatives GBP5 million (still the biggest political donation in British history) before being expelled from the Tories, joining UKIP and becoming a key figure in Vote Leave during the Brexit referendum campaign.

    Forthright, principled and always entertaining, Winning against the Odds is a story of bets won and lost, of outrageous personalities and dramatic events, and of a singular mind that engages with the world around it in a completely unique and compelling way.

    Read more

    £15.90£19.00
  • Scarne’s New Complete Guide to Gambling

    01
    Provides detailed information on strategy, methods of play, and rules in all games of chance and skill as well as explaining odds and house percentages, swindling methods, and sleight-of-hand tricks

    Read more

    £15.80
  • Roll The Bones: The History of Gambling (Casino Edition)

    Roll the Bones tells the story of gambling: where it came from, how it has changed, and where it is now. This is the new Casino Edition. which updates and expands the global history of gambling to include a greater focus on casinos, from their development in European spas to their growth in Reno and Las Vegas. New material chronicles in greater depth the development of casino resorts on the Las Vegas Strip and their spread throughout the United States. A new chapter better places Atlantic City’s casinos into their correct context, and new material accounts for the rise of casinos in Asia and online gaming.From the first modern casino in Venice (1638), casinos have grown incredibly. During the 18th and 19th century, a series of European spa towns, culminating in Monte Carlo, hosted casinos. In the United States, during those same years, gambling developed both in illegal urban gambling halls and in the wide-open saloons of the western frontier.Those two strands of American gambling came together in Nevada’s legal casinos, whose current regime dates from 1931. Developing with a healthy assist from elements affiliated with organized crime, these casinos eventually outgrew their rough-hewn routes, becoming sun-drenched pleasure palaces along the Las Vegas Strip.With Nevada casinos proving successful, other states, beginning with New Jersey in 1976, rolled the dice. From there, casinos have come to America’s tribal lands, rivers, and urban centers.In the last decade, gambling has moved online, while Asia–with multi-billion dollar projects in Macau and Singapore–has become a new casino frontier.Reading Roll the Bones, you’ll get a better appreciation for how long casinos and gambling have been with us–and what they mean to us today.

    Read more

    £15.40
  • Texas Hold’em For Dummies

    01

    The most fun you can have learning Texas Hold’em (and we ain’t bluffin’)

    Playing Texas Hold’em is about the most fun you can have with two cards in your hand. Navigating the slang, rules, and intricacies of the game can be challenging, though. With Texas Hold’em For Dummies, 2nd Edition, you’ll learn the tricks you need to know to win your first online or in-person game. From ranking the various poker hands to applying betting strategies, this book helps you build the skills necessary to achieve poker room success.

    In Texas Hold’em For Dummies, you’ll learn to:

    • Improve your chances at casinos and in online poker rooms
    • Participate in a poker tournament with confidence
    • Bluff, bet, raise, and fold in the right way at the right times

    The perfect handbook for beginning poker players who want to play in-person or online, Texas Hold’em For Dummies is also an essential companion for more experienced players looking to brush up on the fundamentals and improve their skills.

    Read more

    £15.20
  • Sports Betting For Dummies

    01

    The sports gambling book you can bet on 

    Sports betting combines America’s national pastime (sports) with its national passion (gambling). In the U.S., more than a third of the population bets on at least one sporting event every year. With the recent lifting of the federal ban on sports gambling, states are pushing legislation to take advantage of the new potential source of revenue. 

    The best sports betting books are data driven, statistically honest, and offer ways to take action. Sports Betting For Dummies will cover the basics, as well as delving into more nuanced topics. You’ll find all the need-to-know information on types of bets, statistics, handicapping fundamentals, and more.

    • Betting on football, basketball, baseball, and other sports 
    • Betting on special events, such as the Superbowl or the Olympics 
    • Money management
    • Betting on the internet

    With handy tips, tricks, and tools, Sports Betting For Dummies shows you how to place the right bet at the right time―to get the right payoff.

    Read more

    £15.20
  • Tales from the Pit: Casino Table Games Managers in Their Own Words: 1 (Gambling Studies Series)

    Dealing in a casino presents challenges and rewards not seen in many workplaces. With hundreds of thousands of dollars at stake every minute, table games pits are high-stress workplaces. Managing a workforce of dealers and attending to the needs of players brings stresses of its own. In 2015, the University of Nevada, Las Vegas’s Center for Gaming Research received a grant from the UNLV University Libraries Advisory Board that enabled it to undertake an oral history project intended to capture the stories of table games managers, including both those currently working in the field and those who have retired. Drawn from these interviews, Tales from the Pit provides an overview of how the interviewees felt about a variety of topics, ranging from their experiences breaking in as new dealers to their transitions to management and the changes the industry has seen over their careers. The current and former managers speak candidly about the owners, bosses, dealers, and players who made each day challenging. This book illuminates the past several decades of casino history through the words of those who lived and made it.

