Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities (Routledge Advances in Game Studies)

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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be posthuman.

With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of “self”, and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an “I” in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming.

This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies.

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EAN: 2000000134307 SKU: 462FE94A Category:

Additional information

Publisher

Routledge, 1st edition (21 Sept. 2023)

Language

English

File size

2131 KB

Simultaneous device usage

Up to 4 simultaneous devices, per publisher limits

Text-to-Speech

Enabled

Screen Reader

Supported

Enhanced typesetting

Enabled

X-Ray

Not Enabled

Word Wise

Not Enabled

Sticky notes

On Kindle Scribe

Print length

232 pages

Page numbers source ISBN

1032055030

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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities (Routledge Advances in Game Studies)