Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
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THE MILLION-COPY BESTSELLING PHENOMENON
‘Exhilarating, timely and emotive’ GUARDIAN
‘I devoured it. So enjoyable’ ZADIE SMITH
‘Love, friendship and betrayal…gorgeous’ SUNDAY TELEGRAPH
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This is the story of Sam and Sadie. It’s not a romance, but it is about love.
When Sam catches sight of Sadie at a crowded train station one morning he is catapulted straight back to childhood, and the hours they spent immersed in playing games.
Their spark is instantly reignited and sets off a creative collaboration that will make them superstars. It is the 90s, and anything is possible.
What comes next is a decades-long tale of friendship and rivalry, fame and art, betrayal and tragedy, perfect worlds and imperfect ones. And, above all, our need to connect: to be loved and to love.
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‘I’m LOVING it’ ZOE SUGG
‘One of the best books I’ve ever read’ JOHN GREEN
‘Extraordinary… made me sob’ JOJO MOYES
‘Magnificent… Such wisdom and tenderness’ RUSSELL T. DAVIES
‘I couldn’t put it down’ GERI HALLIWELL
‘Beautiful and heartbreaking’ THE TIMES
‘An exquisite love-letter to life’ TAYARI JONES
‘Anyone who reads Tomorrow can’t stop talking about it’ STYLIST
‘I loved it’ CELESTE NG
‘Exhilarating’ PSYCHOLOGIES
‘This BLEW me away’ PANDORA SYKES
‘The go-to for your next hit of nineties nostalgia’ EVENING STANDARD
‘Terrific…Zevin is a great writer’ BILL GATES
‘Tremendous… A literary blockbuster destined to be filed in the Great American Novel category’ INDEPENDENT
Tomorrow, and Tomorrow, and Tomorrow was a #1 Sunday Times bestseller from 30.07.2023 – 24.9.23
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Additional information
Publisher | 1st edition (29 Jun. 2023), Vintage |
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Language | English |
Paperback | 496 pages |
ISBN-10 | 152911554X |
ISBN-13 | 978-1529115543 |
Dimensions | 16.2 x 14.6 x 1.16 cm |
by Ms GB
I hate spoilers so I’ll not comment on the plot, only to say that I bought this for a holiday for holiday (without knowing anything about it – as I said, I really hate spoilers) other than the reviews seemed good and I liked the cover art. So glad I bought it! It was a really great read. Would recommend getting it on kindle for the dictionary feature, it’s not crazy ‘wordy’ but I’m glad I was able to quickly and easily look up any words I wasn’t familiar with. I really enjoyed the author’s writing style and use of language
by Nadia in Northumberland
A “hit” worth all the hype. Sadie and Sam meet in a hospital children’s ward, her the sibling of a sister treated for cancer, him a survivor of a horrific car accident that killed his mum and injured him for life. They form a connection and bond over video games that help them process the traumas they have experienced and face the challenges of the real world through the imaginary heroes and virtual realities that they can alter, adapt, kill or repeat as they please. When some years later, they meet as college students, circumstance but also their subconscious awareness that they complement each other creatively and technically, results in them becoming professional game developers and business partners. Their relationship is bumpy, full of ups and downs, real and perceived betrayal, but endures.
I think that it is this ability of exploring different what-ifs that is at the core of the story but ultimately accepting that in real life, you always live in the present. The future could well be a process of inevitable decline and demise, as the Macbeth soliloquy of the title, but that does not mean that the journey is not worth taking. Life is an infinite loop with uncertainty the only certain outcome, and the book takes us along with Sadie and Sam as they navigate their relationship and the real world around them falling in love, hurting, hoping, failing, learning. And in the words of P Schwarz, “a professional futurologist” (my tag), “what increasingly affects all of us …. preparing for a better future, is not the tangibles of life …. but the intangibles: our hopes and fears, our beliefs and dreams. Only stories—scenarios—and our ability to visualize different kinds of futures adequately capture these intangibles”.
Perhaps I am stretching it here but this is my understanding and an attempt of a more serious take of the gaming world …. after all it is not just for children and frustrated adolescents.
I would describe the writing style as “matter-of-fact”, especially all the cultural references, and , in that respect, it reminded me a bit of Lessons in Chemistry. I have never been a video game fan and I was a bit skeptical every time I would start a chapter with references to this topic but it is all very well balanced so no complaints there. If anything, the author’s intimate knowledge of the subject means that with this book we are treated with a “journalistic view” of the business world but equally a “magical view” of the fantasy world.