    Read more

    £14.50
  • Racing Post Guide to the Flat 2024

    Are you ready for the upcoming flat season? The Racing Post Guide to the Flat is the one best-selling book that every flat-racing enthusiast should have each and every season.

    In this comprehensive guide you’ll find insightful content written by the Racing Post’s best-known expert writers, edited by one of their long-standing editors and illustrated with colour photos throughout. It features exclusive and extended trainer interviews and specialist selections for horses to follow, plus dark horses unearthed and set to shine in the upcoming season, as well as Topspeed and Racing Post Ratings.

    This invaluable guide is a must-have for every horse-racing enthusiast and sports better, and should be in the back pocket of every follower ready for the start of the season.

    Read more

    £14.20
  • Gambling Apocalypse: KAIJI, Volume 3

    01

    Having escaped the Espoir, Kaiji returned home with debts over than six-million yen still hanging over his head. The life-threatening experience has motivated him to change his ways. But real opportunities for advancement in the mid-nineties are hard to come by. Japan’s financial bubble has burst as the country’s economy has recently collapsed.

    Kaiji, now working part-time at a convenience store, resents society for his lack of prospects. So, when approached with an opportunity to make some big money quick, Kaiji decides he’d rather take his chances than toil away at dead-end job for the next fifteen years.

    Read more

    £14.20£16.10
  • Murdle: Even More Killer Puzzles: 100 Cunningly Clever Murder Mystery Logic Puzzles (Murdle Puzzle Series)

    **From THE SUNDAY TIMES BESTSELLING SERIES comes even more MURDLE – the ‘utterly addictive’ murderous puzzle book for armchair detectives everywhere**

    ‘THE PUZZLE SENSATION OF THE YEAR!’ – JANICE HALLETT, bestselling author of THE TWYFORD CODE

    ‘I’M COMPLETELY OBSESSED’ – OLIVIA BLACKE, author of A FATAL GROOVE

    Deductive Logico is back on the scene to investigate murders most foul in this third installment: Murdle: Even More Killer Puzzles.

    These fiendishly compulsive mini-mystery puzzles challenge you to find whodunit, how, where and why. Join Logico to uncover the deadly secrets of a mysterious manor, solve the riddles of a suspiciously orderly science institute and explore the eerie corridors of a tech billionaire’s island retreat. Follow the clues, interview the witnesses and use the power of deduction to complete the grid and catch the culprit. Together, you’ll unearth the dark truth beneath each murder and crack the code that can only be decrypted once you’ve solved them all!

    Packed with perplexing puzzles, codes and maps, this is the ultimate casebook for the secret sleuth in everyone.

    Miss Marple never cracked a case like this. Time to sharpen your wits and solve a MURDLE!

    Read more

    £13.79£14.99
  • Chess Openings For Dummies

    08
    Improve your chess game the fast and easy way

    You never get a second chance to make a first impression?especially in the game of chess! Chess Openings For Dummies gives you tips and techniques for analyzing openings and strategies for winning chess games from the very first move you make!

    This friendly, helpful guide provides you with easy-to-follow and step-by-step instructions on the top opening chess strategies and gives you the tools you need to develop your own line of attack from the very start.

    • Includes illustrations to help ensure victory
    • Equips you with the tools and strategies to plan a winning strategy
    • Also serves as a valuable resource for curriculums that use chess as a learning tool

    Whether you?re a veteran or novice chess player, Chess Openings For Dummies is the ultimate guide to getting a grip on the openings and variants that will ensure you have all the right moves to open and win any chess game.

    Read more

    £13.70£15.20
  • Casino Gambling For Dummies

    Maximize your odds on the casino floor

    Casinos are designed for distraction, so it helps to know a bit about when the odds are in your favor and when they’re not before you push a stack of chips onto a table. Professional blackjack player Kevin Blackwood and lifelong sports bettor Swain Scheps know a thing or two about casino gambling. In Casino Gambling For Dummies, these seasoned gaming veterans guide you through the essential strategies for walking out of the casino ahead of the game. They also show you the most common mistakes made by players, helping you avoid gambling risks while you enjoy what the gaming industry has to offer.

