Teen Titans Go! Roll With It 1
£7.30
Heather Nuhfer and P.C. Morrissey team up in this fun story about game night with the Titans!
The Titans have a regular game of Basements & Basilisks, but when the basement boss (Robin, of course) tries to make the game super fun by making it super-impossible to win, the team rebels. Their new BB is much more fun–and she actually lets them complete their quests, which is excellent motivation to keep playing. But the Boy Wonder begins to worry that the Titans will be trapped in their imaginations forever, going on endless, easy-breezy quests, neglecting their duties in Jump City.
There might also be problems with the campaign’s most important relic, the “One Anklet to Crush Them All,” which Robin has tightly clasped to his leg.
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by Brenda
Excellent for children learning to read
by Kindle Customer
Just the sample was great,awsome and radical at the same time
by Ishmail Campbell
It was a good book and easy to read
Link age 7
by Paul Tapner
A graphic novel for younger readers. It says ideal age 8-12 on the book. But we’ll talk about that in a moment.
The story is complete and self contained, not a series or trilogy or the like.
The book runs one hundred and forty three pages. It’s divided into eleven chapters.
It is an all new story for the characters from the cartoon show ‘Teen Titans go!’. All about the group of teen superheroes led by their fearless dashing and amazing team leader Robin the Boy Wonder. The greatest superhero ever. He gets his team to play the roleplaying game Basements and Basilisks – obvious parody of a certain famous such game – and he has to find how to balance taking the game seriously with having fun. But there’s a little impending problem he hasn’t foreseen.
The book is of a size that will just about fit into very big pockets.
I love the cartoon show. The art is great and does recapture the characters, even though it does look different of course from the tv version. The writing manages the same and gets many funny little characters moments in there.
It does take the advantage a full length graphic novel gives you of being able to use the medium to it’s fullest, and come up with an epic story that animation would take a lot of time and money to recapture. There is one very good bit of plotting in here which I didn’t see coming, and it works so well when it happens.
Stories like this in graphic novel form can’t manage the quickfire jokes of the show, because of their longer pace. But that’s not an issue.
The one slight issue I had with this is that it’s a little dense in the writing at times. It does have to slightly change art style at points to show if they are in or out of the game, and at other times there’s an awful lot going on. Which is why I would put the reading level at eleven up and advanced, because it’s not a light read, so it might be a bit hard for 8-10 year olds.
Still a great read in many ways, but just not quite a five star one.
There’s a short preview of another dc graphic novel for younger readers at the back.
by Allie.Ala
Fab comic book, my daughter loved it!