Game Anim: Video Game Animation Explained
£28.90
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.
Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.
The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.
Key Features
• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.
• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.
• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.
• Free Animation Rig: Free “AZRI” maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
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Additional information
Publisher | CRC Press, 2nd edition (18 April 2021) |
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Language | English |
File size | 146793 KB |
Simultaneous device usage | Up to 4 simultaneous devices, per publisher limits |
Text-to-Speech | Not enabled |
Enhanced typesetting | Not Enabled |
X-Ray | Not Enabled |
Word Wise | Not Enabled |
Sticky notes | Not Enabled |
Print length | 350 pages |
by Liam
As someone who works with animators (but isn’t an animator) I found this book really useful in covering the foundations and techniques so that I’m able to understand them further. An insightful book, highly recommended for art directors, animators and students.
by Mark
It’s a heavy book that covers just about everything, but it’s not very practical. There is a huge lack of information about how to implement animations and design gameplay systems in general and I was hoping this book would fill that need. It will be great reference for sure but it’s not as usefull as I had hoped