    Learn to see past the flashing lights, decide how much you’re willing to wager, and find out how to enjoy yourself. In this book, you’ll also discover:

    • Step-by-step walkthroughs of casino etiquette and the rules of common casino games, including poker and blackjack
    • Explanations of video poker and slots and ways to avoid losing more than you’re comfortable with
    • Explorations of online gambling, so you can enjoy the fun of a casino from the comfort of your home

    The perfect guide for anyone looking for an easy introduction to the world of casino gaming, Casino Gambling For Dummies is also an essential resource for those seeking to improve their odds at blackjack, craps, video poker, slots, and other games.

    Read more

    £13.70£17.10
  • Betting on Horse Racing For Dummies

    Betting on Horse Racing For Dummies is packed with information that teaches you the ins and outs of the racetrack. You’ll learn how to improve your odds, avoid common betting mistakes, and just plain have fun at the races. This is a spectator’s easy-to-understand guide, so you’ll have no trouble identifying the racing breeds with their strengths and weaknesses, sizing up the jockey, understanding the importance and role of a trainer, placing bets, managing money, and beyond. Can’t make it to the track? No worries! You’ll get the scoop on online betting with off track betting sites and apps. This update covers the latest changes in the betting world and in the racing world, so you’ll know just what you’re wagering.

    • Learn about the different types of horse racing
    • Discover and identify the best racing breeds
    • Know your jockeys and trainers
    • Make smart wagers and manage your funds

    For beginning betters, Betting on Horse Racing For Dummies is your ticket to well informed wagers and a winning edge. Already know the ropes? You’ll love the market trends and insider tips you’ll find inside.

    Read more

    £13.70£17.10
  • Gambling Apocalypse: KAIJI, Volume 5

    After surviving Tonegawa’s dastardly schemes set outside of the hotel tower, Kaiji was let inside the building for what may be one last chance to pay off his debts. But while his last two tests were partially physical and emotional, this new game is a test of wills. E-Card is a simple card game but when played against someone who says he can read minds, it may be an impossible game to win at consistently! Kaiji has gone too far now, so he’ll literally put his body on the line as payback!

    Read more

    £13.60£15.20
  • The University Challenge Quiz Book

    08

    For almost 50 years, University Challenge has served as a bastion of general knowledge, regularly testing our finest young minds with a dizzying array of subjects. Now – if you think you’re up to the challenge – you can pit your own wits against the trickiest quiz around.

    With over 3,500 challenging quiz questions, The University Challenge Quiz Book will probe the murkiest corners of your intellect. Leaving no stone unturned, in-depth questions cover every aspect of history, science, language, economics, culture and more, and will put even the hardiest quiz veteran through their paces.

    With games to play either on your own or in teams (no conferring), here is a collection to challenge, surprise and stimulate – from your first starter for ten to the final gong.

    Come on, come on!

    Read more

    £13.50£18.00
  • 365 Days of Art: A Creative Exercise for Every Day of the Year (Adult Art Activity and Colouring Book)

    08

    365 Days of Art is an inspiring journal designed to help readers and budding artists nurture their creativity and explore their feelings through the medium of art.

    Featuring an activity for every day of the year, from simple tasks like drawing shapes and lines to more considered tutorials such as calligraphy writing and shading, each task is designed to expand your creative skills and spark the artist within.

    With helpful hints and tips as well as more considered tasks to help build your creative confidence, 365 Days of Art is a beautiful keepsake as well as well as a powerful tool for positive change.

    Discover all the books in the 365 Days of Art series: 365 Days of Art, 365 Days of Art in Nature, 365 Days of Creativity, 365 Days of Drawing.

    Read more

    £13.40£14.20
  • Gambling Apocalypse: KAIJI, Volume 4: Gambling Apocalypse 4

    01
    Having survived the games at the Starside Hotel, Kaiji is invited to join another game for a chance at even more cash! But while the previous game was physically challenging, this game, E-Card, is socially twisted. At its core it is a card game similar to rock-paper-scissors, but like the cards played – slave, citizen, emperor – the power balance is not in the favor of the challenger.

    Read more

    £13.30£15.20
  • Pointless Facts for Curious Minds: A new kind of quiz book from the hit BBC 1 game show

    Which star of The Crown is the great-granddaughter of a British prime minister?
    Which TV quiz show is based on the creator’s experience of being interrogated as a prisoner of war?
    Which property on the Monopoly board does not exist in the real-life London?