These parts however felt a bit disconnected and at times “dry”. So, as much as I loved the main characters and their story, a 4 1/2 star rating …..
by beepboop
I bought this book from amazon uk cause i like the darker edition better, however when i got the book the books cover was beige, book was still great but wish the real cover was shown
by Russell Douglas
I really enjoyed this book. There is alot of computer talk which isn’t really my thing but I really got sucked in. Nice story of friendship, a change from the normal ‘love’ story.
by Davinder Shinder
Loved the slow burn then build of this story. I knew nothing about gaming or coding and yet it transcended these ideas even though the details about creating games was a wonderful story in itself. The characters are so interesting and their stories unfold over and over, in fact right until the last page. Personally I have never really encountered characters like these but it kept my interest in a story I could well have left on the shelf….but so glad I didn’t.
by Paul Fennenmore
Well written. Easy to read. Insights into how the video games business comes about and interesting storey about long terms relationships. It feels like a true story.
by Aoife
In Tomorrow, and Tomorrow, and Tomorrow, we follow the friendship of Sam and Sadie from the first moments they meet – and bond – over a Super Mario game in the hospital, through their reconnection in college and their forging together off their skills to make a video game company. We see them both suffer highs and lows from relationships, chronic health issues and grief – and while their friendship gets weaker and stronger at different times, the ties that bind them are never cut.
When I tell you this book had a hold on me! I honestly didn’t want to do anything else except read this book, and I love that feeling. I felt so engrossed and connected to Sam and Sadie’s story (plus Marx) and I just couldn’t put this book down until I swallowed it all up.
This book is emotional and tense at times, and let me tell you, the characters can be utterly frustrating as well in how they act towards one another. There were times in the book I was so annoyed them (tbh mostly Sadie) and better communication would have been the key to a lot of problem solving.
While both Sadie and Sam had their flaws in this book, I have to say Sadie definitely annoyed me more with some of her reactions – Sam was going through a lot in this book due to a childhood injury, he lives with chronic pain and disability, and eventually has to amputate his foot. He has every right to be moody, and stay home while recovering from his foot being chopped off. What’s not right is Sadie ignoring him, giving him the silent treatment because she thinks he did something for his own benefit years earlier (not to mention how was he suppose to know the ins and outs of a relationship that didn’t turn bad until after this event, and it’s someone she remained friends with anyway. It all made no sense and was so frustrating). Sam had his tantrums and emotional meltdowns and jealousy but he also always came back from them, and worked despite it all and he never really shut Sadie out the way she did him on multiple occasions.
My MVP of this book was 100% Marx – he is that type of goofy, handsome, perfect guy that couldn’t possibly ever be real but I just loved the way he was the perfect glue that fit Sadie and Sam together, and how unconditionally he loved them both.
The pacing of the novel was really good though I do think maybe it felt a little bit rushed near the end, and time skips forward very quickly. We see very little of Sadie as a mother, and I think I would have liked to have more time with that and Sam bonding with the child, especially as Sadie was such a pioneer for women in tech, seeing her be a mother as well would have been good.
This book would have been a 5 stars for me but the last quarter of the book just didn’t hook me as well as I wanted it to. I felt disappointed in the characters, and how the responded to the grief and trauma from the defining incident near the end of the book – I understand grief affects people in different ways and while we saw Sam, who had already been through so much, bounce back and get things up and running again, Sadie once again shut Sam out for really no reason at all, and decided to hate him – again, for no reason at all? Surely it goes against everything your lost loved one would want for you, if you shut out the person they loved the most, swill their company down the drain and give up on everything? Honestly, Sadie was so annoying.
I loved the video game element in here – and while I’m not a massive gamer, I would call myself a passive gamer maybe. I love games like The Sims, Disney Dreamlight Valley and Ori so some of the games Sam and Sadie created sounded right up my alley. I’d love to play Maplewood or even Pioneer! This made me want to game (which was also hard as I wanted to read so much, haha) and it also made me appreciate all the art, time and skill that goes into making games you kind of just take for granted.
by Emily
Wasn’t sure what to expect with this book. Story slowly developed and caught my interest. Even tho I have no interest in gaming, it didn’t matter. Overall 4 stars and re ignited my love of reading.