Game Audio Implementation: A Practical Guide Using the Unreal Engine

£52.60£54.10 (-3%)

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you’ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX

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EAN: 2000000134765 SKU: 3F19E19A Category:

Additional information

Publisher

Routledge, 1st edition (25 Nov. 2015)

Language

English

Paperback

488 pages

ISBN-10

9781138777248

ISBN-13

978-1138777248

Dimensions

19.1 x 2.79 x 23.5 cm

Average Rating

5.00

03
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3 Reviews For This Product

  1. 03

    by T

    An excellent book for anyone wanting to learn how to implement audio in to the unreal engine. The book is so much more than that though, you will learn all the principles of game sound design and the technical and procedural aspects of music for interactivity. The book is crammed full of practical exercise that give you a thorough grounding in getting your audio in to the game world using the free to use Unreal engine.

    A must have for anyone interested in Game Audio.

  2. 03

    by Kyle Worrall

    This guide has a wealth of knowledge that any budding or existing video game composer or sound designer could do well to learn. Covering how audio integration works within UE4, and bringing some of the more advanced integration methods to bear. Both Stevens and Raybould have a variety of academic papers available, and this book builds upon and expands on ideas from their previous book and they are clearly very knowledgable, so this book is a must have for any game audio practitioner.

    Comes with a selection of levels in UE4 as well as coded blueprints and examples to help set you on your way with the basics of game design and audio implementation.

  3. 03

    by Grace

    A great introduction to audio implementation into Unreal, including coded examples and Blueprint examples. Also touches on memory compression standards and project setup.

    Really useful and clear explanations.

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Game Audio Implementation: A Practical Guide Using the Unreal Engine

£52.60£54.10 (-3%)

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