    For lovers of the most obscure and unlikely facts – as well as the unsung quizzing geniuses out there (we all know a couple) – comes Pointless Facts for Curious Minds, the book where obvious answers mean nothing and obscurity reigns. A compendium of fascinating and arcane bits of knowledge, mixed amongst a healthy dose of Pointless quizzing, this is a book that takes a quiz as only the starting point of your intelligent adventures.

    Pointless Facts for Curious Minds gives you the chance to put your knowledge to the test and prove your Pointless credentials.

    Read more

    £13.30£16.10
  • Card Games For Dummies, 3rd Edition

    01

    The perfect book for when you’re ready to move beyond 52-card pickup 

    Feeling rummy? Ready to bridge the gap? In the mood to go fish? Card Games For Dummies is your source for rules, strategy, and fun. You’ll learn everything you need to know to play and win at your family’s favorite games, plus a bunch of others that are probably new to you. If you’re the gambling kind, you can get started with poker, blackjack, and other casino favorites, right here. This handy guide takes card game enthusiasm to the next level and explains the tips and tricks that can turn game night into some serious competition.  

    • Learn the official rules for all your favorite card games 
    • Discover strategies for winning at bridge, poker, hearts, and many more 
    • Play easy games that are perfect for the whole family 
    • Get started in the world of online card gaming 

    Card Games For Dummies will whet your appetite for play. Start shuffling!  

    Read more

    £12.70£15.20
  • A Question of Sport Quiz Book: Brand new questions from the world’s longest running sports quiz

    08

    Can you solve this sporting equation? ’53EG for WR’
    In which sport can you win the Sid Waddell Trophy?
    And in which year did Turin host the Winter Olympics?

    For over 50 years A Question of Sport has been the last word in sports quizzing, and now you can take on the challenge to guess the Mystery Guest, race to the Sprint Finish, and show off your expertise. With over 3000 new questions from athletics to football, racing, tennis, swimming and every sport in between, you’ll be tested on sports in every era.

    Challenge friends and family or play in teams to be crowned the champions. Will you gamble or play it safe in Home or Away? Could you hold your nerve in the high-speed buzzer round?

    What will your score be when the final whistle blows?

    Read more

    £12.50£14.20
  • The World’s Best Short Stories: 127 Funny Short Stories About Unbelievable Stuff That Actually Happened

    03

    Do you want to be entertained by strange, unique and interesting true stories?

    Or maybe just have a laugh?

    The World’s Best Short Stories is a compendium of crazy and oddly funny stories from different periods across human history. You’ll learn about pompous politicians, admirable animals, and some very strange oddballs!

    The book provides the reader with an easily accessible entrance into some of the most important aspects of human history. The stories are packed with humor and jokes to offer up even the grumpiest of readers a wry smile.

    The stories carefully selected for the book are typically areas that the average reader won’t have heard of before. Though many of them are set in familiar periods of history which helps the readers build from their own base of knowledge.

    In this book you will find:

    • 127 exciting stories from different periods and locations across history.
    • Boiled-down information from the words of a historian to help plug holes in your knowledge.
    • Strange accounts, showing an underside of humanity that isn’t discussed in more traditional academic circles.
    • A little extra touch of wit and humor, to keep you entertained along the way.

    This book is supposed to help people access new information in a way that isn’t overwhelming or complicated but is instead funny and simple.

    The book has some mature themes, though it remains suitable for young teenagers and older, as long as whoever reads the book is just immature enough to be able to laugh at the sillier side of life and history.

    If you’re looking for the perfect gift item or just a casual read or light-hearted page-turner, then The World’s Best Short Stories is the book for you.

    Read more

    £12.30
  • Big Deal: One Year as a Professional Poker Player

    08

    BIG DEAL is the mesmerising story of a year spent by bestselling biographer Anthony Holden in the tough world of the professional poker player. He spent days and nights in the poker paradise of Las Vegas, in Malta and Morocco, even shipboard, mingling with the legendary greats, sharpening his game, perfecting his repartee, and learning a great deal about himself in the process.

    Poker, Holden would insist, is not gambling. Like chess it is a paradigm of life at its most intense, a gladiatorial contest that brings out the best as well as the worst in people. Its heroes, its eccentrics and is comedians stalk the pages of this remarkable book, along with all the hair-raising, nail-biting excitement of the games themselves.

    A classic of the genre, BIG DEAL is here reissued with a new introduction by the author.

    Read more

    £12.30

Main Menu