Games As A Service: How Free to Play Design Can Make Better Games
£32.80
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.
Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
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Additional information
Publisher | Routledge, 1st edition (5 Feb. 2014) |
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Language | English |
File size | 12732 KB |
Simultaneous device usage | Up to 4 simultaneous devices, per publisher limits |
Text-to-Speech | Enabled |
Screen Reader | Supported |
Enhanced typesetting | Enabled |
X-Ray | Not Enabled |
Word Wise | Not Enabled |
Sticky notes | On Kindle Scribe |
Print length | 312 pages |
by chris_smith_88
‘This is one of my go to books.’ I have read it twice now, and I never read books twice. A lot of useful information I have learned and applied in many ways to my new mobile game. Thank you, Oscar.
by Paul Munford
This is an essential book for anybody who has ever thought of, or who has made a game. The writer’s experience in the industry (of which I was once part of) is peerless and apart from anything else is a history of the games industry, especially on mobile.
Thoroughly researched and with a geek’s absolute love of his vocation, this is a book that even the dilettante can read. Highly recommended.
by Peter Worth
Don’t make a game without reading this first! Well argued and thoroughly researched – should become the manual for game design in the app store era.
by Tanguy Dewavrin
In an ever-evolving landscape, it’s getting harder to know which model to use for us game developers. There used to be only premium games. Then came episodic games, free with in-game advertising, then freemium, and now paymium…. Having to think of the pros and cons of all the business models can be a daunting perspective, when all you want to concentrate on is making a great game. Our expertise is game development, not business strategies. So that’s where Oscar’s book is so helpful to all game developers, big or small, indie or AAA: Oscar delivers here useful, sensible and insightful advice. His great experience combined with his level-headed thinking provide the most useful tips to come up with a strategy that works for you.
by Joe Moulding
What I love most about this book is that it doesn’t just tell you how to make a free to play game, but it gradually gives you a better understanding of your players and what they enjoy. From this you realise why certain features work, and this gives you more flexibility in your designs. Oscar’s style of writing makes it very enjoyable to read, and easy to retain the information. Great book.
by anthony
Oscar has pitched this book perfectly, making it accessible as well as a useful resource for professionals. Wonderfully researched and the worked examples act as a great template and check-list. A must for anyone about to embark on their own development. Highly recommended.