Reference

  • D&D Dungeon Master’s Guide (Dungeons & Dragons Core Rulebook)

    08
    Weave legendary stories in the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.

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    £24.90£39.90
  • Dungeons & Dragons Core Rulebook: Monster Manual, WTCA92180000, standard

    07
    • Fill your Dungeons & Dragons games with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun • Over 150 ready-to-play D&D monsters • Over 400 stat blocks—with all the info a Dungeon Master needs to run encounters • Detailed descriptions and beautiful illustrations • 1 of 3 D&D Core Rulebooks for 5th edition—the Player’s Handbook (rules for playing the game), the Dungeon Master’s Guide (how to run the game), and Monster Manual (creatures to encounter in your game).The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

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    £24.70£37.00
  • The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters (Volume 1)

    08
    In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

    In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.

    Easy to read and apply, The Monsters Know What They’re Doing is essential reading for every DM.

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    £16.70£19.00

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